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Thread: 17.1 Discussion - absorb changes

  1. #21
    wtb proj. dmg on agent ofab rifle..

  2. #22

    Smile

    will 17.1 patch be free, or it will cost 20ish euro ? with all those changes, and scheol quests it sounds almost like "expansion"
    Filut 220/20 Solitus engi
    Crownless 220/22 Atrox keeper
    + soldier, advi, agent, fixer, trader, doc and mp ! @ RK1

  3. #23
    Kinda sucks that people cant yell at me about being an "exploiter" anymore, i used to love those tells :*(
    Dysfunktion.
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    Two dead boys got up to fight.
    Back to back they faced each other,
    Drew their swords, and Shot each other.
    A deaf policeman heard the noise,
    He came and killed those two dead boys.
    If you don't believe this lie is true... ask the Blind Man, He saw it too.

  4. #24
    Quote Originally Posted by deniska
    Well, at least that nerfs advies too, the impossible is starting to happen
    When I remember all the times I said nerf advys... Back on topic, Sillirion, soldiers had enough teasing with LE already, so please how the shark is improved again
    Reziukas 220/30 Soldier Equipment Screenshot Epeen
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  5. #25
    - Reduced casting time on all composite nanos to two seconds

    That Include CI/CM?

  6. #26
    Well, I hope they also fix acrobat too and finally put normal 3 sec equip time on sapphistic and pow bow.
    Kuznechik, Board member of Disciples of Omni-Tek (and few dozens of alts)
    DoOT is recruiting
    -------
    Well, as a well-known fact - I know nothing (especially about engineers).

  7. #27
    Quote Originally Posted by Fil View Post
    will 17.1 patch be free, or it will cost 20ish euro ? with all those changes, and scheol quests it sounds almost like "expansion"
    The laugher this one gave me brought some not appropriated attention on me at office :x
    220 Psiloaded Shade - Eqp - Perks
    220 Stelai Doctor - Eqp - Perks

    - Nemesis -

  8. #28
    Thx for fixing the ql 300 Ofab MK5 full auto
    Dark1947 220 / 30 Fixer 1rst fixer AI 30 on Rimor

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  9. #29
    Quote Originally Posted by Juggernat View Post
    - Reduced casting time on all composite nanos to two seconds

    That Include CI/CM?
    No, but I will see what we can do about adding those as well.
    Craig 'Silirrion' Morrison
    Old Timer

  10. #30
    Some nice changes in there, composites and disable xp both being suggestions that seem to have been listened to.


  11. #31
    Quote Originally Posted by deniska View Post
    Well, at least that nerfs advies too, the impossible is starting to happen
    Shhh dont say this loud!

  12. #32
    Quote Originally Posted by kuznechik View Post
    Well, I hope they also fix acrobat too and finally put normal 3 sec equip time on sapphistic and pow bow.
    Why do you want to me to move RE ?

  13. #33
    Huge bump, amazing patch. I just hope that hostile grafts also check against NR now as a side-effect
    Syy

  14. #34
    Quote Originally Posted by Intake View Post
    wtb proj. dmg on agent ofab rifle..
    Bump for that :P

  15. #35
    That absorbs not affektet by the pvp role makes them obsolete in pvp at all, then you can have a 10k cocoon pulverrised by 1 singel as and doing a capt hit in one(13k cap-10k absorb=3k hit yes thats realy nice).

    the more effektive way not nerfing all absorb profs would be, add a dmg shild on triple, and make that rounding problem like you want to do it. No nt would go to ultra low hp anymore and every other prof will have to have hp. Well if it comes like this there will be alot of whining and NERF crying around. It will give very high powers to agent cause he has although perks that can penetrate a cocoon in one hit(as well as ma). Nice thing but you must give everyone a new tipr cause this mechanical change will effekts most professions.

  16. #36
    Code:
    - Reduced casting time on all composite nanos to two seconds
    Whaahooo
    Cookie'FF'Tastic

    The peace sign is just the middle and the trigger finger

  17. #37
    Quote Originally Posted by Silirrion View Post
    No, but I will see what we can do about adding those as well.
    See what you can do about the recharge on keeper auras too Be nice to buff on battlestations for once

    As for the low hp fix, it's the one i was expecting, but obviously not too happy about. Does this new system take into account absorbed damage as the cap? IE, 13k AS = 10k coon and 3k hit, or does it go for 10k coon goes, then up to 13k hit depending on hp?

    tbh, after this i'm considering resetting bio shielding, i rarely use regrowth as the heal is too slow to tick for fast paced pvp, and if coon is downed in one AS, it's about as useful to me as an nt spamming layers.
    Balneator 220/30/70
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    You died of nano program damage!

  18. #38
    Quote Originally Posted by Ecelon View Post
    That absorbs not affektet by the pvp role makes them obsolete in pvp at all, then you can have a 10k cocoon pulverrised by 1 singel as and doing a capt hit in one(13k cap-10k absorb=3k hit yes thats realy nice).
    Get more HP

  19. #39
    how the mighty have fallen

  20. #40
    What's about Cobra's improvements? ^^ No chances?

    Bump for trader/crat love.

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