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Thread: New breed choices

  1. #1

    New breed choices

    With the new Genome perks (check Friday With Means, Nov 13th in Community Corner) and the upcoming option to change breed as a one-off, this post will serve as a Pros/Cons to help people consider what breed they may want to change to.

    Atrox

    Pros:
    More HP, less need to train PiN (so potential for more AI perk choices)
    MR now has no Drawback and is a pure 1500 AR buff (very sweet)
    Atrox secondary genome provides a "defensive option" with 500 HP and about 5.5k healing for AMS downtime (nothing great there)

    Cons:
    Slightly lower nanoskills
    The worst choice for a survivalist build, once AMS is finished you're in trouble
    Absolutely horrible look, can you say dump truck?

    Notable builds:
    Atrox Primary 10, CoHA 10, CoNC 10 (selfing AMS 5 with 300 EOE, lower HP and AR, CoNC perks will always land)
    Atrox Primary 10, CoHA 10, PiN 10 (More HP and AR, but using Art eye and an Infused ancient nano enhancer for AMS 5)
    Atrox Primary 10, Atrox Secondary 10, PiN 10 (PvM large HP build with minor healperks)

    MR is now better than ever, and for soldiers, it will be all about killing the people you otherwise couldn't before they get the chance to kill you. Offense is often the best defense.

    Nanobreed

    Pros:
    Very nice survival options, constant 10% damage to nano to augment reflects, a 20s 25% damage to nano shield for AMS downtime, about 9.5k nanopool without IP for an endgame soldier with ACDC, and a 3k nano HoT via Nanomage Secondary
    Some small form of defense vs LE nukes
    Nanomage dreadloch endurance booster, this plust Notum Shield will make survival to a second AMS a lot easier!
    Slightly higher nanoskills.
    Option for a 1k snare and 1k init debuff which checks Duck

    Cons:
    Lower AR from trickle
    It might not be possible to get a 300 EOE in as a nanomage
    You'd probably need to give up Freak Strength for Genius 2

    Notable builds:
    Nanobreed Secondary 10, CoHA 10, CoNC 10 (Selfing AMS 5 without Anger of the Xan, but relatively low HP)
    Nanobreed Secondary 10, CoHA 10, PiN 10 (AMS 5 with an Art eye, better HP but no CoNC DD perks)
    Nanobreed Primary, CoHA 10, Nanobreed Secondary (1k snare for 15s to slow down a fleeing target or escape from something, 50% heal modifier to make healperks and Lifeblood a little more potent, or will allow for Healperks and OMHH spam before using AMS in duels with other soldiers or vs traders)

    The mechanic of damage to nano and how it will work with reflects will need some clarification, but from what I've seen and what others have said, reflects will reduce incoming damage, and then % damage to nano will further reduce that remaining amount. Apparently 30% caps are calculated in between Reflects and % damage to nano, which means we will have some protection from ASes and FAs in AMS downtime via the 10% and/or 25% DtoN perks.

    Also, I'm not sure if the long term 10% DtoN buff will stack with the short term 25% one.

    The nano reflects one their own are lovely, but with the dreadloch absorb they provide the best possible AMS downtime defense out of all the breeds. The drawback is that there isn't much offensive potential, whereas with Soli and Opi you get a small AAO bonus and small AAD debuff respectively.

    Opifex

    Pros:
    Brimstone from Opi Primary, 150% AR check for a -150 AAD debuff.
    Decent defensive option with Opi Secondary. Blockers are relatively good for us because unlike evade profs, we wouldn't be evading those attacks anyway.

    Cons:-150 AAD for 10s is probably enough to land tracer (and then LPT) but falls far short of Mongo Rage.
    The AAD from Derivate is going to be extremely annoying for us on other profs, but would be almost useless to us as soldiers.

    To me, opifex offers a decent offensive and defensive option, but nothing that (for soldiers, anyway) Atrox or Nanobreed doesn't do better.

    Solitus

    Pros:
    Decent offensive option with Soli Alpha, with a 10s root and a 125 AAD/25 crit perk (sphere got a lot better!)
    Decent defensive option with Soli Beta, which now houses Tacky Hack (TH now removes roots and snares as well) Survival is now a nano HoT as well as HP.

    Cons:
    The 25% crit buff on Sphere will hopefully provide 3 capped ASes with an EC3 and a couple crits on evade profs, but the 125 AAO is no MR.
    Apart from the root/snare remover, there's nothing new that will make it easier for us to survive AMS downtime. Survival now heals less than the corresponding trox heals.

    I love being Solitus, as I adore the way my character looks and she doesn't look like A) A gigantic vertical slug or B) An elf with a hangover. I feel though, that with the relatively big changes to Nanobreed and Atrox genome perks, Soli soldiers that choose to stay soli will have to do so knowing that their genome perks aren't too much better than they were before.
    Last edited by Questra; Nov 27th, 2009 at 10:17:17.

  2. #2
    yeah it all looks awesome and amazing and brings new choices!















    too bad we wont have ANY perks to kill anyone with.

  3. #3
    Quote Originally Posted by heartless888 View Post
    too bad we wont have ANY perks to kill anyone with.
    Later today I'll try to merge and balance out everyone's wishes for new perklines in the perkline thread and one of them will involve good DD perks. Hold your horses :P
    Last edited by Questra; Nov 27th, 2009 at 10:17:55.

  4. #4
    Quote Originally Posted by Questra View Post
    Later today I'll try to merge and balance out everyone's wishes for new perklines in the perkline thread and one of them will involve good DD perks.
    well mention this



    FACT: soldier does not have a SINGLE, yes SINGLE DD perk that is base off assault rifle as its attack skill, not a SINGLE one


    we got contained burst which checks burst
    AI perks which anyone can use and uses attack rating, not assault rifle
    debuffs, so not DD perks
    dmg buffs, again not DD perk
    and perks that check full auto



    once again not a SINGLE DD perk uses assault rifle as attack check. and we are SOLDIERS, am i the only one to think thats just wrong and messed up?


    take my idea from the previous threads or go with my new idea which would be


    unlock hit and run for soldiers, make it give 200 aao too and unlock smg mastery to be used with AR like PU was


    either that or a brand new AR line with add dmg aao/AR and DD perks, or i swear to god soldier as a profession will die, i know you like the whole idea of surviving AMS downtimes and all but some of us pvp alone and would like to still be able to solo pvp, we dont all have a backup team


    you seem to like mongo rage, yeah burst and FA will cap.....what else? youll kill them with sup horde? tracer and fuzz? it still confuses me how a fixer got a 100% stun and atleast 4 dmg DD perks, just from 2 lines, while we got 0 that is for our assault rifle, it also makes me rage how you would HAVE to remind the DEVS that soldier has 0 DD perk with AR?


    as for the breed stuff, it does look nice and all, id probably either go NM to tank or trox to splat, but once again, splat with what?

  5. #5
    Quote Originally Posted by heartless888 View Post
    FACT: soldier does not have a SINGLE, yes SINGLE DD perk that is base off assault rifle as its attack skill, not a SINGLE one
    Weapon Bash / Napalm Spray (they get improved damage after re balancing too)?
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  6. #6
    Soli was allways the best survival option and get no drawbacks from this as a breed... So still seems like a great option...
    NM is definetely starting to look very very decent, allready wasn't bad with the absorbs but is really starting to shine here...
    Atrox... Well teaming with a crat and keep will give us what now 6-6.5k AR, kinda speaks for itself...
    Opifex is just well Opifex what it allways was nothing spectacular, unless your a evade junkie which still blows my mind as to why you would be rolling a soldier then...


    So not looking bad at all for soldiers anyway, but we still definetely need some DD perks in one form or another...
    Neophyte/Sergeant/Tactician Escritores - Proud General of ..:Nordic Alliance:.. - 220/27/56 - Soldier - Equip - outdated...
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    Soldier Weaponrack: Anger of Xan, Dreadloch Modified Shark, Amplified KOC-Type 13, Lord Of Anger, AHF, SRPB, KOC-Type 12, KOEC-Type 3, 179-214-237 Coop, Supernova, Omni-Flamer.
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    Romaas about lvl 49 soldier BS twinks using CDR's
    Quote Originally Posted by Romaas View Post
    at 49 its totally awesome damage.

  7. #7
    Quote Originally Posted by Graftmage View Post
    Weapon Bash / Napalm Spray (they get improved damage after re balancing too)?

    weapon bash is a low chance of stun, does virtually no dmg, its job is to maybe stun, it is not a DD perk, never was and dont forget the fact you have to be in melee range to use it lol.

    napalm spray is a fire AC debuff, the fact it does added dmg dosnt mean its a DD perk, thats like calling tracer a DD perk.

    try again


    soldier does not have a single perk from assault rifle that only does dmg, a true DD perk. thats why soldiers would ALWAYS perk PU and use the perks for alpha in pvp, take that away and all we got is burst FA which nobody dies to, if you add debuffs then keep/enf dies. thats about it, and we are SOLDIERS, with no DD perks that uses our primary weapon, the assault rifle, i dont believe FC will send us back to use EC3 right after they gave us even more AR love with xan. unless they really are in fact...on crack

  8. #8
    Quote Originally Posted by heartless888 View Post
    FACT: soldier does not have a SINGLE, yes SINGLE DD perk that is base off assault rifle as its attack skill, not a SINGLE one
    Taken from the Nov. 13th Prof perk changes:

    Weapon Bash, gets min/max damage upped considerably. Checks Assault Rifle.
    Napalm Spray gets min damage upped as well as doing a 8k all AC debuff, which will help our perks mind you. Checks AR.

    Not to mention these are doing the same type of damage as your weapon, making absorbs less punishing against us.

    Quote Originally Posted by heartless888 View Post
    we got contained burst which checks burst
    Checks Attack Rating now.

    Quote Originally Posted by heartless888 View Post
    and perks that check full auto
    Tracer now checks Attack Rating.

    Heartless, you're going on about changes that are not set in stone. As Questra mentioned, they are aware and I have no doubt in my mind that they are working on something for soldiers in the mean time regarding perks. Watching Questra, you're in good hands. Trust me.
    Spartanx9 220/25/70 -Inactive
    [TR]Zuka Zamamee level 50 Grenadier, Executive of Aethyr Knights, Pegasus Server. -Long Live TR-


    Silirrion:I was a gimp

    I stand alone on the road to hell.

  9. #9
    Quote Originally Posted by Spartanx9 View Post
    Taken from the Nov. 13th Prof perk changes:

    Weapon Bash, gets min/max damage upped considerably. Checks Assault Rifle.
    Napalm Spray gets min damage upped as well as doing a 8k all AC debuff, which will help our perks mind you. Checks AR.

    Not to mention these are doing the same type of damage as your weapon, making absorbs less punishing against us.



    Checks Attack Rating now.



    Tracer now checks Attack Rating.

    Heartless, you're going on about changes that are not set in stone. As Questra mentioned, they are aware and I have no doubt in my mind that they are working on something for soldiers in the mean time regarding perks. Watching Questra, you're in good hands. Trust me.

    not really, all he wants is BR resist :s

    i dont think they will change weapon bash enough to make it hurt in pvp, remember when they changed it to scale with AR skill? yeah, people still dont use it. itll be the same thing again, we need NEW stuff, not *fixes* on perks we already got, you know they wont boost them enough to make up for losing an entire DD line.....i mean if they do remove PU from the AR soldier toolset, where are we going to use those 10 perks?

  10. #10
    Quote Originally Posted by heartless888 View Post
    not really, all he wants is BR resist :s

    i dont think they will change weapon bash enough to make it hurt in pvp, remember when they changed it to scale with AR skill? yeah, people still dont use it. itll be the same thing again, we need NEW stuff, not *fixes* on perks we already got, you know they wont boost them enough to make up for losing an entire DD line.....i mean if they do remove PU from the AR soldier toolset, where are we going to use those 10 perks?
    No, I think he want to enjoy his sold and not have his character end up with both arms ripped off by the end of the day, like all of us.

    He was looking at alternatives perks that can enrich our toolset. In truth if the dev really want to nerf either our alpha or AMS, nemesis nanos have no reason to exist anymore.

    And I doubt someone alone have a say for a prof and that's why your feedback is (and should) be forwarded, because we need DD perks anyway. Assault rifle will so far behind dual setups that there will be no reason to stay there, even for pvp.

    I think in terms of prof abilities, some are good debuffers, some are healers, some have good defences, and there is the assault specialist who enjoy high offence and defence.

    Somehow I'm having a hard time feeling FC's point of view with that, killing defence with one hand, giving weapon damage to nano users, giving 90% check to crap nano users (yea I mean us). The whole thing doesn't compute. Everyone should be able to enjoy playing, but in their own way somehow.
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    N E U T R A L I Z E R S

  11. #11
    Quote Originally Posted by heartless888 View Post
    not really, all he wants is BR resist :s

    i dont think they will change weapon bash enough to make it hurt in pvp, remember when they changed it to scale with AR skill? yeah, people still dont use it. itll be the same thing again, we need NEW stuff, not *fixes* on perks we already got, you know they wont boost them enough to make up for losing an entire DD line.....i mean if they do remove PU from the AR soldier toolset, where are we going to use those 10 perks?
    H888, stop your textual flapping and go ready the Perkline thread, maggot!

    NOW! MOVE! :P

  12. #12
    Since none of the breed perks are anywhere near finalized, and we do not know the effects balancing will have on things like LE nukes and our other traditional foils, isn't it a bit early to discuss viable soldier breeds of the future?
    Quote Originally Posted by kesh View Post
    I heard black troxes have a huge nothing.
    Berinda: Assault rifle

    Wenona: SMG

  13. #13
    Quote Originally Posted by Berinda View Post
    Since none of the breed perks are anywhere near finalized, and we do not know the effects balancing will have on things like LE nukes and our other traditional foils, isn't it a bit early to discuss viable soldier breeds of the future?
    It's never too early to think, but often times it can be too late.

  14. #14
    Still happy with my choice of solitus, wouldn't change it for anything.

    Please don't suggest a BR resist perkline because FC wouldn't give us enough to be that useful at the cost of our damage perks.

    We're soldiers for heck's sake, how can we not have damage perks lol
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  15. #15
    Quote Originally Posted by Berinda View Post
    Since none of the breed perks are anywhere near finalized, and we do not know the effects balancing will have on things like LE nukes and our other traditional foils, isn't it a bit early to discuss viable soldier breeds of the future?
    I wouldn't say it is. Assuming that everyone is going to get implemented in one huge content patch, and getting said breed change will be going in at the same time, I don't see why its early, given that everything is still subject to change. Can always change your mind until the breed change is in :P
    Spartanx9 220/25/70 -Inactive
    [TR]Zuka Zamamee level 50 Grenadier, Executive of Aethyr Knights, Pegasus Server. -Long Live TR-


    Silirrion:I was a gimp

    I stand alone on the road to hell.

  16. #16
    Quote Originally Posted by Spartanx9 View Post
    Napalm Spray gets min damage upped as well as doing a 8k all AC debuff, which will help our perks mind you.
    Perks doesn't check ACs in pvp (easy to test with a small dd range perk like bot confinement). XoA has high dmg range so its not completely useless I guess...


  17. #17
    Quote Originally Posted by Phargus View Post
    Perks doesn't check ACs in pvp (easy to test with a small dd range perk like bot confinement). XoA has high dmg range so its not completely useless I guess...
    Ah true, I forgot about that. However, with them most likely revamping ACs in PvP, it's still going to be valuable.

    That said, we still need a hard hitting perk at least :/
    Spartanx9 220/25/70 -Inactive
    [TR]Zuka Zamamee level 50 Grenadier, Executive of Aethyr Knights, Pegasus Server. -Long Live TR-


    Silirrion:I was a gimp

    I stand alone on the road to hell.

  18. #18
    Quote Originally Posted by Phargus View Post
    Perks doesn't check ACs in pvp (easy to test with a small dd range perk like bot confinement). XoA has high dmg range so its not completely useless I guess...
    Perks do check AC's in PVP.
    Infact.. AC's work just fine and dandy in PVP.
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  19. #19
    Quote Originally Posted by Kinkstaah View Post
    Perks do check AC's in PVP.
    Infact.. AC's work just fine and dandy in PVP.
    You hit Daminton with nanobots for 945 points of projectile damage.
    You successfully perform Implode.
    You hit Daminton with nanobots for 940 points of projectile damage.
    You successfully perform Implode.
    You hit Daminton with nanobots for 928 points of projectile damage.
    You successfully perform Implode.



    Perk does 1800-1900 dmg so 1k proj acs and it should always hit for min, target had 9k proj ac. Care to explain?


  20. #20
    bump for soldiers able to actually do DD in pvp!

    i gave up on our def a long time ago, unless they remove BR and make LE nukes check reflects, theres nothing they can give us that would fix it, because it would either be still useless, or OP, they just pretty much killed AMS with LE, so focus on being able to kill stuff

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