Page 6 of 6 FirstFirst 123456
Results 101 to 116 of 116

Thread: Rebalance and Engis

  1. #101
    Quote Originally Posted by Mostadio View Post
    Actually, a reasonable person would understand that NANOskills are used for casting NANOprograms. I'm done trying to explain things to you, just accept that you're wrong and move on.
    This.
    Because Race Yalm

  2. #102
    Quote Originally Posted by Mostadio View Post
    Actually, a reasonable person would understand that NANOskills are used for casting NANOprograms. I'm done trying to explain things to you, just accept that you're wrong and move on.
    It amazes me how short term memory affects people. I have said nothing about NANOprograms. The only thing I have said is that during character creation a reasonable person could assume engineers are a proffession that builds things more so than any other prof, just by the game description of the class. Which if memory serves me correctly, you have argued that traders should be the main builders in game because they have always had tradeskill buffs. (unless I misunderstood your points) My point revolves 100% around character creation for a new player in that someone new to AO would not choose traders if they wanted to tradeskill based on the character description. A point that any REASONABLE person "could" agree with.

    I am not involved in the using skills vs nanoprograms debate because it doesn't matter what any of us think about it. It's not up to us to program those changes in game.

    So pretty please with sugar on top, in the future if you plan to comment on my posts actually pay attention to what is being written before you attempt to get into a battle of wits with me unarmed.
    ~Anyone can level, but only the wise gain experience~

    *Bronto Burger, serving 10,000 high level noobs daily*

    http://wolf-brigade.webs.com/

    My Story

    Don't feed the Mensa Tralalalala

    Everyday I'm Shuffling.

  3. #103
    You're talking about making and building robots. Nanos are what are used to make and build robots currently. "Reasonable" people would be able to read requirements on the programs and connect the dots to reach the point. Sorry I had to spell things out for you.. yet again.
    Last edited by Mostadio; Feb 29th, 2012 at 21:53:13.
    Waiting for a cure.

  4. #104
    Quote Originally Posted by Mostadio View Post
    You're talking about making and building robots. Nanos are what are used to make and build robots currently. Reasonable" people would be able to read requirements on the programs and connect the dots to reach the point. Sorry I had to spell things out for you.. yet again.
    Again I have said nothing about nanoskills or nano casting. The ONLY thing I have refered to... more than once is that the character description of engineer vs character description of traders during character creation suggests that engineers are builders more so than traders. Even the proffession name suggests it.

    Sorry you want to drag me into a different topic.
    ~Anyone can level, but only the wise gain experience~

    *Bronto Burger, serving 10,000 high level noobs daily*

    http://wolf-brigade.webs.com/

    My Story

    Don't feed the Mensa Tralalalala

    Everyday I'm Shuffling.

  5. #105
    Quote Originally Posted by Psikie View Post
    Again I have said nothing about nanoskills or nano casting. The ONLY thing I have refered to... more than once is that the character description of engineer vs character description of traders during character creation suggests that engineers are builders more so than traders. Even the proffession name suggests it.

    Sorry you want to drag me into a different topic.
    Again, the character selection screen says nothing about tradeskilling. As for profession names, bureaucrats should sit in an office doing nothing all day, keepers should wear big gloves and stand in front of netted boxes, and soldiers should be cleaning toilets with tooth brushes. Any more fuzzy logic in your storehouse?
    Waiting for a cure.

  6. #106
    Quote Originally Posted by Mostadio View Post
    Again, the character selection screen says nothing about tradeskilling. As for profession names, bureaucrats should sit in an office doing nothing all day, keepers should wear big gloves and stand in front of netted boxes, and soldiers should be cleaning toilets with tooth brushes. Any more fuzzy logic in your storehouse?
    Quote the thing then. I dont have AO installed on this computer :P

    Psikie's opinion is perfectly valid. I have always viewed traders as secondary when it comes to tradeskilling. I always thought engineers had it cheaper, or perhaps they just have more green skills? Engineering implies some sort of assembly, but I suppose "trader" implies tradeskills (although they are crafting skills, only comp lit and psychology are really tradeskills). Im pretty sure engineers have more tradeskill perks than traders, and small items like pest armor and subway sleeves are engineer only. Having access to +tradeskill nanos doesnt imply that traders are superior. Enforcers have always had more 1he buffing than advs, but I consider advs the master of 1he rather than enfos. It's also possible that traders got buffs to put them on par with engis.

    Point is, he's provided valid points for his opinions, and noone has really refuted them.
    Lilkueg 220/26/6x Opifex Shade
    Kuegen 211/11 Atrox Enforcer
    And Many More!

  7. #107
    Quote Originally Posted by Mostadio View Post
    Nanos are what are used to make and build robots currently. "Reasonable" people would be able to read requirements on the programs and connect the dots to reach the point.
    I rolled engineer as my first char because I thought I'll really make my robots, not just spawn them with nanoprograms.

    Quote Originally Posted by Kuegen View Post
    Point is, he's provided valid points for his opinions, and noone has really refuted them.
    This.
    Comdriver, RK2 engi and RK1 since 2012
    WTB belt for engineering tools

    Quote Originally Posted by Means View Post
    hjyuhjyuyhjyuhj45uhy4gftrftrg2

  8. #108
    Quote Originally Posted by Kuegen View Post
    Quote the thing then. I dont have AO installed on this computer :P

    Psikie's opinion is perfectly valid. Point is, he's provided valid points for his opinions, and noone has really refuted them.
    tyvm

    Quote Originally Posted by Comdriver View Post
    I rolled engineer as my first char because I thought I'll really make my robots, not just spawn them with nanoprograms.
    tyvm also.

    For sake of completeness of the thread I present you...

    http://anarchyonline.wikia.com/wiki/Engineer
    An Engineer is a specialist in creating all sorts of machinery. Engineers really excel in constructing powerful battledroids and have access to unique nanotechnology to enhance and repair them. The Engineer's weapon skills are not that great, but the Engineer/robot-pet duo is quite formidable. All Engineers learn to create powerful protective shields and the best Engineers can hack into satellites, and use them to teleport any member of the team to the Engineer's location.

    http://anarchyonline.wikia.com/wiki/Trader
    Trader is the ultimate entrepreneur, getting more for less in every single transaction. Like others, they create and trade material goods. But in combat situations, they use unique nanotechnology which enables them to drain opponents of skills, energy and health, transfering those benefits to themselves or their allies. This frequently causes the most formidable opponents to wither to a cracked shell of their former self.

    To a new player one sounds like a builder the other a banker :/
    ~Anyone can level, but only the wise gain experience~

    *Bronto Burger, serving 10,000 high level noobs daily*

    http://wolf-brigade.webs.com/

    My Story

    Don't feed the Mensa Tralalalala

    Everyday I'm Shuffling.

  9. #109
    Quote Originally Posted by Kuegen View Post
    I always thought engineers had it cheaper, or perhaps they just have more green skills?
    If an engi and trader both maxed tradeskills, a trader would have 300k more IP. The big expense is mostly due to psychology, a dark blue skill for engis but a normal skill for traders. Without a single IP into psychology, engineers are 300k cheaper. Note: Engineers have higher base comp lit than traders, by about 150 points. Traders have a higher pharm base by the same amount. Everything else is even.

    Quote Originally Posted by Kuegen View Post
    Im pretty sure engineers have more tradeskill perks than traders
    Engineers and traders share every single group tradeskill line, both SL and AI. The only difference in tradeskill perks are the engineer Gadgeteer and Mechanic lines, which after dumping 20 perks into will give you a whopping 135 more skills to ME/EE/QFT and 200 WS. I will concede that after SL the focus shifted primarily onto the engineer for tradeskills.

    As for itemization, if subway sleeves are the proof that engis are indeed the master tradeskill class.. we'll just disregard crackerjack sleeves, focus funneling devices, problem solving devices, repair coordination assistants, spiritech toolboxes, as well as ofab and tier armors, all of which either have no profession requirement or include traders (and fixers!).
    Waiting for a cure.

  10. #110
    Quote Originally Posted by Mostadio View Post
    As for itemization, if subway sleeves are the proof that engis are indeed the master tradeskill class.. we'll just disregard crackerjack sleeves, focus funneling devices, problem solving devices, repair coordination assistants, spiritech toolboxes, as well as ofab and tier armors, all of which either have no profession requirement or include traders (and fixers!).
    Okay, fair enough But I mean when I was new, the first TS gear I saw were those sleeves. Something like that can leave an impression. Everyone can use that technical library, but oooh engis got shiny sleeves.
    Lilkueg 220/26/6x Opifex Shade
    Kuegen 211/11 Atrox Enforcer
    And Many More!

  11. #111
    Quote Originally Posted by Kuegen View Post
    Okay, fair enough But I mean when I was new, the first TS gear I saw were those sleeves. Something like that can leave an impression. Everyone can use that technical library, but oooh engis got shiny sleeves.
    Don't feel bad, I actually started tskilling on my fixer because they have some of the cheapest tskills... green means go right?
    Waiting for a cure.

  12. #112
    But... but... I *like* my magic sleeves! They're Engie only! It means I'm *special*!
    I'm a Froob Neutral Trade Skilling Nanomage Engineer- by definition I hide round corners and let the bot do the fighting.

  13. #113
    Quote Originally Posted by Mostadio View Post
    Don't feel bad, I actually started tskilling on my fixer because they have some of the cheapest tskills... green means go right?
    Haha I did the same thing. A tradeskilling fixer would be the ultimate utility profession. Also very gimp ^^
    Lilkueg 220/26/6x Opifex Shade
    Kuegen 211/11 Atrox Enforcer
    And Many More!

  14. #114
    Hilarious argument here.
    If i remember back to the days when I was knew, I thought traders would be experts at trading (i.e. buying and selling) whereas engis experts and building things.
    Anyway who cares?
    Nnivekccub lvl 220 Engineer
    Mongoose831 lvl 175+ leveling Agent
    Mongoose144 lvl 126 Agent
    Atheist tl4 leveling doc
    Platypus135 tl4 leveling sold

  15. #115
    Quote Originally Posted by Goose View Post
    Hilarious argument here.
    If i remember back to the days when I was knew, I thought traders would be experts at trading (i.e. buying and selling) whereas engis experts and building things.
    You mean like the forum proffession links also?

    Workshop (Engineer)
    Manufacturing tools, weapons and robots.

    Exchange (Trader)
    Trading of products, and more personal assets.
    ~Anyone can level, but only the wise gain experience~

    *Bronto Burger, serving 10,000 high level noobs daily*

    http://wolf-brigade.webs.com/

    My Story

    Don't feed the Mensa Tralalalala

    Everyday I'm Shuffling.

  16. #116
    The misinformation simply needs to be changed, rather than allowing it to exist and continue to confuse noobs.
    Waiting for a cure.

Page 6 of 6 FirstFirst 123456

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •