I logged my tl5 doctor in, looked at my dreadloch pistols again, then logged my tl5 ranged advy and was annoyed, again, by what I saw. I'll post some examples of "support" profession weapons, and then I'll post the "offensive" profession weapon choices.
Dreadloch Balanced Freedom Arms
1701 Pistol
851 Fling Shot
Dreadloch Tigress
1801 Bow
901 Fling Shot
901 Aimed Shot
Doctor's Left Hand of Grace
1701 Pistol
851 Fling Shot
Doctor's Right Hand of Hope
1701 Pistol
1201 Burst
Augmented Master Engineer Pistol
1701 Pistol
851 Burst
Abandonment of the Xan
1800 1h Blunt
900 Fast Attack
900 Brawl
I think that is enough of those examples of "support" weapons. Now for weapons non-support profs are supposed to equip.
Reflex Pistol
2001 Pistol
1601 Burst
1001 Fling Shot
Kur'Ush Mallet
2251 1h Blunt
1126 Fast Attack
1351 Brawl
Angst of the Xan
2251 Rifle
1126 Fling Shot
1126 Aimed Shot
Now, can someone please tell me why support professions are spoonfed weapons with such low requirements? Crats, doctors, and engineers are equipping pistols BETTER than the adventurer alternatives with 300+ higher requirements at level 150 to 170. Adventurers cannot equip that Twitch pistol until they are into the shadowlevels due to the high requirements. Engineers are even pushing higher attack rating with their weapon at 170 than my full Combined Commando adventurer can.
MP's not only are given the best Aimed Shot weapon in game, but you can almost equip it at 170 as well. The agent "equivalent" which does not even come close to the Tigress is significantly more difficult to equip. When the 150-200 alien playfield is open, I assure you there will be 200 Tigress MP's.
For 450 more requirements, you get 19 more minimum damage on the end game 1h Blunt weapon.
It would not be so bad if these "support" profs (if engineers can even be called that) were just able to equip the weapons they are using at title level 5 and 6, but they are even equipping the weapons with 2251 requirements. This is not a fair division of weapons and requirements.