Results 1 to 2 of 2

Thread: Ideas for problems (mainly PvP balance)

  1. #1

    Ideas for problems (mainly PvP balance)

    Null space disrupter (eng) changed to debuff 30 reflects rather than 48. Any reflect user other than sold could be entirely debuffed out of their reflects.

    Pierce reflects (NT) changed to debuff reflects 50-65% and only radiation damage instead of 100% and all damage types. Need more info on soldier HP and amount of healing capability to include HD.

    Pets need drastically more NR. This has been an issue for years and years and years and years. Fix it for the love of god.

    Pets need an actual defense rating that applies to 2015 gameplay. Capped specials should not be normal.

    Pets are still kited entirely too much. They should have a static 2400 runspeed (at least at lvl 220) assuming runspeed cap is 2500. Or a temporary runbuff (that does not require the pets themselves to be targetted) to get them to the run speed cap for a meaningful amount of time. Or the new snare procs to be in a separate line than master's bidding.

    Engineers and MP's in particular need fewer pet buffs for pets. This is very tedious gameplay. Condense buffs or remove some and give the bonuses innately to the pets.

    Team blocker aura (eng) should land on the engineer's pets.

    Traders need reusable defense in one cast. Bring back the old Corporate Protection and Industrial Sabotage (with at least a 5% reduction in NR check to account for loss of self drain abilities). Divest/plunder drain amounts can be relowered if old CP/IS is brought back.

    Traders need more static nano skills. Traders effectively lost 550+ nano skills between 18.6 and 18.7. Light green nano skills in the skill window would be most helpful.

    All for now.

  2. #2
    Some good observations here, although one could think of a percentish nsd adjustment, like 80% of reflects capped at a total of 45 or so. Pet buffs got better since the big patch, still, can we make all like isotos or sl reflect do that they are casted on both bots. Also as already dicussed many times, give ar least some minor defense boost to doggys!

    For traders i'd say give them either more defense or offense, but not both. Better defense should enable traders to land drains even with lower skills!
    Obstacle1 - Fixer
    Pouritture - Engineer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •