Originally Posted by
SultryVoltron
Anyone else notice the massive discrepency between AR adding and Def adding items?
I mean, take a look at this:
QL 300 Implants, triple implanted Offense Modifier gives 79 AAO.
QL 300 Implants, triple implanted Defense Modifier gives 354 AAD.
Albatrum Ranged Utils x3 gives 90 Weapon Skill, 10 AAO, total of 100 AR.
Albatrum Def Utils (Infused Defender, Defender, Infused Vision Pres) gives 125 AAD.
Offense Research Hud gives 60 AAO.
Combat Research Hud gives 75 Weapon Skills.
Defense Research Hud gives 100 Evades, 50 AAD, total of 150 Def.
DB1/DB2/12m buffs give 100 AR, 130 Def.
Zod NCUs give 5 AR.
Xan NCUs give 6 AR.
DB1 Evade NCU gives 50 Def.
Dreadloch Offense Huds give 20-25 AR.
Dreadloch Defense Huds give 25-50 Def.
Acrobat for 4 perks give 190 Evades +200 +800.
Almost any weaponskill line gives 200 AR.
Just adding up the generic, non-prof specific items that are italicized here's the difference:
Total Offense Added: 360.
Total Defense Added: 809.
Total Difference: 449.
Here's the question... Why?