Did a few yesterday and today.
My take on things.
Some missions are very easy (tagging Inferno Prototype).
Some missions are good for a reasonably equiped toon (Smugglers den crats).
Some missions are very hard and require higher level toons or good twinks to achieve (killing mobs in WW camp).
Each level of dificulty should have its own handler. Now they are all mixed up.
Some missions are either bugged (Braindogs), too complicated (ToTW should not be in order, and Dreadbosses should be like Wrangeline said) or are not well explained (100 rollerrats).
These problems can be solved. Lets hope they are during this coming year.
There are however some serious design flaws that current dev team can not or is not willing to solve. Those are:
This is a game where the quantity and quality of equipment makes a huge difference, LET ME REPEAT -HUGE DIFFERENCE-, between the capacities of toons of even the same level. This may be good for the EPEEN of a few, it reduces the game to those few.
The new missions are a huge step in the WRONG direction. Now people can POWERLEVEL IN SL AND RK. The difference between new players and veterans, in terms of equipment and experience will increase a lot. Everybody in a hurry to 220 seems the motto.
This will increase the lameness of the BS. It is good that we can get some more VP from there. For those farming VP's it means less time of agony there. However the BS is a stupid concept. It puts people who dont want to be togheter in the same place. With a huge difference in equipment and experience that turns many into the prey of a few. Its not really important except for a small detail: it's not fun for most that go there. And not fun = leaving.