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Thread: Meep

  1. #1

    Meep

    I can understand a cooldown for the team......but cooldown on the single???

    You ever hear of blitzing Funcom? I make most of my credits doing that.

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  2. #2
    Going to agree with you here. I can't believe I forgot about this because I was pretty ticked off when I saw what was up on my TestLive fixer. I use that evac nano constantly because when I'm on that toon...well she's a fixer.. she's supposed to be fast, get around in an instant, etc.

    I'm not sure what the point of this change was except to try to somehow appease PvPers that will find a way around almost anything you throw their way. And while they figure out how to get around it by simply having multiple fixers, those of us that just play one are going to be greatly inconvenienced.
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  3. #3
    It's just not a fix, griefers just will just rotate fixers simple as that. Lip service at best, lost customers at worst. get rid of it
    Caloss2 LVL 220 melee VANGUARD (semi retired).....Llewlyn 220/30/70 meepmeep.....Boooocal 220../30/70 Soldier.......Knack 220/30/70 Keeper.....Hiesenberg 215/xx/xx NT NERFED Neytiri1 220/30/70 Shade Knacker220/30/70Meat shield
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  4. #4
    Just another in a long line of lazy thoughtless band-aid "fixes" that breaks more than it fixes, funcom modus operandi.

    There's been dozens of threads on this ever since it was announced. Funcom: "We do listen."

  5. #5
    On the plus side, Grid Phreak had its cast time reduced from a non-capped 1 minute 30 seconds to a capped 20 seconds. Still a 2 minute 30s cooldown time, but that seems reasonable, no?
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  6. #6
    if they're trying to stop griefers and meep towers raids, they're doing it wrong again.
    pvmers, and all fixers uses these evac nanos to move FAST.

    for pvp/towers what about putting the lock on flagged players/team, and/or when used in gas <75% ?

    pvp flagged player, flagged team, or griefers meeping in pvp area/gas > long cooldown
    other case > standard evac debuff/cooldown.

    oh, apply these cooldowns to instagrid items from store too, unless it's a new evil way to make money with the store ?
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  7. #7
    Quote Originally Posted by Demoder View Post
    On the plus side, Grid Phreak had its cast time reduced from a non-capped 1 minute 30 seconds to a capped 20 seconds.
    Demoder the more you post the more I like you but yeah.. that's not good enough. I want an instant meep. When I first started playing AO there was this fixer, Fixichong (yeah yeah I know) and I used to be so amazed by how he used his toolset.. meeping in an instant, snaring things.. able to get around so easily. I thought it was one of the coolest professions in game. Honestly, I still feel that way about Fixers. They are transportation professionals in a way that doesn't exist with any other class in game. It goes with their kinda sneaky, back-alley, hacker/cracker nature.. at least that's how I see it.

    This change, for me, is just another way that Funcom is chipping away at profession defining traits that we've all come to know and love.
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  8. #8
    Welcome to notumpeace.
    Last edited by leetlover; Aug 12th, 2014 at 10:19:01.
    Disclaimer: My posts should not be read by anyone.

  9. #9
    The easiest and probably best soluttion would be to allow instant meep for pvm with no long cooldown and stop it in pvp. How to do it is question to devs but possible choices are:
    - if fixer is flagged then this nano gets long cooldown or does not work (so there would have to be 2 separate meep lines)
    - if fixer is in a zone with gas under 75% then this nano gets long cooldown or does not work (however that may somehow mess pvmers because you can do pvm things in a towerfiled that has low gas but no war going on)
    Awikun 220/70/30 Ranged adv - my Main that I hardly ever log
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  10. #10
    I too think the solo timer cap blows chunks. My Fixer is staring retirement in the face becasue of all the Fixer changes. It's effing depressing.

    For the record all of this stuff has been brought up before repeatedly about these changes. Given the previous concerns were not deemed to be worthy of note then, I'm not sure they will be now.

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  11. #11
    It would be very very easy to actually fix the pvp aspect of this and leave the rest of the game alone, if fc really wanted to do so. All they have to do is re-instate the 4 hour tower flag if you (it could even be extended to everyone in the team in the playfield). If you have this flag, you cannot meep, beacon, etc. Doesn't impact anyone else, the game, etc. Since they already have different versions of flags, this clearly could not be all that difficult. I suppose someone could team after the fact, but the existing flag contagion feature could be extended to also. Not a 5 minute, the whole 4 hours. Would also tend to cause people to be more careful about accidental attacks too.


    But yeah, the current team seems to hate a lot. Fixer hate, neutral hate, etc. All they seem to like are clan crats, and not even too sure about that. Mostly it seems that if someone in this group did not "invent it" it has to be deleted, modified, or disabled.
    Last edited by Anna; Aug 12th, 2014 at 17:17:41.

  12. #12
    Quote Originally Posted by Traderjill View Post
    I'm not sure what the point of this change was except to try to somehow appease PvPers that will find a way around almost anything you throw their way. And while they figure out how to get around it by simply having multiple fixers, those of us that just play one are going to be greatly inconvenienced.
    Quote Originally Posted by Caloss2 View Post
    It's just not a fix, griefers just will just rotate fixers simple as that. Lip service at best, lost customers at worst. get rid of it
    Quote Originally Posted by Traderjill View Post
    Honestly, I still feel that way about Fixers. They are transportation professionals in a way that doesn't exist with any other class in game. It goes with their kinda sneaky, back-alley, hacker/cracker nature.. at least that's how I see it.

    This change, for me, is just another way that Funcom is chipping away at profession defining traits that we've all come to know and love.
    Quote Originally Posted by Anna View Post
    It would be very very easy to actually fix the pvp aspect of this and leave the rest of the game alone, if fc really wanted to do so. ... snip ... If you have this (re-instated 4 hr flag) flag, you cannot meep, beacon, etc. Doesn't impact anyone else, the game, etc. Since they already have different versions of flags, this clearly could not be all that difficult. I suppose someone could team after the fact, but the existing flag contagion feature could be extended to also. Not a 5 minute, the whole 4 hours. Would also tend to cause people to be more careful about accidental attacks too.
    Quote Originally Posted by Pafpuf View Post
    Just another in a long line of lazy thoughtless band-aid "fixes" that breaks more than it fixes, funcom modus operandi.

    There's been dozens of threads on this ever since it was announced. Funcom: "We do listen."
    Quote Originally Posted by Ophiuchus View Post
    I too think the solo timer cap blows chunks. My Fixer is staring retirement in the face becasue of all the Fixer changes. It's effing depressing.

    For the record all of this stuff has been brought up before repeatedly about these changes. Given the previous concerns were not deemed to be worthy of note then, I'm not sure they will be now.


    If FC actually listened to its playerbase this change would never had been made. Why make a change that will not solve the stated pvp problem while at the same time breaking the game for the rest of us?

    Emma

  13. #13
    fix notumwars, fixermeeps are not broken.
    Disclaimer: My posts should not be read by anyone.

  14. #14
    This, right here, might be the one thing that breaks AO for me. I've been playing my fixer for 8 years and her ability to get around fast is key to the profession. It's one of the things I love about the profession and fixers are one of the best things about AO.

    I don't care what the PVP griefing problem you're trying to fix is, but this won't fix it. Griefers will grief - fact of life. In this soon-to-be-failed-attempt to change that, you kill the fun of every single fixer out there. Again, I cannot emphasize this enough - EVERY FIXER. Team meeps are bad enough, but solo?! That's game-breaking for the profession. Seriously, FC. Re-think this, and re-think it fast.

  15. #15
    Quote Originally Posted by Lyrajayne View Post
    This, right here, might be the one thing that breaks AO for me. I've been playing my fixer for 8 years and her ability to get around fast is key to the profession. It's one of the things I love about the profession and fixers are one of the best things about AO.

    I don't care what the PVP griefing problem you're trying to fix is, but this won't fix it. Griefers will grief - fact of life. In this soon-to-be-failed-attempt to change that, you kill the fun of every single fixer out there. Again, I cannot emphasize this enough - EVERY FIXER. Team meeps are bad enough, but solo?! That's game-breaking for the profession. Seriously, FC. Re-think this, and re-think it fast.
    + 1 ... well actually ... + 10000000000000000000000000000000000000000000000000 000000000000000000000000000000000

    FC are you actually listening or just pretending to listen?

    Emma

  16. #16
    Yeah +1 here too. Just screams lazy bandaid fix.
    Kain97 - 220 Fixer, President, Pantheon
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    Dominum - 220 Bureaucrat
    Severit - 220 Enforcer
    Sayet - 220 Doctor

  17. #17
    I always find it funny that Fixers cry meep is the most character defining and most important part of their profession toolset. Not their HoTs, not their Evades, not their above average alpha and DD, or their CC, or being able to buff their teammates NCU, not having the easiest access to everywhere in the game, SL gardens, fixer grid exits, not having access to the fixer shop.

    Despite all that, the most important thing for fixers is being able to go poof. But still being able to go poof, but no as often is somehow gamebreaking because it takes them a slightly longer amount of time to get around.
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  18. #18
    @ Brofist... good call.

  19. #19
    Quote Originally Posted by Brofist View Post
    I always find it funny that Fixers cry meep is the most character defining and most important part of their profession toolset. Not their HoTs, not their Evades, not their above average alpha and DD, or their CC, or being able to buff their teammates NCU, not having the easiest access to everywhere in the game, SL gardens, fixer grid exits, not having access to the fixer shop.

    Despite all that, the most important thing for fixers is being able to go poof. But still being able to go poof, but no as often is somehow gamebreaking because it takes them a slightly longer amount of time to get around.
    Quote Originally Posted by McKnuckleSamwich View Post
    @ Brofist... good call.
    I'll say here what I said in teamspeak earlier this evening. If this change to fixer meeps had any chance in Hades of working, I would be annoyed by the change but I probably wouldn't post against it. The reality, however, is that it is not going to fix the problem that this change is trying to address.

    Now to answer what you find funny, for me personally, I am not just annoyed by this change but by many other things that I feel take away from profession defining features of several different classes. I'll point you to a thread I started 2 years ago (almost to the day) in response to some advy nano changes. If you check post #21 in that thread, you'll see my genuine concern regarding changes that affect profession defining tools.

    So, again, I can't speak for any other poster but I can tell you that my concern is genuine and it isn't just about the fixer class as that isn't even close to being my main toon.
    Last edited by Traderjill; Aug 14th, 2014 at 04:32:56.
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  20. #20
    Quote Originally Posted by Traderjill View Post
    I'll say here what I said in teamspeak earlier this evening. If this change to fixer meeps had any chance in Hades of working, I would be annoyed by the change but I probably wouldn't post against it. The reality, however, is that it is not going to fix the problem that this change is trying to address.
    Bingo!

    It'd be frankly stupid to try to say fixers don't have other interesting things (although I would argue truly profession defining is limited to fgrid and meep only, rest is either not unique, nice but not/barely needed due to other changes, or sorely out of date)- but when this change was first discussed in the fixer forum back in April, everyone could already see ways around it as well as potentially better ways to try to accomplish the stated goal.

    There's other ways to escape from battle; beacons, perks, etc... but none of them have any of the immediacy of meep. That makes it pretty profession defining in my eyes. It seems to me, most fixers are okay with losing it for pvp - there's been metric tons of bile spewed about meeping in pvp over the years and I don't think anyone would be overly surprised to see it be removed from the pvp side of things.

    Seeing this change go to test... well, it puts a bad taste in my mouth. One more thing ruined for those who don't pvp..... and it won't do a damn thing to fix the pvp issue!
    Kain97 - 220 Fixer, President, Pantheon
    Maskirovka - 220 Shade
    Dominum - 220 Bureaucrat
    Severit - 220 Enforcer
    Sayet - 220 Doctor

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