Discussing the changes to MP perks as found in FwM for 10/16
TL;DR version:
- AAO gets nerfed a bit, weapon attacks and specials only (Mongo Rage can burn in hell, it seems!)
- AAD checks removed from perks checking NR. Starfall perking, here we come!
MP stuffs:
- Channel Rage perk action lasts 2 hrs. May auto-target the pet, not sure yet.
- Soothing Spirits perk actions altered, nano and heal perks are available from perk 1 and have a new recharge of 20s, down from 40s.
- Ancient Knowledge now adds 60 nanoskills, 100 NR through the perks.
- Ken Fi has some damage added, may affect all pets now through auto-targetting, not sure yet.
- Ken Si is now a scaling dot and nano-dot, uses AR vs 50/50 Evade/Dodge, nice damage scaling
- Ka Mon is now a team heal/nanoheal action that scales with BM, recharge 25/12s 3k healed at 3k BM skill, no need for that REgain Nano action with enough skill, it seems.
Why Ken Si checks Dodge/Evade is beyond me, as well as using AR for an attack. IT should probably attack with MC/Ts and check NR.
Aside from that, it's surprising and not in a bad way.
Discuss