I haven't deserted this thread. Quite the opposite. I'd like to thank MrPete for his continued work with the current AOIA, Morten made it open source for the community to continue his original work, and it is nice to see that happening.
As for my development plans, well there are a number of issues with the original code. Although excellently coded by Morten all those years ago, the issues start to arise due to the age offset by modern OS improvements. Because of this I have decided to re-write the whole thing from scratch. It will include a number of features beyond what AOIA is capable of at present, these will include a DPS monitoring meter, a mission item locator (much like clicksaver) as well as a general AO items databse browser with the ability to monitor certain items that are of interest. The initial monitoring will be nano crystals/discs, this integrated with the mission item monitor will provide a much needed rolling system that is able to detect what you need etc. There will be an implant designer and search facility to see what you can make given a specific search criteria, as well as a tradeskill section that is able to monitor your items across all toons and offer advice on what can be built. Stat searches will also be included .. for instance you can search items based on your skills and buffs and eventually this will manifest itself into a fully fledged twinking module.
I've already made much progress on many of these modules. Given that I have some free time now you may expect a beta version in the not too distant future. I'm trying to ensure future compatibility as much as I can. I can't say much on this subject at present as you know certain things are not allowed to be discussed, however I can say that the current AOIA will fail in the future which is why I have taken this immense project on.
Just thought I'd give you a heads up on this, and take the time to thank MePete for his ongoing efforts.