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Thread: Why MPs have so lo AR ?

  1. #41
    What the hell are you going to do with higher AR? Land those hardcore ranger perks? ;P
    Why not ?
    And as I write above and u missed - we need higher AR for landing NSD proc.
    Molotoff Cocktail

  2. #42
    MP's couldn't perk in pvp with all the OSB's and AR accessible to them.....

    MP's seem to have the nack for tradeskilling implants and changing ICE.... so they could of been at one stage designed to be a TS'er? I dunno, i dont have my mp logged into to check colour of Trade Skills. Every mp has a different setup, so you can't compare them. I don't think they were ever designed for pvp until it was adopted not long ago with the release of LE and introduction of Shield of Zset and Tigress. How many MP bows apart from Powbow etc that were designed for MA's contained AS? That was why the creation nano's were made......most of them pointless others not so..... for pvm.

    My mp can land neNSD 8/10.... its not so useless, i also have over 2.1k AAD but with this new "balance" stuff.... it wont mean jack **** when blockers get removed from SS..... We don't have much HP so welcome to the world of Alpha's again.

    Everyone thought mp's were OP'd with the Shield of Zset.... Have you seen the Shadow web spinners that fixers get ?

    Shield of Zset -
    Modifier:
    Add All Def. 660
    Nano Resist 210
    NanoC. Init. 500
    ReflectProjectileAC 30
    ReflectMeleeAC 30
    ReflectEnergyAC 30
    ReflectChemicalAC 30
    ReflectRadiationAC 30
    ReflectColdAC 30
    ReflectFireAC 30
    ReflectPoisonAC 30
    ReflectNanoAC 30


    Shadowweb Spinner MK XI
    Modifier:
    Add All Def. 1000
    Nano Resist 315
    Max NCU 100
    Max Health 500
    Add. Melee Dam. 60
    Add. Energy Dam. 60
    Add. Proj. Dam. 60
    Add. Fire Dam. 60
    Add. Cold Dam. 60
    Add. Chem. Dam. 60
    Add. Poison Dam. 60
    Add. Rad. Dam. 60


    It's not like Fixers had enough Evades as it is, right?

    I don't think i've seen a pistol mp after level 60..... it's pointless, what good pistols do mp's get let alone pistol skills through symbiants? Everything mp's get either goes towards 1/2 hb or Bow.... You wont go 1hb because the weapons are crap, 2hb is only good for pvm because i'd like to see you do sufficient damage to anyone with Aggressive Staff of Julian Redfire in pvp.... a 210's heal delta could take care of it easily.....

    MP's are one of the most stuffed prof's ingame.... they would need to rework them from the base up not just keep adding new content and hope people ignore the fact we are the buff whores of RK. Why get an mp in team when an engineer or crat are better? Crats and engineers pets OD ours easily....Engineers have blockers/auras and Crats have mezzs/auras.... what do mps have? ummmm 8hr mochams, -cost which NT's have a better version.... We have 1.3k Nano/Health Perk, 1 attack pet that gets rapped when aggro'd in pvp and only just survives some situations in pvm.... a mezz pet that is hopeless and a heal pet that cant Out heal most damage received to the mp or the attack pet.

    But no matter how much whinging and complaining you do, they will always be the worst off proffession in any case really.
    Sglubba - 220/22/66 Soldier
    Choko - 220/21/45 Mp
    Chokodoc - 168/7/20 Doc (Frozen)
    Romulas - 130/0/0 Froob Enf (Stripped)
    Rotcodxorta - 165/5/42 Doc
    Chokoshade - 214/58/40 Shade
    Chokosadvy - 135/24/0 Advy
    Chokosnt - 150/2/30 NT

  3. #43
    Rihwen isn't that bad, yo just don't have much to back it up with

  4. #44
    Why not? Because they'd be weak perks even at TL3 if I remember.

    NSD Proc? How many toons are you toe-to-toe tanking?

  5. #45
    Quote Originally Posted by Sglubba View Post
    Everything mp's get either goes towards 1/2 hb or Bow.... You wont go 1hb because the weapons are crap
    I use dual asp of titaniush for pvm..

    except for when i'm too lazy to swap in bbq pillow/beast melee arm for enough multi melee, then ill just pop in redfire staff

  6. #46
    Quote Originally Posted by Essessceeaych View Post
    I use dual asp of titaniush for pvm..

    except for when i'm too lazy to swap in bbq pillow/beast melee arm for enough multi melee, then ill just pop in redfire staff
    Think he meant PvP. In PvM, you can still use anything and be effective.

  7. #47
    NSD Proc? How many toons are you toe-to-toe tanking?
    Not much really, but does it matter ?

    Actually got many endless fights with bow against docs, crats, engies and some melee toons.
    Molotoff Cocktail

  8. #48
    Quote Originally Posted by crattey View Post
    Think he meant PvP. In PvM, you can still use anything and be effective.
    well pvp for an MP is either SoZ or tigress. anything else is just foolish.

    although he's still wrong. some symbs add to pistol. right hand exterm alpha gives +87 pistol. control right wrist gives pistol. im sure others give pistol, but im still working on my alphas ;O

  9. #49
    some symbs add to pistol.
    All alphas add to pistols and all add to bow.
    But pistols AR is even smaller, as there is no support for pistols in researches, not so good pistols adds in alba utils, ofabs and other armors.
    Molotoff Cocktail

  10. #50
    Quote Originally Posted by crattey View Post

    On topic, however, there's no such thing as support profs. There's a few standard roles which most MMORPGs stick too, and this applies to AO as well.

    Healers
    Tanks
    DPS
    Crowd control
    AO is anything but standard, and the playerbase admits that (and even likes it!) on a daily basis.

    This game has support professions, and that's just the way it is.

    As for what's a MP's role? Nanoskill buffing, low healing, and mob debuffing - via NSD and init/damage debuffs.

    Those are all things that "support" the success of the team, and a decent variety of tools at that. MP's are a support profession, and i do not think that support professions should be one man tanks in pvp. Everyone always says "dont ask for XYZ cause fc wants this to be team pvp!" - and if thats the case, MP's should excell in team pvp and be mediocre in solo pvp.

    OR -
    we can all admit nobody here gives a flying **** about team pvp, and we all want to be solo gods, and if thats the case than feel free to continue to debate why your support professions should have far more then what they do currently.

    (And im not saying MP's dont need a revamp either.. all im saying is that MP's shouldnt be the next advy or 1hb/1he enf)
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  11. #51
    team pvp well the funny thing is those proffs that are good in "solo" pvp are even better in team pvp adn those you call support arent even needed in team pvp you can always substitute nsd with another as and it will be faster and more reliable

  12. #52
    Quote Originally Posted by Larafina View Post
    team pvp well the funny thing is those proffs that are good in "solo" pvp are even better in team pvp adn those you call support arent even needed in team pvp you can always substitute nsd with another as and it will be faster and more reliable
    I'm not sure what you mean by "support prof" but having both crat and engie in team multiplies your survability by about 1 million (and they buff your offense too). How can you say they aren't needed in team pvp?
    Zenevan2 - 220/30/70 agent

  13. #53
    This game has support professions, and that's just the way it is.
    This is a questionable statement really... especially when you look at MPs.

    In games like Dungeons and Dragons Online, you'll see that support classes are clearly delineated. Nearly all buffs, heals, crowd control and debuffs in the game belong to support classes and damage/tanking classes have nearly none of these tools that they can give to others. There is a clear support role that is separate from 'fighting' or 'tanking' roles and the classes are pretty clearly split, with hybrid classes possible but suffering considerable performance issues that really bite.

    The support role in DDO is also very useful vs the content and makes a clear difference to survivability and killing speed... and due to the way that 'nano' and HP are handled, it's better for these classes to act as support than it is for them to try to deliver damage. You see similar delineation between support and damage classes in other games too, with varying degrees of clarity.

    In AO, these distinctions are much less clear. Weapon specialists can be healers and provide important team buffs. So called support professions have become damage focussed in PvM too and may have fewer useful buffs available. PvM content and content choices sideline debuffs and even crowd control.

    If you look at the MP, the only strong buffs they hold are nanoskill buffs and then there's nanocost and a small evade buff. But damage professions can provide arguably better buffs for their team-mates. For example, Soldiers, a primary damage/weapon specialist profession, can provide reflects, absorbs, weapon skill buffs for AR, +inits and +damage buffs. Healing too is very widely spread in AO - with both adventurers, MAs and (arguably) Fixers providing more healing for a team than MPs, for example, though those professions are designed as weapon specialist professions and not really as support professions. Team speed and Evade buffs too come from weapon professions and crowd control/debuffs are also available to NTs (nano damage specialists... not really support), Fixers (weapon specialists), Adventurers (weapon specialists), Agents (damage specialists) etc...

    In PvM, most MP debuffs have little effect on mobs, with the most useful probably being the damage debuffs... but compared to and alongside AC, Reflect, Absorb, Init debuffs etc, there are questions as to the damage mitigation contribution of even the damage debuffs... especially when passive buffs from supposedly weapon specialist professions affect all incoming damage, whereas the damage debuffs only affect a single opponent's damage and need to be actively maintained.

    AO is really a game where nearly every profession is a sort of Hybrid profession - with the single possible exception of the Shade. There is no real separation between support professions or damage professions. There should be a trade-off, such that professions fall somewhere on a scale with Support at one end and Damage at the other. So if a player goes all out support... then his damage is severely reduced - and if a player goes all out damage then his support function is severely reduced.... but the reality is that this doesn't happen anywhere near enough.

    X
    Last edited by XtremTech; Jun 18th, 2010 at 10:07:32.

  14. #54
    Gimme the nukes alrdy.
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  15. #55
    Quote Originally Posted by gaiatry View Post
    All alphas add to pistols and all add to bow.
    But pistols AR is even smaller, as there is no support for pistols in researches, not so good pistols adds in alba utils, ofabs and other armors.
    well...at least we get access to the full pistol mastery perkline!

  16. #56
    Quote Originally Posted by gaiatry View Post
    Why MPs have so lo AR ??
    cuz ur MP. u should had think about that when u rolled your proff. you should had learn what it will be

    not complain when things aren't liek u want them when u get to endgame
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  17. #57
    Quote Originally Posted by rapp3d View Post
    cuz ur MP. u should had think about that when u rolled your proff. you should had learn what it will be
    OK, I'm still waiting for that "ability to instill fear (LOL), bombardment with energy (more like tickling at the moment), enemy frozen in time, target stripped of nano based abilities etc" that FC promised in the manual.
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  18. #58
    Quote Originally Posted by rapp3d View Post
    cuz ur MP. u should had think about that when u rolled your proff. you should had learn what it will be

    not complain when things aren't liek u want them when u get to endgame
    Yeah, because things never change in this game. Just like how keepers are still the immortal gods of AO who can go solo the entire active population of the opposing side by their selves.

  19. #59
    Quote Originally Posted by rapp3d View Post
    cuz ur MP. u should had think about that when u rolled your proff. you should had learn what it will be

    not complain when things aren't liek u want them when u get to endgame
    lolololol enf/adv/sold

  20. #60
    cuz ur MP. u should had think about that when u rolled your proff.
    Every prof should do.
    That's what rebalancing about.

    P.S. I dont have only MP =)
    Molotoff Cocktail

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