Thread: 17.1 Discussion - absorb changes

  1. #361
    Quote Originally Posted by gryphon View Post
    At least you guys still have the biggest alpha in game
    Full alpha includes being snared for 30seconds.

    And BS is still full of blobs and kiting ranged toons... not to mention that snare/root perks and NTs are an insane hard for us.

    Melee is such a huge disadvantage and many people tend to forget that.. also agents have a LOT better alpha than enfs. They have lots of uber damage perks and every perk has some kind of debuff aswell.. CS, The Shot, Tranqualizer, etc, etc.

    Not to mention that AS that is going to get some love in the upcoming 17.1 patch.

    EDIT: Try to feel the frustration when you stand on top of a certain ranged toon with troll form running... and trying to avalanch/stone fist while getting the message that your target isnt in range. It happens sooo often and it totally ruins your pvp experience. If you watch my pvp movie with random material you ll see that happening.. while I could have killed 2 people with it.
    Last edited by Harios; Jan 24th, 2007 at 00:53:16.
    Harios - [Enforcer] cookies 220/30
    Advass - [Adventurer] nerf 220/21
    Wackios - [Shade] gankzsz 220/16
    Soldios - [Soldier] FA Burst 220/22
    Docios - [Doctor] healsplxz 220/20
    Cratios - [Bureaucrat] tape 220/19
    Proud Board Member of Dark Front Cookies >> Bacon, remember that!

  2. #362
    The only thing I really have to say to all of this is wow, what are people going to do to this game? Scream until it is so nerf'd we all sit around hitting eachother for 1 point no matter what we do? It is just plain sad to see so many people agreeing to FC messing up 4 classes because of what 1 class is doing, I don't care if a few of the classes need a "nerf" or not....

    NOTHING in this game needs to be nerf'd, it needs to be balanced. One or 2 professions gets nerf'd, another one or 2 professions step up to (GUESSS WHAT) be the top profession(s) of the game. This is never ending, as it has been for years, and it's not going to change, because when one gets nerf'd, then another needs nerfing, then another then another until we all end up where most want this game to end up, all gimps not doing a damn thing

    If things would get balanced out, then it would make things even between professions. Nerfing does nothing but put more ppl at the bottom of the food chain, and then moves new ones to the top... then low and behold, tons of people re-roll the new god creature till that gets nerf'd, then what do we do when there are none left and we are all nerf'd? lol

    NOTHING in this game should be nerf'd, balanced, yes, fixed, yes, re-tweeked, yes... especially because of a COMPLETE other profession who decides to use FC's own items and become almost invincible... 4 professions must take the fall for this?

    I would happily take a nerf to my profession right up the rear if it was NOT because of what some other profession is doing... I don't agree with any profession getting smacked with a nerf bat, but rather take a nerf meant for me, then meant for someone else but has to hit me in the process...it's BS period. Now there are 4 professions that are facing this mess for another mess that has nothing to do with any of us....

    NO class in this game deserves to be nerf'd and slapped in the face because of what another class has done, that is like banning a whole faction for what one person in that faction does....

    Seriously, if this is all FC can come up with to fix something YOU ALL made available to people, then I suggest you check again.

    I don't care how people feel about keeprs/advies and whatever other damn class is getting nerf'd. It's wrong to punish 4 classes in this game for what others are doing. Find another way to fix things...
    Last edited by Mishie; Jan 24th, 2007 at 00:55:03.
    ~Mishayla~ 220/23 Adventurer.
    *The Queen Bootay!!*.


    Quote Originally Posted by Tza View Post
    And I go 1 on 1 with NTs at BS and wtfpwn them. Why? Because they suck more ass than a pornstar working overtime.

  3. #363
    Have to say this tread is the funniest thing i had seen in AO in a long time.

    Also its funny how everybody forgot about "nerf nt" posts and concentrate on result of asking that.

    Hmm i wonder what "nerf triple" requests will end up in
    Build a fire to somebody and you provide him with a heat and a light for a night. Put somebody on fire and you provide him with a heat and a light for the rest of his life.

  4. #364
    Quote Originally Posted by seventshadow View Post
    Have to say this tread is the funniest thing i had seen in AO in a long time.

    Also its funny how everybody forgot about "nerf nt" posts and concentrate on result of asking that.

    Hmm i wonder what "nerf triple" requests will end up in
    Hard to tell as the original thread was deleted

  5. #365
    My solution is to have Bio Coon provide 30seconds of 50% reflect (that is not affected by triples) for ENFORCERS ONLY.

    Advys, Keepers could deserve dying a bit easier. Engies wont be affected by this so much as you can never AS an engineer.

    So yeah. 50% reflect for 30s. Save teh enfs!
    Don't be lonely anymore.

    Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.

  6. #366
    Quote Originally Posted by Harios View Post
    Melee is such a huge disadvantage and many people tend to forget that.
    if you havent played a melee toon theres no way you can understand this it sucks more balls then a 1$ hooker

  7. #367
    Quote Originally Posted by thetweek View Post
    if you havent played a melee toon theres no way you can understand this it sucks more balls then a 1$ hooker
    too true.. the cocoon is the only way to get close enough to a ranged user to hope to hit them in a straight up fight.

  8. #368
    Quote Originally Posted by Loul View Post
    I think he was just referring to a WAY to deal with low hp NTs not NTs in general. After all this whole thing is about dealing with the low hp NTs.
    Yet all we seemed to be talking about is cocoon.. I personally don't know why they didn't got with the "minimum IP" into body dev suggestion.. they make us IP nano skills to use it, I don't see why body dev would be different..

    However.. I have not IP'ed body dev since my IPR, and I have 6k when wearing normal equipment (not zerker implant, not cranky).. so perhaps the body dev suggetion wasn't enough?
    Quote Originally Posted by Silirrion View Post
    We wouldn't make the nano in the first place if we didn't feel that it would be useful and at the very least a decent addition to any given professions nano listing.
    Quote Originally Posted by Abalz
    LOL

  9. #369
    Quote Originally Posted by Xaun View Post
    too true.. the cocoon is the only way to get close enough to a ranged user to hope to hit them in a straight up fight.
    In a situation that an agent sees you at the same time as you see the agent.. (wich most of the time isnt the case because lots of agents sneak).. they first will land all damage perks on you including 2-3 ASes.. before you even get the chance of alphaing the agent.

    If anyone claims that this is untrue.. send me a tell and bring an enforcer

    The more you think about it... the more you notice how totally unbalanced this game is regarding pvp.
    Harios - [Enforcer] cookies 220/30
    Advass - [Adventurer] nerf 220/21
    Wackios - [Shade] gankzsz 220/16
    Soldios - [Soldier] FA Burst 220/22
    Docios - [Doctor] healsplxz 220/20
    Cratios - [Bureaucrat] tape 220/19
    Proud Board Member of Dark Front Cookies >> Bacon, remember that!

  10. #370
    Quote Originally Posted by Kinkstaah View Post
    My solution is to have Bio Coon provide 30seconds of 50% reflect (that is not affected by triples) for ENFORCERS ONLY.
    Casting Izzy's tripple on an enforcer isn't done often.. they have just too much HP for it to be effective.
    Quote Originally Posted by Silirrion View Post
    We wouldn't make the nano in the first place if we didn't feel that it would be useful and at the very least a decent addition to any given professions nano listing.
    Quote Originally Posted by Abalz
    LOL

  11. #371
    Quote Originally Posted by Abalz View Post
    Yet all we seemed to be talking about is cocoon.. I personally don't know why they didn't got with the "minimum IP" into body dev suggestion.. they make us IP nano skills to use it, I don't see why body dev would be different..

    However.. I have not IP'ed body dev since my IPR, and I have 6k when wearing normal equipment (not zerker implant, not cranky).. so perhaps the body dev suggetion wasn't enough?
    Theres nothing wrong with 6k. its the 0 /close to 0 thats the problem

  12. #372
    Quote Originally Posted by Harios View Post
    In a situation that an agent sees you at the same time as you see the agent.. (wich most of the time isnt the case because lots of agents sneak).. they first will land all damage perks on you including 2-3 ASes.. before you even get the chance of alphaing the agent.

    If anyone claims that this is untrue.. send me a tell and bring an enforcer

    The more you think about it... the more you notice how totally unbalanced this game is regarding pvp.
    Enforcers need an intercept

    Enjoying RK4

    STATUS OF SKY: Not Falling


    Gimp is a state of mind, nerfest is a state of being.

  13. #373
    Quote Originally Posted by Kinkstaah View Post
    My solution is to have Bio Coon provide 30seconds of 50% reflect (that is not affected by triples) for ENFORCERS ONLY.

    Advys, Keepers could deserve dying a bit easier. Engies wont be affected by this so much as you can never AS an engineer.

    So yeah. 50% reflect for 30s. Save teh enfs!
    My way is way better and simpler : maxabsorb=maxhp/3.

    Also hard cap as/sneak and fa at half their pvm damage.

    Would solve the low hp problem as well as make it so high hp is no longer a disadvantage in pvp.

  14. #374
    Quote Originally Posted by samsunggg View Post
    My way is way better and simpler : maxabsorb=maxhp/3.

    Also hard cap as/sneak and fa at half their pvm damage.

    Would solve the low hp problem as well as make it so high hp is no longer a disadvantage in pvp.
    I would so like to see HP being an advantage in pvp... would make enfo's so much better.
    Harios - [Enforcer] cookies 220/30
    Advass - [Adventurer] nerf 220/21
    Wackios - [Shade] gankzsz 220/16
    Soldios - [Soldier] FA Burst 220/22
    Docios - [Doctor] healsplxz 220/20
    Cratios - [Bureaucrat] tape 220/19
    Proud Board Member of Dark Front Cookies >> Bacon, remember that!

  15. #375
    Quote Originally Posted by Loul View Post
    Theres nothing wrong with 6k. its the 0 /close to 0 thats the problem
    That's my point about why putting a body-dev requirement on absorbs was not a good suggestiono.. I have 0 IP in my Body dev, and still have 6k HP - therefore for me to use any layers I would need to add to my body dev.. which is a crappy solution.

    I prefer the solution they made to layers over adding body dev requirement.
    Quote Originally Posted by Silirrion View Post
    We wouldn't make the nano in the first place if we didn't feel that it would be useful and at the very least a decent addition to any given professions nano listing.
    Quote Originally Posted by Abalz
    LOL

  16. #376
    Quote Originally Posted by Harios View Post
    I would so like to see HP being an advantage in pvp... would make enfo's so much better.
    It would be nice if our biggest strength actually conferred some kind of benefit in PvP

    Enjoying RK4

    STATUS OF SKY: Not Falling


    Gimp is a state of mind, nerfest is a state of being.

  17. #377
    Quote Originally Posted by seventshadow View Post
    Have to say this tread is the funniest thing i had seen in AO in a long time.

    Also its funny how everybody forgot about "nerf nt" posts and concentrate on result of asking that.

    Hmm i wonder what "nerf triple" requests will end up in
    You are so gonna be voted AO As.s Of The Month. Asking for nerf is one thing, make fun of someones nerf is completetly different one. Good luck finding tradeskillers, and Enfs for buffs, you will need it.

  18. #378
    Quote Originally Posted by Abalz View Post
    That's my point about why putting a body-dev requirement on absorbs was not a good suggestiono.. I have 0 IP in my Body dev, and still have 6k HP - therefore for me to use any layers I would need to add to my body dev.. which is a crappy solution.

    I prefer the solution they made to layers over adding body dev requirement.
    Well like others have said I think more HP shouldnt be a disadvantage. Its only the fact that FC use %s in pvp that makes it bad. Id prefer to see capped finite max's on everything, and make hp a good thing. It is really dumb that having more hp is a disadvantage to some.

  19. #379
    Amen More HP should equal living longer... not dying faster.. I love the Cacoon = HP idea. To be honest.. it should be Bio = HP 100% not /3 or what ever.. that would effectively make Bio really weak in many instances. if anything be 75% of total HP. This would return Enforcers to a viable profession in PVP for sure.

  20. #380
    Wow, just when I thought things were looking up for AO developement-wise... they throw this monkey wrench into the mix. I'm not going to rehash all of the obvious stuff which has been posted in the last HALF A DAY.

    If the devs think this will bring long-term balance and fix so much I'm dieing to see their reasoning.

    The effect though on all professions and overall PVP balance was very much considered.
    Please elaborate, because quite frankly I sometimes wonder if the devs actually PLAY the game.
    220/30 Atrox Enforcer
    President of Hells Heroes
    Quote Originally Posted by Means View Post
    (in regards to blunt fixes)

    I am now carefully watching to see when Scoope resets to 2he...then i will patch out the fixes. ;p

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