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Thread: The Incredibly Basic AO Skill Emulator v2 with Source

  1. #141
    bump for awesomeness
    Menkyo Ilikedagunz2: 200/2x XP Grinding Opi MA
    Judashero: 60/6 Untwinked Trox Soldier
    Revocation: 58/6 NM Crat E
    Takainohebun: 30/3 Trox MA E
    Jeezusaurus: 21/2 Trox Enf E
    Okuiri Takainoakki: 15/2 Trox MA E
    Bachiatari: 9/1 Untwinked Trox Enf
    Peddler Itami: 5/1 Trox Trader E

  2. #142
    Bump for a great program!
    Using this and clicksaver greatly improves my ao experience every day!

  3. #143
    I should get an update sorted out soon... no new code, just new the nanos up to 17.9.x - will probably get the 17.10.x nanos included first though. Hopefully next week.
    "Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."

    [Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P

    AO Character Skill Emulator and Character Parser and AO Implant Layout Helper

  4. #144

    Question

    What do you use this with?

    can u do it in AO or only cell ao..?

    ||
    \/


    ERROR:
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentException: '0' is not a valid value for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
    at System.Windows.Forms.NumericUpDown.set_Value(Decim al value)
    at AOSkills.aoskillControl.set_MaxImprove(Int32 Value)
    at AOSkills.modMain.recalcIP()
    at AOSkills.modXML.loadCPData(String file_name)
    at AOSkills.frmMain.meOpenProfile_Click(Object sender, EventArgs e)
    at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
    at System.Windows.Forms.MenuItemData.Execute()
    at System.Windows.Forms.Command.Invoke()
    at System.Windows.Forms.Control.WmCommand(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m)
    at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
    ----------------------------------------
    AOSkills
    Assembly Version: 1.0.3002.34829
    Win32 Version: 1.0.3002.34829
    CodeBase: file:///E:/FireFox%20Downloads/AOSkills2(2)/AOSkills2/AOSkills.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
    ----------------------------------------
    System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 7.0.5000.0
    Win32 Version: 7.10.6001.4
    CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just in time (JIT) debugging, the config file for this
    application or machine (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the machine
    rather than being handled by this dialog.

  5. #145
    How do i load equipment into this thing?

    I found out how to get Implants, but equipment, i dunno.
    And there is no real readme. :/

  6. #146
    Nanomaster36 - Looks like it's had an issue reading your character profiler data? I've not tried CP with recent builds, so no idea if it still works properly... I'll take a look at it though.

    Sabomoth - I usually use auno.org and the equipment configurator there to lay out the weapon and clothing tabs. I then use the Equipment->Clear Equipment menu item to make sure I'm starting from scratch and copy and paste the resultant stats (the words and numbers under the visual displays in the character overview section of auno's) via the Equipment->Add/Remove Equipment Modifiers menu item.
    "Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."

    [Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P

    AO Character Skill Emulator and Character Parser and AO Implant Layout Helper

  7. #147
    Character Profiler is broken. I wouldn't even bother trying at this point.

  8. #148

    Question

    Greetings Darkbane,

    Thanks a lot for your awesome software, very useful, I’m using it every day!
    With "ImplantHelper" it's a perfect mix

    Is it possible to add in the buffs list, the nano line number and if it’s a self buff or not?

    Thanks
    May the Force of the Tiger & the Wisdom of the Dragon be whit you.
    Sakumi MA lvl 216/13/60

  9. #149
    Nanoline should be extractable from the DB... not so sure about how easy it'll be to get the target out... I'll need to take a look.

    I have the new nanos ready... but am holding off until 17.10 is good to go in case there are any changes.
    "Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."

    [Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P

    AO Character Skill Emulator and Character Parser and AO Implant Layout Helper

  10. #150

    Post

    Here is an exemple from the last test DB:

    - <Item AOID="32058" IsNano="True" Name="Projectile Magnet" Nanoline="868" StackingOrder="78" NCUCost="23">
    <Description>The target becomes more likely to be hit by projectile attacks. Its Dodge skill is lowered by 78 points.</Description>
    <Attribute Name="Strain" Value="868" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="HitEffectType" Value="43029" />
    <Attribute Name="GatherSound" Value="912821503" />
    <Attribute Name="AttackRange" Value="25" />
    <Attribute Name="NCUCost" Value="23" />
    <Attribute Name="CastSound" Value="-1850639350" />
    <Attribute Name="DefaultPos" Value="347" />
    <Attribute Name="StackingOrder" Value="78" />
    <Attribute Name="CastEffectType" Value="46143" />
    <Attribute Name="NanoPoints" Value="245" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="TracerEffectType" Value="17200" />
    <Attribute Name="AttackDelay" Value="3.48" />
    <Attribute Name="EffectType" Value="1061" />
    <Attribute Name="Icon" Value="39081" />
    <Attribute Name="HitSound" Value="-1081284521" />
    <Attribute Name="EffectIcon" Value="39582" />
    <Attribute Name="School" Value="Psi" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="DefaultTarget, ItemTextureOverride, Null, DisableStatelCollision" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="TimeExist" Value="300" />
    <AtkValue Name="MaterialMetamorphosis" Percent="50" />
    <AtkValue Name="MaterialCreation" Percent="50" />
    <DefValue Name="NanoResist" Percent="100" />
    - <Event Name="OnUse">
    - <Function Name="Modify" Target="Target" TickCount="1" TickInterval="0">
    <Argument Value="DodgeRanged" />
    <Argument Value="-78" />
    </Function>
    </Event>
    - <Action Name="ToUse">
    <Requirement Target="Self" Statistic="MaterialMetamorphosis" Operator="Greater Than" Value="344" ChildOp="" />
    <Requirement Target="Self" Statistic="MaterialCreation" Operator="Greater Than" Value="344" ChildOp="And" />
    <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="And" />
    </Action>
    </Item>
    We can see some "Nanoline="868"" and "<Attribute Name="Strain" Value="868" /> " to find the nanoline.

    We can see also "Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent"" to know if it's self or not.

    Hope this can help.
    May the Force of the Tiger & the Wisdom of the Dragon be whit you.
    Sakumi MA lvl 216/13/60

  11. #151
    Quote Originally Posted by Darkbane View Post
    I have the new nanos ready... but am holding off until 17.10 is good to go in case there are any changes.
    Now waiting for the new version
    May the Force of the Tiger & the Wisdom of the Dragon be whit you.
    Sakumi MA lvl 216/13/60

  12. #152
    Will put it up later today, or tomorrow at latest... just need to recheck the new nanos.
    "Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."

    [Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P

    AO Character Skill Emulator and Character Parser and AO Implant Layout Helper

  13. #153
    Ok, now posted 2.28a - same application, but with the newer buffing nanos added. if I have made any mistakes or missed anything, let me know

    Download from the usual place (see signature).
    "Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."

    [Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P

    AO Character Skill Emulator and Character Parser and AO Implant Layout Helper

  14. #154

    Thumbs up

    Thanks a lot Darkbane !
    I am really happy to see excellent software always up to date
    May the Force of the Tiger & the Wisdom of the Dragon be whit you.
    Sakumi MA lvl 216/13/60

  15. #155
    thanks for this awesome program
    R.I.P. AO
    Quote Originally Posted by quitter187 View Post

  16. #156

    Smile Thanks for this

    Really nice piece of software, that makes twinking and IP planing so much easyer

    you are an important member of the AO comunity

    Keep up the excellent work

    an AOSE user for life

  17. #157
    Aye, i always use j00 prog when trying to twink sth on and/or plan IP spending.
    Cant really think of doing it w/o ur awesum lil proggy.

    Much thanks!
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  18. #158
    Been doing some tweaking of the various formula, trying to get better accuracy. Some improvements (especially at low levels), but still a few things to get to the bottom of. Should have an update for these changes (and a few other minor tweaks) by the weekend though.
    "Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."

    [Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P

    AO Character Skill Emulator and Character Parser and AO Implant Layout Helper

  19. #159
    2.29 Tweaks to calculations and the org benefit window.

    usual place

    Should be a little more accurate for trickledown etc, especially at low levels. Available IP will always be a bit out though, as the emulator calculates it out all in one go, which is not how you (usually) spend IP, so the game will generally be a few IP lower then AOSkills2.
    "Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."

    [Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P

    AO Character Skill Emulator and Character Parser and AO Implant Layout Helper

  20. #160
    Sweet program for sure been using it for ages, I even personally updated your older one with new buffs and corrected buff amounts/research for personal use... until I saw you updated it aswell a few days ago.

    I downloaded it and overwrite my old folder, but I think the new one has a problem with how much you're allowed to IP a skill with low base abilities if you have abil buffs on.

    Normally you can IP a dependant skill by 2 points if you raise the abil by 1, IE, 1 intel means 2 CL before getting the "Base abilities too low to increase skill more." error. Though the emulator thinks buffs count towards this too, and adding Comp attri will allow you to IP CL by an additional 24. This is not how it works ingame and as far as I could tell, the old emulator never did this for me.

    Any chance this can get fixed or the old .exe could be put online?
    Last edited by Means; Mar 13th, 2009 at 20:49:27. Reason: What you do with your little finger is your own business and not for this thread.
    The Atrox has won.

    Lockpicking successful.
    You gained 1 points of Shadowknowledge.
    Welcome to Shadowlevel 220.

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