So i guess i've been on test too much, but i think Michi pasted in a few older patchnotes on a few places.
I found these on a quick glance of the notes.
patchnotes errors:
Battlestation Changes:
Red / blue teams now, i think the text got cut-off somewhere since it's not mentioned.
General nano changes:
Teleportaton nanos have been updated again with a new criteria, a quest line will have to be
completed before any player can use teleport nanos or items.
- This was a removed change in the latter patches, no?
Enforcer:
Massive Health Buff nano programs have gotten the amount of health drastically reduced, but will no
longer render the enforcer unable to run. The massive health buff nano program will also buff the enforcer's
Heal reactivity stat which will make him receive more healing than other professions when healed.
Enforcer massive health buffs will not be possible to use with challenger which will force the enforcer to
chose between a defensive and offensive mode.
- This was changed.
Keeper:
Keepers have gotten a "Clarion Call" nano program to tractor enemies to them.
- Perhaps, but it does not actually pull the target to you, so it's bugged still i think.
MP:
Touch of Poison: Increases Martial Arts skill by 120
- changed to aao since ma skill on pet didn't do jack.
shade:
Spirit Siphon is now a nano program for shades.
- was only able to find it in startup area with the startup nano container, hopefully it will be easy to find on live without rerolling a char
Personal concerns:
Nano Crystal (Fervor of the Zealot), a shared nano (dyna only?) Fast attack nano for keeper/enf/ma/shade
Will be buy-able from shops? If not expect this to be very sought after and hard/expensive to come by.