Where did you get this map from? It shows the whole planet, not just the active zones...
Its a original Huge Map 2.1
Ok I am prolly mistaking it to something. What's huge map? Is that the one that originally was at http://travel.to or whatever the adress was?
if you look close its a bunch of A4 images, colour-laserprinter at work, took some time
Great job. Thank you
For those who want to print out the map as poster : Posteriza is a free tool that allows you to resize and print an image over several sheets of paper.
And if you really want a GIANT map (eg. several meters) on your wall: Rasterbator, another freeware tool, lets you rasterize an image (convert the pixels into round dots) and print it out over many, many, many sheets of paper.
Last edited by keta; May 2nd, 2007 at 10:11:02. Reason: more stuff
"The bureaucratic mentality is the only constant in the universe." Dr. Leonard 'Bones' McCoy
The map on my wall is 1:1 size of Hugemap so i think if you print the one i posted here now it will be about the same size. ~6x6 A4 sheets
Added some previews of AoAI
Been testing some with SL jumoffs and trying to put them into map, found out that anywhere you jump off on nascence leads to jobe research, so spheremap is wrong.
SW jumoff leads to warton valley, not lush fields as spheremap claims
edit: found out why ely was "wrong", within one zone its the same jumpoffs, but there is a zone split in the middle of the possible jumpoffs in ely. Means there is two different jumpoffs in one crack
Mapped so far:
Harbor: Newland Lake
Market: West Lush Fields
Plaza: Hollow Island
Nascence: Everywhere leads to Jobe research
South West Elysium: Middle Warton Valley
South East Elysium: Middle Warton Valley
Middle West Elysium: South West Lush Fields
Middle East Elysium: West Warmint Woods
North West Elysium: South East Clon****
North East Elysium: South East Clon****
South West Scheol: Middle South Greater Tir County
South East Scheol: Middle South Greater Tir County
Middle West Scheol: Middle Greater Tir County
Middle East Scheol: Middle Greater Tir County
North West Scheol: Middle North 4 Holes
North East Scheol: North East 4 Holes
South West Adonis: North West Wailing Wastes
South East Adonis: North West Wailing Wastes
Middle West Adonis: Middle North Wailing Wastes
Middle East Adonis: Middle North Wailing Wastes
North West Adonis: Middle West North Wailing Wastes
North East Adonis: West North Wailing Wastes
South West Penumbra: Middle West Southern Artery Valley
South East Penumbra: North West Belial Forest
Middle West Penumbra: Middle Southern Artery Valley
Middle East Penumbra: Middle North Belial Forest
North West Penumbra: Middle East Southern Artery Valley
North East Penumbra: North East Belial Forest
South West Inferno: North West Perpetual Wastelands
South East Inferno: North West Eastern Fouls Plains
Middle West Inferno: North West Perpetual Wastelands
Middle East Inferno: North Middle Eastern Fouls Plains
North West Inferno: North West Eastern Fouls Plains
North East Inferno: North West Eastern Fouls Plains
Pandemonium: Omni HQ
Last edited by onack; May 5th, 2007 at 19:44:35.
A friend of me think he found a new unique mob, Supa Leet, north west of Cyborg Barracks. Dropped Ring of Power - Elements QL32
Anyone know if this is a unique leet?
Screenshot
ok, was just one though
Version 1.2 out, tested it some more this time and doublechecked MD5, but if you find any bugs, do please shout here.
have some Errors with this entry and AO-Skintool:
MapRect 5 -7 3573 4583
it seems it don't like negative entrys
hmm, wierd, have to use negative entrys to make mapping correct due to i need to have 128x128 tiles
My friend Demoder did a remake of my AoCattas and added a link to it, v1.1 out now.
Its a total redraw of it, makes it easier to read and smaller in size.
I love this, the colors in the png version was realy great to look at
Found out that tradershop aint the same as yalmshop..
Special Superb Supermarket = tradershop
Special Advanced Supermarket = yalmshop
So i need to add even more to the map and i found it to be too crowded in the city ares. So im throwing out a idea to see how you people feel about.
Add a 5. layer between current 3 and 4 with special shops, bs terminals and not-everyday-use items, and keep wompahs, grid and normal shops on 3. layer.
My friend demoder is working on a new compiler that, with this changes, only make map around 1MB larger.(this is currently beeing tested)
Last edited by onack; Jun 9th, 2007 at 16:15:35.