How about getting rid of all the "group" missions included in the so-called "daily solo" missions?
Like the 1 that is in the 2nd tier of the mantis cave that also includes the lockpicking skill? Or, the 1 I got today, alien mission, that I believe I said something to the effect of "I want to face the aliens alone" to start it and that includes 3 to tank with a 3 minute timer to kill all 3? I actually lived thru the experience but the timer was over by a few seconds. Quick delete and subsequent log out. Skyrim will get the rest of my gaming time today. Is that what Funcom developers are going for here?
It seems Funcom has installed this type of content just for the shear sake of frustration and just about nothing more. Looking at needing 30 mil to level now and alien dailys providing about 1/10th of the XP to see some sort of progress, it seems I look forward to the timer dropping and being able to complete this "solo" content for even the 10th that it would give me, just to find this type of development.
Solo missions are SOLO missions, group missions are GROUP missions. It would seem the Funcom developers have a problem figuring out the difference or the balance required therein. If your going to mark something as solo, them have it actually be, solo (and that would equate to NOT needing a group to just get there, complete after you do, or simply relying on Funcom's random number generator to actually come up with the DPS needed to compete with the timer).
Group content is great. Until you find that your game population has dropped to a point where groups are hard to find, or you run into a group mission marked "solo". Balance should START there, in Funcom's own development studio expecially if your going to re-release to the masses again via steam or whatever. "Balance" is a state of mind and starts with developers, and it sure seems that this is sometimes very lacking in the development of this game.