Page 1 of 5 12345 LastLast
Results 1 to 20 of 95

Thread: Trader's God Mode 1-160

  1. #1

    Trader's God Mode 1-160

    Can funcom Lvl Lock drains for PvP so we have maybe one chance to face them without be totaly owned?

    Done some PvP at low lvl's was all fun to everyone, even if i died was still fun, until some Trader logs in and u cant do nothing, just log off. Drains need LvL lock, lvl 50 trader's casting Nanites ruin the game.

    Lvl 49+ casting this

    Plunder Skills (Nanite Enhanced)

    Target Modify Martial arts -250
    Target Modify 1h Blunt -250
    Target Modify 1h Edged -250
    Target Modify Melee energy -250
    Target Modify 2h Edged -250
    Target Modify Piercing -250
    Target Modify 2h Blunt -250
    Target Modify Sharp objects -250
    Target Modify Grenade -250
    Target Modify Heavy weapons -250
    Target Modify Bow -250
    Target Modify Pistol -250
    Target Modify Rifle -250
    Target Modify Smg -250
    Target Modify Shotgun -250
    Target Modify Assault rifle -250
    Target Modify Sensory improvement -250
    Target Modify Matter metamorphosis -250
    Target Modify Biological metamorphosis -250
    Target Modify Psychological modifications -250
    Target Modify Matter creation -250
    Target Modify Time and space -250
    Target Modify Ranged energy -250
    Target Modify Offense modifier -150


    Divest Skills (Nanite Enhanced)

    Target Modify Martial arts -250
    Target Modify 1h Blunt -250
    Target Modify 1h Edged -250
    Target Modify Melee energy -250
    Target Modify 2h Edged -250
    Target Modify Piercing -250
    Target Modify 2h Blunt -250
    Target Modify Sharp objects -250
    Target Modify Grenade -250
    Target Modify Heavy weapons -250
    Target Modify Bow -250
    Target Modify Pistol -250
    Target Modify Rifle -250
    Target Modify Smg -250
    Target Modify Shotgun -250
    Target Modify Assault rifle -250
    Target Modify Sensory improvement -250
    Target Modify Matter metamorphosis -250
    Target Modify Biological metamorphosis -250
    Target Modify Psychological modifications -250
    Target Modify Matter creation -250
    Target Modify Time and space -250
    Target Modify Ranged energy -250
    Target Modify Offense modifier -150

  2. #2
    I want lazy to come in with his PROTIPS, but basically, theyre fixing drains. Check out nano docs.
    Lilkueg 220/26/6x Opifex Shade
    Kuegen 211/11 Atrox Enforcer
    And Many More!

  3. #3
    yeah, but tbh, we could use this going live sooner than later.

    Specially at low level, when out of range of NR perked people.
    // Break time //

    /\/\ Newcomers Alliance General and LMAA co-founder /\/\
    Froob for 3 years :
    Gridpain, Nfurter, Slayie, Forcedevente, Asafart, Theshrike, Whipingwillow, Malaucrane, Karmapolice.

    Sloob since 2009 :
    Coredumped,Needleworkr,Weepinwilljr,Gridpainjr,Bet amale,Lackwit,Dusttodust, Ouvreboite,Boohoohoo,Asafurt,Whatsthat,Aziraphale
    220, 220, 200, 164, 150, 116, 110, 82, 70, 57, 40, 21 ...

  4. #4
    Quote Originally Posted by Kuegen View Post
    I want lazy to come in with his PROTIPS, but basically, theyre fixing drains. Check out nano docs.
    <3



    @op. i recommend familiarizing yourself with the profession balance documents. will help avoid not one but two useless threads discussing things that are already getting fixed.

  5. #5
    so until full rebalance mortals whe cant do tower wars, pls funcom fix this before ty.

  6. #6
    or you can make nr twinks and enfos.

  7. #7
    i have one mp76 with 780 NR, in 5 secs vs one trader my Nanoskills where -350 and i have 900ish.

    Enfos cant do nothing vs predrained traders, and NR toons cant kill traders if they are OSB, wth are u talking about? im sure u are some of those amazing trader user's.

  8. #8

  9. #9
    Quote Originally Posted by Coolerd View Post
    i have one mp76 with 780 NR, in 5 secs vs one trader my Nanoskills where -350 and i have 900ish.

    Enfos cant do nothing vs predrained traders, and NR toons cant kill traders if they are OSB, wth are u talking about? im sure u are some of those amazing trader user's.
    That's not completly true.

    NR toons (agents) can kill traders, it just take some time.

    What's really f**ked up is traders under level 23. Out of range of level 30, it takes a trader to kill another ... except slow trader vs "Nerfed"
    // Break time //

    /\/\ Newcomers Alliance General and LMAA co-founder /\/\
    Froob for 3 years :
    Gridpain, Nfurter, Slayie, Forcedevente, Asafart, Theshrike, Whipingwillow, Malaucrane, Karmapolice.

    Sloob since 2009 :
    Coredumped,Needleworkr,Weepinwilljr,Gridpainjr,Bet amale,Lackwit,Dusttodust, Ouvreboite,Boohoohoo,Asafurt,Whatsthat,Aziraphale
    220, 220, 200, 164, 150, 116, 110, 82, 70, 57, 40, 21 ...

  10. #10
    Quote Originally Posted by Kuegen View Post
    I want lazy to come in with his PROTIPS, but basically, theyre fixing drains. Check out nano docs.


    That. If you don't like pvping traders, just don't then.
    Neophyte Nerf"Shareida"Batted First Order
    Freshman Jefferey"Bailan2"Ginsberg - Retired
    Shareidah - First Order

    Quote Originally Posted by Lazy View Post
    it's written in the bible.
    Matthew 23:13 "and the trader hath casteth bulk trader at the young age of 14. and it was good. and so he hath an extra 260 comp lit and he hath equippeth better ncu's. and it was good too.
    A Producer's point of view

  11. #11
    pls funcom make one Trader server lvl 1-150 so all those traders can drain eachother while rest of the world is happy having fun at pvp.

    or maybe just lvl lock Drains.

  12. #12
    I asked for this change some years ago...
    A prerebalance fix would be very welcome especially because rebalance is taking like forever..
    these drains are just absurd and the fact that nothing got changed is really freakin me out.
    meep

  13. #13
    Quote Originally Posted by Mesa View Post
    I asked for this change some years ago...
    A prerebalance fix would be very welcome especially because rebalance is taking like forever..
    these drains are just absurd and the fact that nothing got changed is really freakin me out.
    http://qkme.me/364h45

  14. #14
    Quote Originally Posted by Coolerd View Post
    i have one mp76 with 780 NR, in 5 secs vs one trader my Nanoskills where -350 and i have 900ish.

    Enfos cant do nothing vs predrained traders, and NR toons cant kill traders if they are OSB, wth are u talking about? im sure u are some of those amazing trader user's.
    900-250=650
    650-250=400

    WTB info where the other -750 nanoskills came from to get you to -350.. and since you're a MP, you might be interested in knowing that as long as you do /pet attack before you are drained your pet wont stop attacking once you are..

    ps. NSD is your friend..
    Quote Originally Posted by McKnuckleSamwich View Post
    Aimed shot to me is not "I'm running in circles and I'm dressed like a big effing slobbering dog with two heads and I can't barely tell my ass from my face and I can see through walls but I can't hold a gun, but I can stop for a half second and aim out my ass at you and pop you for 10k PVP damage because FC thinks two headed dogs are cute and I'm an advy, why don't you just give me your PVP points because you'll never kill me even with a zerg"

  15. #15
    level lock nanites to 151+

    we've been asking for years.
    AO: ▐ Renamed 220/30 adv▐ Giit 200/30 NT game over setup▐ Somethiing 199/21 Confused Sold▐ Sixunder 158/21 tard ▐ Eightup 150/20 flex▐ Giitjiit 57/6 NT▐
    FFXIV: Giit Paradisian - 50 CNJ/White Mage - Hyperion server
    .....................................

  16. #16
    Quote Originally Posted by Bluephazon View Post
    900-250=650
    650-250=400

    WTB info where the other -750 nanoskills came from to get you to -350.. and since you're a MP, you might be interested in knowing that as long as you do /pet attack before you are drained your pet wont stop attacking once you are..

    ps. NSD is your friend..
    yeah, traders never calm pets, lol.

    p.s. = good luck with that NSD ever landing ever in a million years in the 1 second you have until you can't cast it anymore.
    AO: ▐ Renamed 220/30 adv▐ Giit 200/30 NT game over setup▐ Somethiing 199/21 Confused Sold▐ Sixunder 158/21 tard ▐ Eightup 150/20 flex▐ Giitjiit 57/6 NT▐
    FFXIV: Giit Paradisian - 50 CNJ/White Mage - Hyperion server
    .....................................

  17. #17
    Shutdown Skills

    Instacast
    Defense skillsNano resist 50 %
    Range 25 m

    Target Modify Critical chance -100
    Self Cast Shutdown Skills Transfer
    Self Cast Affected by Shutdown Skills
    Target Advantage Martial arts -2000
    Target Advantage 1h Blunt -2000
    Target Advantage 1h Edged -2000
    Target Advantage Melee energy -2000
    Target Advantage 2h Edged -2000
    Target Advantage Piercing -2000
    Target Advantage 2h Blunt -2000
    Target Advantage Sharp objects -2000
    Target Advantage Grenade -2000
    Target Advantage Heavy weapons -2000
    Target Advantage Bow -2000
    Target Advantage Pistol -2000
    Target Advantage Rifle -2000
    Target Advantage Smg -2000
    Target Advantage Shotgun -2000
    Target Advantage Assault rifle -2000
    Target Advantage Sensory improvement -2000
    Target Advantage Matter metamorphosis -2000
    Target Advantage Biological metamorphosis -2000
    Target Advantage Psychological modifications -2000
    Target Advantage Matter creation -2000
    Target Advantage Time and space -2000
    Target Advantage Ranged energy -2000



    Divest Skills (Nanite Enhanced)

    Attack time 3s
    Recharge time 4s
    Defense skillsNano resist 90 %
    Range 25 m

    On Use Target Modify Martial arts -250
    Target Modify 1h Blunt -250
    Target Modify 1h Edged -250
    Target Modify Melee energy -250
    Target Modify 2h Edged -250
    Target Modify Piercing -250
    Target Modify 2h Blunt -250
    Target Modify Sharp objects -250
    Target Modify Grenade -250
    Target Modify Heavy weapons -250
    Target Modify Bow -250
    Target Modify Pistol -250
    Target Modify Rifle -250
    Target Modify Smg -250
    Target Modify Shotgun -250
    Target Modify Assault rifle -250
    Target Modify Sensory improvement -250
    Target Modify Matter metamorphosis -250
    Target Modify Biological metamorphosis -250
    Target Modify Psychological modifications -250
    Target Modify Matter creation -250
    Target Modify Time and space -250
    Target Modify Ranged energy -250
    Target Modify Offense modifier -150
    Self Cast Divest Skills (Nanite Enhanced) Transfer


    Nano Shutdown
    Range 14 m
    Defense skillsNano resist 160 %
    Attack time 9.3s
    Recharge time 6s

    i have to explain why u will never NSD one trader in PvP or its too obvious?

  18. #18
    instead of focusing just on Traders, I'd love to understand why the only professions even viable at 100 and under pvp are ENFO, TRADER, and NR AGENT. in fact, there's only 2 viable professions, since NR AGENT is a response to Traders. these 2 professions are in every way responsible for creating an unapproachable segment of the game for almost every newcomer.

    I cannot believe such a glaring, obvious problem has been overlooked or ignored for so many years.

    there is nothing that even comes close to the power of these 2 profs. Enfo is just as bad imo, since they can maintain over the top AR, and pvt damage at little to no sacrifice in survivability.

    at 100+ other options become available, but just barely. by time you reach 150, the choices become much less diluted according to what can bump heads with a trader, and more geared towards what you'd prefer to play, which is how it should be along the entire level range.
    AO: ▐ Renamed 220/30 adv▐ Giit 200/30 NT game over setup▐ Somethiing 199/21 Confused Sold▐ Sixunder 158/21 tard ▐ Eightup 150/20 flex▐ Giitjiit 57/6 NT▐
    FFXIV: Giit Paradisian - 50 CNJ/White Mage - Hyperion server
    .....................................

  19. #19
    @colored if you're so slow that you get SS'd before you can NSD every time i think that says more about your pvp skill than about the OPness of traders.

    @frub: tl1-5 traders have been brokenly op since dinosaurs roamed rubi-ka. it's so bad that pretty much the "standard" hardcounter to a trader is a higher level trader ...

  20. #20
    yeah because if i click 200000 times NSD my mp is going to cast faster the 9 secs attack time, also Trader nanos have 11more range. Lazy pls u fail tryng to troll, why u lose your time making such usseles reply's? Its obvious that nobody can NSD a trader if this is not AFK.

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •