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Thread: Why MPs have so lo AR ?

  1. #1

    Why MPs have so lo AR ?

    Even if I put everything to max AR and nerf everything else on my MP, i still get around 2500ish AR with all perks trained, etc..
    And other pet profs can easily get 3200+ AR.

    Is MP supposed to be so op in other tools that AR is needed to be so low to compecate it ?
    Why there is no bow buf in game ?
    Why all bow perks are in AI lines ?

    Can you please fix it ?
    Yes ranger is going to be unlocked full for us, but it will not fix the problem.

    So, pls -

    Give us a bow buf with +100-150 bow in it. Do it even before rebalancing! It isn't so hard. Not only composite nanos need reworking !

    Give us SL perkline for bow with +100-150 bow it it.

    And, finally, give us a bow with 100%bow+25%mc AR ! Engs have there prof pistol with such template, why can't we have ? You can remove AS from such bow, as AS is going to be nerfed anyway.

    Any objections ?
    Molotoff Cocktail

  2. #2
    I doubt that regular attacks + fling alone are going to impress anyone, seeing as even with 3Kish AR you still can't put a dent into anyone when lacking a buttload of damage perks that rely on your bow AR. The one redeeming quality of a bow is spamming Aimed Shot whilst running around in circles, considering how for support profs, standing still whilst firing off regular attacks is akin to waving a sign thats says 'please kill me now'.
    Last edited by crattey; Jun 10th, 2010 at 13:42:00.

  3. #3
    Is MP supposed to be so op in other tools that AR is needed to be so low to compecate it ?
    Why there is no bow buf in game ?
    Why all bow perks are in AI lines ?
    At the time, MPs and MAs were being pointed toward using the Bow skill - which was virtually unused before then. It was the period around SL release, when FC were focussed on each profession having their own specialist weapon types to promote 'uniqueness' , which was a big thing in the playerbase at the time. As a result, they'd made design decisions to focus only on self-only buffs and perk lines for specific specialist professions. The MAs, as the designed 'Bow Specialist' got the self-only buffs and the full perk lines.

    There was, however, a recognition that bow lagged behind other weapon-skills in terms of outside buffs. To balance that they introduced items like the Mystical Hood, Power Puller and later put the sureshot glasses into loot tables. All of which had far larger skills buffs for a single item than pretty much any other base weapon-skill had (or afaik has)... and which were larger than OSBs that players could get for most other weapon-skills at the time too. Essentially, I think they implemented the profession-specific items as a sort of replacement for Bow OSBs.

    And, finally, give us a bow with 100%bow+25%mc AR ! Engs have there prof pistol with such template, why can't we have ? You can remove AS from such bow, as AS is going to be nerfed anyway.
    You could make the argument that the various 1HB/2HB staves that were implemented for MPs are the equivalent to those Engi pistols. 80% TS AR isn't to be sneezed at for a nano specialist... and with the improvements to NR based perks coming, the nanoskill focus has more going for it. But of course, they are melee which makes things difficult in PvP.

    On the whole, if you're happy to use a non-AS Bow with AS being nerfed, I'd rather see an 80% TS/20% Bow AR based Creation Bow introduced for MPs, than see a load of Bow buffs and perk-lines introduced.

    X
    Last edited by XtremTech; Jun 10th, 2010 at 14:07:51.

  4. #4
    Gimme some more powerful nukes ffs. I don't want regular weapons.
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  5. #5
    I doubt that regular attacks + fling alone are going to impress anyone
    Yes, regulars will not hit much but it is not the reason for the gimpest AR.
    And with higher AR we will be able to proc NSD sometimes, that is much more impressive =)
    Molotoff Cocktail

  6. #6
    Quote Originally Posted by -Klod- View Post
    Gimme some more powerful nukes ffs. I don't want regular weapons.
    Aggree with this. Mp's are heavyily nano based and yet their most viable DD option in pvp is smashing the AS button every 11 seconds. And tbh with the AS nerf we might see a LOT more sheild mp's who dont think AS is worth it with the 3 sec cast time. As such it would be nice to compensate mp's with some more dmging nukes

  7. #7
    Even if MPs got 5k AR, that would only give us like +20 damage. Whereas every other profession (going from our baseline of 2.3k or so to 5k) would get +200 damage. At least.

  8. #8
    Quote Originally Posted by -Klod- View Post
    Gimme some more powerful nukes ffs. I don't want regular weapons.
    Sounds like a good idea and could only improve variety tbh. Give em double & tripple NT are losing (since we ll end up with somefin superior anyway )

  9. #9
    Quote Originally Posted by XtremTech View Post
    80% TS AR isn't to be sneezed at for a nano specialist... and with the improvements to NR based perks coming, the nanoskill focus has more going for it. But of course, they are melee which makes things difficult in PvP.

    On the whole, if you're happy to use a non-AS Bow with AS being nerfed, I'd rather see an 80% TS/20% Bow AR based Creation Bow introduced for MPs, than see a load of Bow buffs and perk-lines introduced.

    X
    Even with 80% ts ar you won't get more than around 2.5k ar in a high nanoskill setup. That's just not enough to hit/perk anyone who's put some work into their evades at 220...


  10. #10
    Because you're a support class
    Souljah29, 220/70 Soldier- President of Hunters RK1
    Funkyka 220/70 MA, General
    Proud former Asgard/Mindvision

  11. #11
    Quote Originally Posted by slooooo View Post
    Because you're a support class
    There's no written proof about that.
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  12. #12
    We're a support class, yet don't get anywhere near healing power of the other support classes. We also don't have any team support, except damage debuffs that no one wants us to use because they're on the crat init debuff line.

    We're a control class cause we have pets, the other pet profs have 3k+ AR though, engy can get 3.5k AR, plus pets that actually are able to hit people, unlike Rhiwen, just doesn't have the AR.

    We're an extermination class, but of course don't compare in nuking power to NT's. Crats we get close to, but their nukes are also better.

    We have better def than engies, worse than crat and to have good def we have to give up all our offense and really just delay death. Engies have more blockers though, coon, reflects, blinds and BR.

    But we have CM lol and we can still od most profs in pvm.
    Nesjamag 220/30/70 Shade
    Nesjamah 220/23/69 MP
    Nesjahero 150/16/42 Keeper
    Nesjasol 220/26/58 Soldier
    Nesjawild 150/19/35 Advy

    The Asylum

  13. #13
    Quote Originally Posted by Nesja View Post
    We're a support class, yet don't get anywhere near healing power of the other support classes.
    Didn't know crats had healing AT all.
    Quote Originally Posted by Nesja View Post
    We also don't have any team support, except damage debuffs that no one wants us to use because they're on the crat init debuff line.
    What's your point ? People don't want RI because it cancels GSF.... & so?

    Quote Originally Posted by Nesja View Post
    We're a control class cause we have pets, the other pet profs have 3k+ AR though, engy can get 3.5k AR, plus pets that actually are able to hit people, unlike Rhiwen, just doesn't have the AR.
    hmmmmm Carlo actually hit ppl?... 3k AR on a crat? Not going to be viable but on forums....

    Quote Originally Posted by Nesja View Post
    We're an extermination class, but of course don't compare in nuking power to NT's. Crats we get close to, but their nukes are also better.
    Erm metaing has only 2s recharge while IRoO has 4s while dmg of IroO isn't twice as great & while MP's nano AR is way beyond crat's.
    & crats sux compared to your healing, engi have no nukes, it's sad right ? Professions are different because they have different things, stuff & co. Not because they have different names.

    Quote Originally Posted by Nesja View Post
    We have better def than engies, worse than crat and to have good def we have to give up all our offense and really just delay death. Engies have more blockers though, coon, reflects, blinds and BR. But we have CM lol and we can still od most profs in pvm.
    I don't get your point at all. You have the choice between very different setups, viable ones, be glad.

    As I see it, you are annoyed because of being a MP, not because your profession has flaws.
    Last edited by ragerayden; Jun 11th, 2010 at 02:46:26.

  14. #14
    Quote Originally Posted by slooooo View Post
    Because you're a support class
    Ok here's a little challenge for you.

    What is the main function of an MP?

    If you can't answer this, you can't label them.
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
    Ya wanna fix something - give RK mobs better xp, make RK matter again.

    Quote Originally Posted by Mamman View Post
    Give shades love or we will stop buffing people!!

  15. #15
    Quote Originally Posted by ragerayden View Post
    Erm metaing has only 2s recharge while IRoO has 4s while dmg of IroO isn't twice as great & while MP's nano AR is way beyond crat's.
    stop trolling

  16. #16
    Somewhat better nukes would be good. Nothing close to nt nukes ofcourse but a lil more potent. The improved nuke mp's have today is fine at tl5 but not enuff at tl7.

  17. #17
    I'd rather see an 80% TS/20% Bow AR based Creation Bow introduced for MPs, than see a load of Bow buffs and perk-lines introduced.
    I don't mind that if we can get AR comparable to other pet profs.
    Just adding 80% TS/20% Bow AR template will not give us much AR, cause we will get only +24AR from a scout part instead of +45AR from css armor part.
    Molotoff Cocktail

  18. #18
    Quote Originally Posted by Nesja View Post
    We're a support class, yet don't get anywhere near healing power of the other support classes. We also don't have any team support, except damage debuffs that no one wants us to use because they're on the crat init debuff line.

    We're a control class cause we have pets, the other pet profs have 3k+ AR though, engy can get 3.5k AR, plus pets that actually are able to hit people, unlike Rhiwen, just doesn't have the AR.

    We're an extermination class, but of course don't compare in nuking power to NT's. Crats we get close to, but their nukes are also better.

    We have better def than engies, worse than crat and to have good def we have to give up all our offense and really just delay death. Engies have more blockers though, coon, reflects, blinds and BR.

    But we have CM lol and we can still od most profs in pvm.
    Just on a side-note, Carlo has the lowest AR of all endgame pets. I'd trade Rihwen for him in an instant.

    On topic, however, there's no such thing as support profs. There's a few standard roles which most MMORPGs stick too, and this applies to AO as well.

    Healers
    Tanks
    DPS
    Crowd control

    Support is not a role. All of the above 'support' the team. Tanks support the team by drawing aggro. Healers support the team via heals. DPS suport the team effort by taking down mobs faster. CC supports the team by controlling and debuffing mobs. Every profession in AO can be fitted into one or two, sometimes even three, of above roles.

    MPs, I'd say, currently fit the role of combining mediocre dps with some rather situational CC. Crats aren't much different in that aspect, bar the fact that we have more useful CC and ****loads more damage (in PvM crats are no doubt at the top of the food chain currently). Engis are dps. (Tradeskilling is somewhat different, as it essentially nerfs your abilities. It is, however, not in any way a team role).

    The fact all three above classes also have powerful team buffs doesn't magically turn them into 'support' classes, who have no need for high damage, strong defenses or powerful CC. Every profession bar shades brings powerful buffs to the group. It's a perk, it's not a 'role'. I for one don't consider running passive auras in any way my 'role' in the group.

  19. #19
    Quote Originally Posted by ragerayden View Post
    & crats sux compared to your healing, engi have no nukes, it's sad right ? Professions are different because they have different things, stuff & co. Not because they have different names.
    In general, they greatly surpass our "healing" and (LOL) debuff abilities, with their "different" things (be it debuffs, perk support, personal damage, or number of attack pets, or even all of that combined).

    I don't get your point at all. You have the choice between very different setups, viable ones, be glad.
    There's a big difference between being viable and being merely playable. MP is currently playable, but not as viable as the rest of its (pet profession's) group.

    As I see it, you are annoyed because of being a MP, not because your profession has flaws.
    Being a MP means having the flaws, so...
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  20. #20
    Quote Originally Posted by notcrattey View Post
    Ok here's a little challenge for you.

    What is the main function of an MP?

    If you can't answer this, you can't label them.
    to..... buff?

    And um.... debuff?

    Its clear they arnt a DD prof tanking prof or a dps proff even though they can do all of those things to some extent (prety much every one can) so the only roll to left to fall into is support. Though that dosent automaticaly mean that they shouldnt be able to perk an enf who happens to have a notucomm equiped.

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