Ok, I'm going to just come out and say it. Fixers suck!
I'm not sure that the reason they suck is only because they use Mausser Particle Streamers or not, but we need to put an end to the use of this weapon.
Please fixers, stop using this weak gun so you can provide a reasonable amount of offense to a group and stop just wasting space.
Let me clarify that I'm not a fixer, I'm a trader. I don't have any fixer characters. I have never had a fixer character at any point in time.
The Mausser Particle Streamer QL200 can be outdamaged by QL200 weapons of every single weapon class, including *pistol* if you have a critical hit buff or high level scope.
So many people just calculate the average raw damage of a weapon not including skill levels, monster ac, or initiatives and come off with the idea that the Mausser is only slightly underpowered, but this is not the case! Here are my own calculations for various weapons assuming 800 initiative, 800 attack skill, and 2500 or 5000 ac for the monsters and not taking into account any special attacks (the first number is the damage per second vs 2500 ac, the second the damage per second vs 5000 ac):
QL200 Rider Executioner (1h edged) - 183, 147
QL200 Sledgehammer (2h blunt) - 168, 150
QL200 Home Defender (shotgun) - 167, 128
QL200 Nova Flow (assault rifle) - 155, 109
QL188 Type 77a (rifle) - 153, 115
QL200 Mausser (smg) - 124, 86
QL200 PNG Tactical (pistol) - 65, 65
Now add in a 14% critical hit buff:
QL200 Home Defender (shotgun) - 284, 240
QL200 Nova Flow (assault rifle) - 255, 202
QL188 Type 77a (rifle) - 244, 202
QL200 Rider Executioner (1h edged) - 226, 183
QL200 PNG Tactical (pistol) - 205, 187
QL200 Sledgehammer (2hblunt) - 196, 176
QL200 Mausser (smg) - 174, 129
Look, the thing sucks. Don't use it. STOP I SAY!
Ok, you are not as good with other weapons weapon types as SMG and that means you will do lower damage with them. Maybe you'll suck with all of them. Well there's a reason I'm not a fixer and I dont have any fixer chars.
P.S. For anyone trying to read too much into these numbers do realize that not all classes weapon skills will reach the same skill level naturally and they do not have the same amount of buffs available so they don't actually do damage in precisely the ratios these numbers would suggest. For instance you can see that the PNG Tactical Revolver outdamaged the Sledgehammer with a 14% critical hit buff, but in actuality an enforcer will do much more damage with his sledgehammer because he gets to brawl for probably an average of 500 damage every 10 secs or so and his challenger spell and flurry of blows will raise his initiative and hit damage to much higher values than he has at the 800 init 800 skill level. Similarly, the rider executioner will not actually do more damage than the sledgehammer before a critical hit buff because the enforcer using the sledgehammer will be able to use brutal thug to raise his attack skill and his damage higher, whereas there's no corresponding buff for 1h edged/heavy weapons. The 800/800 numbers are just a point I picked out for easy comparison. Still, fixers have less SMG buffs than other classes have for those other weapon types except shotgun, so if anything the numbers above the SMG will be at an even greater advantage than calculated here.