Guys, many times and many peoples suggest remove assist. I understand what that happens – now this ability is boost for no fun zerg PvP, where not needed tactic or strategy, where need only numbers. Orbitals try nerf this, but that was not effective.
Means
don't want remove assist – hi is right, this ability very important for coordination.
But i think need some tweak assist for improvement fun in mass PvP.
Why this topic here and not on Suggestion forums?
Changes in assist can improvement or nerf many profs.
So, i want start discussion about it.
What assist can be changed?
What this changes be affected to profs?
What this changes be affected to PvP
What this changes be affected to PvE
My offer:
Team assist
- Very simple code changes – just add checking before assist select target, caller in your team or not.
- This form of assist used in Age of Conan and this improvement to team PvP and nerf Zerg PvP.
- Nerf damage on 1 target –> you can use your defense ability before you die –> more longer battles.
- Need coordination many teams –> need more movements –> more tactics ability.
- Nerf assist heal macros.
- I think not need raid assist (thats be same zerg PvP anyway), only team.
Option
We can use old assist mechanic for PvE zones, but need 1 more checking for Suppression Gas %