Here's an idea.
Everyone is crying about runspeed being removed from the Rage nanoline.
The runspeed added in this line is quite overpowered, but we've all become quite used to it. I for one use it on my 150 twink so I can get around quickly. In PVP I use it as a tool to run down anyone who tries to run away. The NR buff is quite nice, but is that really the only future use for this nanoline? Why not replace the whole line with a long NR buff then, ofcourse not!
My solution is simple. Greatly reduce the time it buffs your runspeed. Like 5 seconds, maybe less. This would allow us to catch up to our targets in PVP, would not completely prevent them from escaping. It would also be a good idea to put very small capped cast time, maybe 0.5-1.0 seconds. Without a cap you would still see enfs stopping to instacast as soon as the runspeed effect runs out. I could see that being in every way annoying and in no way fun.
It makes no sense that the Enforcer class should be the fastest. It is acceptable to say that we would be able to charge at our targets for a short time.