Patch Date: February 25, 2015
Profession Changes
- Adventurer:
- Relation to Cerberus will not be so easily overridden
- Added a snare to perk "Shadow Killer"
- Shadow Stab can be executed from any side of the target
- Added +30 1HE skill to the Shadowstalker perkline
- Ferocity of Nature perks should be possible to be executed from any morphed form
- Gutting Blow will not require Freak Strength perks to be running
- Agent:
- Escape nanos are half as effective if used while under the effect of a False Profession
- Night Killer and Shadow Bullet should have correct cooldown and execution times
- Lowered the Repressor's Psychology requirement
- Two Left Feet should be available in the VP nano shop
- Increased Assassin's Grin damage
- Bureaucrat:
- Added two lines of initiative debuffs:
- "Wasteful" nanos reduce a single initiative by 450
- "Inefficient" nanos reduce a single initiative by 200
- Only 1 nano from each line can run on a target
- Doctor:
- Lowered casting times of DoT nanos
- Removed casting caps for DoT nanos
- Engineer:
- Lowered amount of Team Spec. Blocker auras
- Increased amount of Spec Blocks for solo auras
- Lowered requirements on some high-end buffs
- Increased duration of some high-end pet buffs
- Keeper:
- Added Melee Energy to OFAB armor
- Meta Physicist:
- Increased duration of Animas, Evocations, Instills, and Anticipation of Retaliation to 4 hours
- Metaing's Improved Glacial Lance will correctly do *more* damage when the target has a Quake debuff running
General Changes
- Fixed "Wit of the Atrox" icon
- Lowered Darren Plush's bribe cost and requirement to start the quest
- Added a new composite for Glance/Riposte/Sharp Objects
- Skull of the Ancient and Keeper's Vitality should be more willing to drop
- Fixed some oddities with The Gauntlet
- Added Pre-Made implant room to the Fair Trade shops
- Removed Profession locks from general store shops
- Updated weapon shops in ICC general stores
- Added a Boosted Graft vendor, deep within a wretched Den of Smuggling and villainy