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Thread: Mas and Attack Rating

  1. #61
    Quote Originally Posted by Weltall View Post
    3200 AR, 80% perks, do the maths.
    thats not the issue.

    The issue is you being in range of them with 80% checking perks and buttloads of AR and defence, while they're not even CLOSE to in range of you, and you have no way to kill them... period.

    equals fail.

  2. #62
    Quote Originally Posted by McKnuckleSamwich View Post
    thats not the issue.

    The issue is you being in range of them with 80% checking perks and buttloads of AR and defence, while they're not even CLOSE to in range of you, and you have no way to kill them... period.

    equals fail.
    - Many melee-range damage perk specials have received an increased range.

    From the perk change documents. This would mean that your argument will be invalid once the changes are mad and that problem will be fixed.

  3. #63
    Quote Originally Posted by Kazeran View Post
    - Many melee-range damage perk specials have received an increased range.

    From the perk change documents. This would mean that your argument will be invalid once the changes are mad and that problem will be fixed.
    werd.

  4. #64
    MA Perks alone without being in Range to bash the Target wont kill anybody besides some poor greens.
    MA 4 Life ... No matter how hard you try, you can't put us down.
    -----
    I dislike Multiboxes , Makros , Programmable Keyboards , Multiple Actions to 1Key-Binds << all of them simply do not fit my Idea of Gaming-Skills/Competition-Ethics .
    -----
    Dear Developers for Future scaling of Items & Nanorequiments please consider that :
    -there are Players below 220
    -there are Players without Towers
    -there are Players without full Org-Benefits
    -there are free Players

  5. #65
    Quote Originally Posted by eroz_c View Post
    "I want more AR because people are out of range" is what I read somewhere in this thread.
    Indeed. You can have 1000000 AR, but as long as ur outta range and sapp aint hitting triples, it wont do us much good.
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  6. #66
    So what you're saying is... MAs need pistol perks?
    Waiting for a cure.

  7. #67
    Quote Originally Posted by Mostadio View Post
    So what you're saying is... MAs need pistol perks?
    KAMEHAMEHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAA (vel pistol perks for MA!)

    Btw. i also postulate for IU to be an MA nano....NT's stole the technique from Goku! :<
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  8. #68
    MA's don't need pistol perks. But, PVP MA's need abow setup and support that would actually work.

    fist PVPing MA's are out of range 99% of the time. It's not fun.

  9. #69
    Bow MA works already in pvp.

  10. #70
    Quote Originally Posted by Daggzz View Post
    Bow MA works already in pvp.
    orly!

    enlighten me how you kill a doctor/engineer/enforcer/Agent/loladvy/soldier/MP/Fixer/NT/Trader etc. with a bow?

    ASing every 11 seconds and less perk damage than a level 100 shade just doesn't cut it I'm sorry to say.

  11. #71
    Quote Originally Posted by McKnuckleSamwich View Post
    enlighten me how you kill a doctor/engineer/enforcer/Agent/loladvy/soldier/MP/Fixer/NT/Trader etc. with a bow?
    Like you would with anything, inflict damage.

  12. #72
    oh. why didn't I think of that

  13. #73
    Quote Originally Posted by McKnuckleSamwich View Post
    orly!

    enlighten me how you kill a doctor/engineer/enforcer/Agent/loladvy/soldier/MP/Fixer/NT/Trader etc. with a bow?

    ASing every 11 seconds and less perk damage than a level 100 shade just doesn't cut it I'm sorry to say.
    Why dont you ask NeQQoz?

    Quote Originally Posted by Daggzz View Post
    Like you would with anything, inflict damage.
    Hahahah oh lol, seriously, thank you sir for cheering me up @ the beginning of this miserably slow day <3!
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  14. #74
    Quote Originally Posted by Koizumi View Post
    Why dont you ask NeQQoz?
    I think our beloved forumz troll left game because he tried really hard to make a MA viable in mass pvp and bows+Ma fails?

    I haven't seen him around for a while.

    /ask Neqqoz: how do you kill people with a bow?

  15. #75
    Quote Originally Posted by McKnuckleSamwich View Post
    ASing every 11 seconds and less perk damage than a level 100 shade just doesn't cut it I'm sorry to say.
    Sounds like my engineer.
    Waiting for a cure.

  16. #76
    hmm ytrinirt does ok as a ranged MA, infact he said he enjoys it alot more then melee

    for some reason i dont think MA's our the problem here are they, knucklehead
    Quote Originally Posted by McKnuckleSamwich View Post
    considering how many ranged advies omni has, clan did quite a job.
    Quote Originally Posted by Ciex View Post
    Ive rolled NT and rarely make it longer than 3-4s vs fixers.
    Talking whats OP and whats not by people who have never really played so told OP profession is just lame.

  17. #77
    If someone dies to a ranged MA, I think it's time they hit up the inf missions there and level up a bit.

  18. #78
    Quote Originally Posted by Kazeran View Post
    - Many melee-range damage perk specials have received an increased range.

    From the perk change documents. This would mean that your argument will be invalid once the changes are mad and that problem will be fixed.
    MA ones get 5m range.

  19. #79
    Quote Originally Posted by Weltall View Post
    If someone dies to a ranged MA, I think it's time they hit up the inf missions there and level up a bit.
    You going to say that to a crat? Because they don't have healing, or any real defenses against capping ASes.

  20. #80
    Really can't be 100% certain on that but I think I'd bet on a crat being the the winner in a bow MA vs crat scenario but really, other than that, what can you kill with 11s AS alone? Shades I guess will be the only other thing you might be able to kill and that's about it really...

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