You DO advocate for CH while there
is options in our own toolset. My point was that it's something wrong with our own functionality when it breaks the game for so many and I wished to see those things also being a priority like our ability to cast CH is a priority to advocate for...which is just 1 FP'able nano amongst 100's.
Just said you appeared to be selective, sorry if I was wrong but I think I am correct tho. Not that there is anything wrong with or that you are the only one
The thing is that CH makes us second-best healer (+ ubt) and is likely a factor that contributes to our lack of damage endgame. Therefor I find your reaction exaggerated and very OOC.
As someone else said: 'advocating the nerfing of team based mechanics to boost a selfish mechanic is counter-productive'. In this case you identify CH a
self-defence and a charracter-boost to
solo-ability and use it as a argument against his proposal.
But shouldn't we rely on our own abilities to a greater extent?
Stealth, CC, counter CC, detaunts (for teamplay), escapes, opening attack, etc...
For example; How our opening attack scales in effect on monster HP (proportionally) at higher levels is for me a bigger issue and a part of the CH-problem. At lower levels; using sureshot and snare with aimed shot takes out single-monsters quite well but the ability is just not there at 220.
It's not so dangerous if 1 of the many FP'able nanos that cause inbalance gets removed and it's many good reasons to remove CH since it's so diferent from the other FP'ables, like pistol mastery for example which is equally important to sustain as CH as far as FP-
ability is concerned.
For me when it comes to pvp it'd be worse if UBT was removed just so you know in the future when you talk on our behalf
Think his proposal is valid it terms of balance, but as I said earlier; Remember it's FUN!