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Thread: Feedback on daily missions

  1. #61
    Quote Originally Posted by AryannaCK View Post
    I believe that was funcom's intention. This is another example of FC really trying to help out, and it seems like it's not working. Maybe people will get the message and start organizing more for battlestation. We'll just have to see. This is another of those times where the community needs to step it up a bit and take some initiative, I think.
    Oh, so setting up agreed to traded BS wins is suppose to be working as intended in a PvP zone? It really doesn't feel like them trying to help. It's more like the stubborn refusal to accept the facts regarding the lack of interest the player body on a whole has for PvP content while they state plans to add even more PvP content.

    If people show they're not interested in the base activity of PvP, why try to twist their arms to get them to go? People play games to have fun, if you try to jam content they're not interested in they may decide not to play any longer. Based on the population in game it would appear many already made that decision. Nothing else in a game PvP balanced for group vs group really takes more people than PvP so where are we to get those people now? Considering as how there is no shortage of other MMORPGs and related out there FC really can't afford to ignore the apparent interests of the bulk of their players, while they still have some players left in game.

    A MMORPG is a service type product and in the service industry there's an old credo that goes the customer is always right. It's not if the customer doesn't like it they can shut the @#% up cause this is what we want.




    Quote Originally Posted by Waffen View Post
    Any idea what gives VP?
    BS missions, apparently your side has to win a round. Genius, isn't it?

  2. #62
    Quote Originally Posted by Wrangeline View Post
    You need to talk to the "handler" that gave you the original mission.
    Actually you return items to the Agency Receptionist, not the Handlers ... at least that is who would take my item from mission.

    Another comment: Some of these missions take hours to complete if not the whole day if you can't run it straight thru.

    The 18 hour timer is triggered once you finish the mission ... it should be a timer from when you took the mission. If it takes you a day to finish it you should not have to wait an extra 18 hours for the next assignment!!!

    And definetely stop sending people on solo missions to places that require a team to get into!!!

    Colrain

  3. #63
    I got missions on my 220s to 1) do APF S13 and 2) do DB2! I thought these were supposed to be solo missions.. the instances wont even allow you in solo.

    Took another mish on a tl4 fixer and got something in smugglers den. that was more appropriate

  4. #64
    Quote Originally Posted by Sumini View Post
    I got missions on my 220s to 1) do APF S13 and 2) do DB2! I thought these were supposed to be solo missions.. the instances wont even allow you in solo.
    These are "elite" missions. get normal mission from other agency handlers.
    <Means> I always laugh when I have to type "/get sex" when debugging

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  5. #65
    Ive been farming in inferno looking for a DOJA chip, does it just randomly drop off regular mobs?
    ....................................-Eridonis-
    ................-Sleighbells-................-Northpole-
    ....-Psyche-...............-Decembersky-...........-Karma-
    ...............-Winterbelle-.................-Snowing-
    .....................................-Graffiti-

  6. #66
    Quote Originally Posted by Mastablasta View Post
    DOJA chips were introduced with Dark Ruins. It's a "chip" that drops off mobs at random. Since this patch it also drops on mobs outside, apparently as early as Adonis, but who knows it may be in all SL zones. It has a blue computer chip looking icon. It has a description that tells you to rightclick it. If you do, it'll say "zap" above your head in blue, and you'll get a mission to turn it in. The mission points you to a location in Jobe Research, easiest to reach if you zone to Frontier Bridge in Nascence and run over the bridge and zone. Then head ... east, I figure, you'll have a mission marker. It's to the left once you've zoned from bridge anyway.
    Down by your mission marker you'll see a building with something written over the door, office 7 or something like that, enter that. Inside will be 2 NPCs, one with blue name, talk to her and you should be able to say "I found a DOJA chip". Hand it over and you get a XP reward like the ones from daily missions.
    As with daily missions, you can only hand in one DOJA chip every 18 hours.
    Thanks for this.
    Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
    Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
    Ranged roxxorz!
    Sig last updated properly when West Athens still had people sitting about the subway.
    Quote Originally Posted by Siahanor View Post
    Complaining about the realism of height changing mechanics in a game that has people who can channel their anger to make huge killer meatballs.

  7. #67
    Quote Originally Posted by DecemberSky View Post
    Ive been farming in inferno looking for a DOJA chip, does it just randomly drop off regular mobs?
    From what I gather it drops off of regular mobs in any outside SL zone.

  8. #68
    Did my first daily today... It was okay overall.

    Was on my tl4 advy so was sent to smugglers den.

    1. This is the new totw... At one point I had about 12 mobs on me (pilots, etc). Didn't die, but it was funny.
    2. The XP (about 5 mil between mobs and rewards) was less than I could havd made soloing hecks for the same amount of time. It needs to increase on missions that are more cumbersome.
    3. Perhaps it was just because it was the first day... But had to do a fair amount of waiting for mobs to respawn. This was painful because you have kill the mobs in order. That's frustrating.

    Overall okay, but I highly recommend the kill order portion be removed as that will make that particular quest much more friendly (and keep people wanting to do it).

  9. #69
    Are the new outside DOJA chips separate from the old Dark Ruins DOJA chip? As in, can I do both of them in the same day?

    I've been farming a monster pool on my 175 doc from the DR DOJA chip quests semi daily when I'm not feeling lazy ever since DR was released so that when I do decide to level up, the first x dings will go by like *snap*.. damned tedious leveling on doc because of the huge gap between level locked heals.. anyway,

    if it's possible to do both DOJAs and I'll throw in a daily mission as well, that's really one monstrous pool of XP I'll have in no time.. of course doing all 3 of them would ding me so I'll have to suicide in the middle somewhere already.

  10. #70
    Guys, an update:

    You gained 99735 points of Shadowknowledge.

    Looted Inferno Doja chip of a Somphos Logee outside of Sorrow. That was my xp reward at 217. Good luck!
    ....................................-Eridonis-
    ................-Sleighbells-................-Northpole-
    ....-Psyche-...............-Decembersky-...........-Karma-
    ...............-Winterbelle-.................-Snowing-
    .....................................-Graffiti-

  11. #71
    Pulled a daily with my 24 doc.

    Longest Road. No where near a whompa or grid location. NPC's on the way 2 shot me.

    Hey FC...it's broken. Now i get to wait 18 hours to try and pull a mission that is even possible to get to.
    ---------------------------------

    Just pulled another with my 59 Enfo. Guess where it is. And its as far away from the biomare whompa as possible and still be in the zone.

    UPDATE: I just ran from the Biomare whompa to the western edge of the zone. He wants me to run back and get him a stim.................
    Last edited by NaimahDolgoth; May 5th, 2010 at 07:12:57.

  12. #72
    Quote Originally Posted by kyrton View Post
    Im lvl 95 crat. Got a mission to kill stuff in Crypt of Home.

    1. Need 2 people to open the very first door.
    2. After getting help and completing the mission, it updates and wants me to kill the end boss. Well can't do that.
    3. Deleted mission- updates to talk to Agency Rep.
    4. Try to talk to them- Sorry, i cant help you.

    Daily missions should not lead you to dungeons where a team is needed. Else its not a solo mission.
    Oh gawd. This really is a big fail. They should give this mission only to engineers below the level lock of CoH so that they can warp in high level toons to help them.

    Ouch!
    First small fat Engi on RK1 who danced ballet in Red Twil Thigh High Boots in front of an Advy and got pronounced to greatness almost instantly.


    Afreng (220/30/70 engineer) Alfora
    Keepitsimple Exploratia Malpora Osmosa Tunneleffect Eccegratia Littleboy

    Quote Originally Posted by Kintaii View Post
    Or, well, that's how it's supposed to work. ;P

  13. #73
    Quote Originally Posted by Sumini View Post
    I got missions on my 220s to 1) do APF S13 and 2) do DB2! I thought these were supposed to be solo missions.. the instances wont even allow you in solo.
    After all this fail I wait to see if you'll get a mission to s10 as a 220...


    Quote Originally Posted by Suicidal View Post
    These are "elite" missions. get normal mission from other agency handlers.
    1. A solo mission should not require other toons to solve it.
    2. Even if you say that "elite" missions can be handled only in teams you would have to find other people who have pulled excatly the same mission as yourself.
    3. It will get more and more improbable that other toons also pulled the very same mission as you. As of now everybody pulls such missions and tries them. This will change over time. So you will have less people with the same mission in a few days or weeks.
    First small fat Engi on RK1 who danced ballet in Red Twil Thigh High Boots in front of an Advy and got pronounced to greatness almost instantly.


    Afreng (220/30/70 engineer) Alfora
    Keepitsimple Exploratia Malpora Osmosa Tunneleffect Eccegratia Littleboy

    Quote Originally Posted by Kintaii View Post
    Or, well, that's how it's supposed to work. ;P

  14. #74
    Quote Originally Posted by alfora View Post
    1. A solo mission should not require other toons to solve it.
    2. Even if you say that "elite" missions can be handled only in teams you would have to find other people who have pulled excatly the same mission as yourself.
    3. It will get more and more improbable that other toons also pulled the very same mission as you. As of now everybody pulls such missions and tries them. This will change over time. So you will have less people with the same mission in a few days or weeks.
    Don't think others need to have the same elite mission for you to do it, to me they seem like something you would only pull if you're doing APF/DB/whatever anyway thus you have access there and can do the mish on the side.

    You can pull an elite mission and a normal one in the same day, too, so it doesn't in any way stop you from doing a normal solo daily mission. Of course, if such a mission sends you somewhere where a team or at least a friend is absolutely required to be able to do anything, that's another story :P But an elite mission doesn't fall in this category imho, they are fundamentally different from the normal ones and meant to be like that.

  15. #75
    Quote Originally Posted by Hellrule View Post
    I complained about the daily missions but no one listened to me. Live population is different from test population but my suggestions fell on deaf ears
    I am makeing suggestions, valid ones, for lowbie PVP and things are getting worse each day - noone hears.

    Myself, well I kinda liked lowbie DM - I had to kill Cultists in TOTW and It felt great. Well, maybe it sjust End content that neds to be tweaked a lil. Anyway, taily mission are nice addition.
    I like PvP
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  16. #76
    Hate the new daily missions just because they que the dungeon type missions so often. How is a 75 going to solo CoH? How is a 102 going to solo smuggler's den with 180 mantises being trained around? Is there a chance in hell even on RK1 of making a legit group without a pocket ever to do either of those at those levels? doubtful

    Why do the objectives ask me to kill more of certain types of mobs then are in the entire dungeon? It's not fun waiting around 30 minutes for sets of Awakened demons or earth mantises to respawn to advance 1 step in a 10 step quest ( and this is without taking into account all the 220s running around bottle necked on the same spot). Always without fail someone would run in and pick off one of the 3 mantises in the next step so for each of the 10 steps I was forced to wait another 10-15 minutes. To top this off no one has the balls to roll into deep CoH solo or Smugglers den at those level ranges without a pocket. Maybe a 2 Billion credit twink or pet classes with a packed ncu could handle it but it would be an epic night still.

    My suggestion: FC hasn't been able to balance a single dungeon except ToTW and maybe parts of the new foreman. Forcing people to pocket is no challenge if they have a pocket. Can you please move the dungeons to a separate que like elite and pvp are on so that I can at least do a fun short quest that's actually soloable each day without having to dualbox.

    Got dungeon missions on 5/7 toons I tried on btw. First one wasn't and I loved it, the others were a nightmare.

    Very disappointed about the VP too, almost impossible to get VP at low levels without pocket/high level abuse, this helps nothing. Only lowbie getting VP is that random Trox that's always in the group that takes ALL the VP.
    Last edited by Stego; May 5th, 2010 at 08:56:49.

  17. #77
    Thank you very much Genele

    Did 2 missions today on my 216 fixer.

    Deliver Leeflets for XXX Plumbo Beer - 38k sk
    Kill Acidic Prisoner - 48k sk

    Might be off a little on exact numbers, but was very happy with the rewards, went straight into the devil of xp hog 9/10 research. Couldn't of been happier, keep up the great work, and I look forward to see what new missions you cook up next
    Doom "Mallone" Trooper 216 Omni Atrox Fixer on Atlantean.
    Boba "Bountyhuntor" Fett 174 Omni Solitus Agent
    El "Beasto" Super 76 Omni Trox Meta-physicist
    Member of AnarchysChild

    War "Warmachines" Profiteer 220 Neutral Solitus Engineer
    Midnight "Bohaus" Rider 174 Neutral Atrox Martial Artist

    Various other Alts & Buff B*****s

  18. #78
    Quote Originally Posted by nikkydkhick View Post
    Sent my Froob 144 Enfo to pull daily mission which was to get deep into Smugglers Den and scan some supplies. FAIL. One of the few places on the planet that does not have nearby grid or whompa access, minimum 10 minutes travel time to dungeon entrance.

    This enfo has been to Smugglers before and knew up front this was unrealistic solo at level 144. Maybe some other professions can mezz or sneak thier way in at that level, but not Enfos. He got as far as about the 3rd passageway where a pair of 200 level mantices showed him the way back to reclaim. Definitely NOT solo-able by a 144 non-twink froob Enfo. Quite a let down. :-(
    You took the wrong door somewhere. You won't find mantis higher then about 120ish until you reach the smugglers, and they're about 140-170 iirc.

    The lvl 180 mantis are on the way to the queens lair, which is not anywhere you have to be to complete missions as far as I know. Just don't enter the door in the right side of the first long, bended corridor and you should be fine.

    Quote Originally Posted by kyrton View Post
    Im lvl 95 crat. Got a mission to kill stuff in Crypt of Home.

    1. Need 2 people to open the very first door.
    2. After getting help and completing the mission, it updates and wants me to kill the end boss. Well can't do that.
    3. Deleted mission- updates to talk to Agency Rep.
    4. Try to talk to them- Sorry, i cant help you.

    Daily missions should not lead you to dungeons where a team is needed. Else its not a solo mission.
    Ewwww that's seriously bad.

  19. #79
    ok retract most of my previous statement but

    if you leave an alien ship without blowing it up it respawns the aliens meaning you can have as many batches of aixp as you want before completing the mission
    Last edited by agentwolve; May 5th, 2010 at 11:59:54.
    Quote Originally Posted by McKnuckleSamwich View Post
    considering how many ranged advies omni has, clan did quite a job.
    Quote Originally Posted by Ciex View Post
    Ive rolled NT and rarely make it longer than 3-4s vs fixers.
    Talking whats OP and whats not by people who have never really played so told OP profession is just lame.

  20. #80
    Did a resque mission, was nice, but you need to read the req's. i had to run back to get clan application form :P
    did not manage at first try thogh, npc i needed to escort was damn squishy. second time i got mp type npc (that spawns 2 green demons) with this npc escorting was a walk in the park

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