This is something that requires attention and balancing badly. Being a melee prof at tl5, your life at BS consists of most of the time trying to run and catch your target. There are some cases even where its nearly impossible to catch that target at times, while you are likely to receive ASes and other hits from the kiter.
As an example could use 150 MA here. With 1k token board and good equip, should have around 1.2k runspeed. Now in comparison, 170 agent using mimic enforcer, can self with rage around 2k runspeed. There is no way for the MA to catch that agent, while the agent can run around in circles around the MA and drop those capping monster ASes every 11s (or 12s-13s if Cobra user). Root graft would stop such agent for only 1s until rage is hit. And current sync and short melee range would make getting in hitting range difficult even if the MA had gsf and agent didnt. Situation such as these don't really come up as exciting PVP challenge, but rather feels more like bad pvp/runspeed mechanics being rubbed on your face. Now ive heard about upcoming runspeed changes coming, but before we get there, i got few suggestions to fix current situation.
Of all the melee profs. Id say currently only Enforcers really do well in this area. Thanks to rage which makes only NTs roots count and gives enforcers large boost to runspeed. Advies are sort of okay, since they have +390 wolf always and decent root resist nanos along with ok NR combined with very effective defence.
Suggestion ideas:
1. Shades have Faster Than Your Shadow (+250rs), but even that could use perhaps +100 or +200 more added to it, since its just bad GSF substitute when fixer is not available. Perhaps some sort of root resist nano or remover also added.
2. Add some +300-400 runspeed buff to Keeper Evadeline. Maybe slightly improve Enervate Bindings
3. Raise MAs currently useless Velocity(+70rs) to 300 or 400. Im sure every MA would still rather prefer GSF with +790rs +79 evades, over selfbuffed +400rs +120 evade in mass pvp situation. MAs have 1 attack that currently helps with roots/snares Upon a Wave of Summer. But its only available once 110s. Could use maybe slightly shorter lock. To not make it too OP at TL7, that shorter lock could maybe only be applied up to QL 200. Effect of 3s snare on Target could also be raised for like 5s to 7s, to allow it to actually catch your opponent.
4. Raise range of melee weapons and ma fists with meter or two. Since sync issues still seem quite broken, this would be the next best way to "fix" em. Currently you can often run on top of your target visually, yet still not hit em.
All this is coming from someone whose Tl5 PVP twinks are: Agent(mimic enfo), Trader and Bureaucrat.
Out of those 3, only Crat really needs that strong Crowd Control toolset at Tl5 to really survive, since their toolset at Tl5 is otherwise overall very weak. Traders would be fine even without that very strong AOE root nano. And agents even more so even without their good single root nano or those two snare perks (other which is very easy to land on everyone).
ps. All of this is coming based on current situation, hard to tell what lies ahead in future, so not gonna speculate yet with that.