Anyone else notice the massive discrepency between AR adding and Def adding items?
I mean, take a look at this:
QL 300 Implants, triple implanted Offense Modifier gives 79 AAO.
QL 300 Implants, triple implanted Defense Modifier gives 354 AAD.
Albatrum Ranged Utils x3 gives 90 Weapon Skill, 10 AAO, total of 100 AR.
Albatrum Def Utils (Infused Defender, Defender, Infused Vision Pres) gives 125 AAD.
Offense Research Hud gives 60 AAO.
Combat Research Hud gives 75 Weapon Skills.
Defense Research Hud gives 100 Evades, 50 AAD, total of 150 Def.
DB1/DB2/12m buffs give 100 AR, 130 Def.
Zod NCUs give 5 AR.
Xan NCUs give 6 AR.
DB1 Evade NCU gives 50 Def.
Dreadloch Offense Huds give 20-25 AR.
Dreadloch Defense Huds give 25-50 Def.
Acrobat for 4 perks give 190 Evades +200 +800.
Almost any weaponskill line gives 200 AR.
Just adding up the generic, non-prof specific items that are italicized here's the difference:
Total Offense Added: 360.
Total Defense Added: 809.
Total Difference: 449.
Here's the question... Why?
Here is mine, why didn't you include every Item's Weapon Skills and every point of Evade Skills in your calcs ? For Implants/Symbiants et cetara, could give a clearer picture no ?
DB buffs also give add. dmg, things like that. I know that it wasn't the point, but you've gotta think about it. Plus AAD is told to work with AGG/DEF bar. AAO is not, afaIk, AR ain't, AAD is a lot of Evade Profession's defense also. A lot of other things to include imo. Not everyone has access to Acro as well.
Perfect example of a Profession's "offense" that changes with AGG/DEF bar. MAs. Why ? It's called inits. That's also something to point out, as someone said that that bar wouldn't change offense in any way, well it does, to a certain extent.
Last edited by Soliartist; Sep 4th, 2010 at 21:54:54.
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If they added the same, then going offensive would effectively cancel out going defensive.
This can't happen, because there would be no benefit, ever, to going defensive. You'd merely be cancelling out your own offence, for no benefit. (assuming PVP)
That said, mr offence man in this example would have crap evades anyway. So Mr defence could hit them. Problem lies in OFF vs OFF would land everything, and OFF vs DEF would land everything, and DEF vs DEF would land nothing on anyone. So why would anyone use defence items.
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I didn't include acro in the totals at the end. Also, if we were to count evades and weaponskills things would still remain almost exactly the same. Another thing, AAD is a mystery. Nobody knows how it works beyond speculation. There is no single formula that the playerbase has that calculates how it works.
Why shouldn't there be professions who can ignore evades at the cost of being extremely squishy? Excluding MR of course.
Maybe it seems so, though there has been someone in here, cannot recall whom, when or where, who has provided various testings that would "clearly" show that AAD could be working along with slide bar, I think. Didn't look up that very post that could interest us, but I think you may be able to find it quite easily (I'm too lazy atm, tbh).
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Ars Magna. Histories became artifacts, images of poor effect, memories filled with acts and neglect
As a vulture of cultures I indeed feed my seeds with much greed, soaked in pleasure I succeed
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But they ignore evades and they are squishy compared to what's out there, it's just that their killing power and killing speed makes them seem like they aren't.
Aside from bow MPs what's squishier than a NT?
Last edited by Weltall; Sep 5th, 2010 at 11:37:47.
wouldnt call some1 with access to nbg/ns2 on top of SFI and GNS ( or SNS, depending on tl ) squishy, at tl5 less then at tl7, but if the nt plays it right, he aint dieing anytime soon
and to answer your question: trader/bow mp/crat/agent/fixer/shade and maybe even ma
nt's being a glasscannon is long time not true no more
Last edited by Insane666; Sep 5th, 2010 at 12:20:51.
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Wrong. It wouldnt cancel out anything. Full def would give you full benefit off your defense, but not full benefit of your offense, and the other way around. This way you can make a choice depending on the situation. If you want to hit and hurt someone, you need to be prepared to be hit and hurt back. It would introduce some tactics.
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Tribute to Aratink : Racatti and Artyomis will be pale shadows of you as long as they don't have the infamous Clanslator in their sig.
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Tribute to Aratink : Racatti and Artyomis will be pale shadows of you as long as they don't have the infamous Clanslator in their sig.
Noim, Neutral TL7 NT
Sethis, Neutral TL7 Keeper
Anthraxal, Omni TL5 Enfotrox