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Thread: Visual bugs with new engine

  1. #21
    Yalmaha XL Gold Flash - 29478
    Yalmaha XL Vivid Red - 29478

    Both invisible from user perspective.

    E3-1230v3
    16GB
    GTX770 4GB (353.30)
    Windows 8.1
    Ekarona 220/30 Female Solitus Engineer, long term member of Northern Star and proper "poor" gimp.
    Ekaslave 220/low Female Solitus Trader, FLAT(TM) pricing TS, almost all can do!
    Ekaros almost there/almost there too Male Solitus Martial-Artist.
    Ekadv gimp/gimp Female Opifex Adventurer

  2. #22
    Quote Originally Posted by Caloss2 View Post
    Bug: Jobe lux apartments...

    Trying to enter one may cause a insta-crash and leave your toon in a crash loop, logging in with the old engine will let you escape, shame wanted to see how it looked with the new engine.
    Confirmed.
    Michizure is love, Michizure is life.
    --
    Dywas - 220/30/70 Neutral Nanomage Nano-Technician
    Caramela - 220/30/70 Neutral Solitus Doctor
    Desejos - 220/30/?? Neutral Atrox Enforcer
    Gretchenross - 220/30/?? Neutral Opifex Shade
    Bizzle - 220/30/70 Neutral Atrox Soldier

    --<3 Professional love--
    * Aiken pets Lazy on the head. Sure it is, you keep telling self that
    <Aiken> such a cutesy clammer aren't you *cheekpinch*
    <Lazy>
    <Lazy> viva la revolucion
    * Dywas decides to walk away from the soon-to-be sexytime
    <Aiken> lol Dywas, Id make a man of him
    <Lazy> Dywas, i'd go gay for aiken. no lie

  3. #23
    Mediblade invisible for both user and others in new engine. I recommend ANY other model. Inamorata rapiers, tango dirks, something better looking than xmas trees. Invisibility is a good thing.

    Sorry for rant you guys are doing a great job with new developments... Just that medibladez are real uggly.
    Quote Originally Posted by Michizure View Post
    This'll be fixed for the next patch

  4. #24
    At 1920x1080x32 all Charakters look like "phat dwarves", like my orgmate call it. So the new Engine doesn't like widescreenmonitors.
    DNW-Beta, April 2002. I was there.

  5. #25
    Quote Originally Posted by Hupo View Post
    At 1920x1080x32 all Charakters look like "phat dwarves", like my orgmate call it. So the new Engine doesn't like widescreenmonitors.
    only in fullscreen, they don't appear like that in windowed mode atm.
    Jihnna 220/30/80 Shade
    Underworld

  6. #26
    Quote Originally Posted by Hupo View Post
    At 1920x1080x32 all Charakters look like "phat dwarves", like my orgmate call it. So the new Engine doesn't like widescreenmonitors.
    Run in windowed mode borderless. "squash is fixed"
    Caloss2 LVL 220 melee VANGUARD (semi retired).....Llewlyn 220/30/70 meepmeep.....Boooocal 220../30/70 Soldier.......Knack 220/30/70 Keeper.....Hiesenberg 215/xx/xx NT NERFED Neytiri1 220/30/70 Shade Knacker220/30/70Meat shield
    https://www.youtube.com/user/caloss2 for guides/walkthroughs/letsplays and all your other AO needs
    Quote Originally Posted by Mastablasta
    In my special design documents that I feed to the FC devs, who are my willing slaves.

  7. #27
    Not a major problem, just wondering if this is just me or does the start-up AO logo show up like this for everyone:

    http://i.imgur.com/73TFVvv.png

    (notice the thin greenish grid)


    EDIT: Gigabyte ATI Radeon 4850, never had a problem with it, only started showing up that way since the New Engine.
    Last edited by BytEfLUSh2; Jun 30th, 2015 at 00:56:28.

  8. #28
    Quote Originally Posted by BytEfLUSh2 View Post
    Not a major problem, just wondering if this is just me or does the start-up AO logo show up like this for everyone:
    Same problem for me.

  9. #29
    Been like that since Day 1 of Beta

    To be honest... most of the NE right now is as it was on day 1 of beta. Less crashy though.

    Ophiuchus : 220/30/80 HAHA etc
    Nahuatl
    :: 220/30/80 Melee 4lyfe
    Khurkh :: 220/30/80 healtankpew
    Transcendence
    Msanthropic
    : 210/26/60 nanostab
    Spidershiva :: 165/23/42 kite? eh?
    Silentmotion
    : 150/20/42 tankthink
    The Union

  10. #30
    You get in a crash loop in orbital apartments, too. Haven't checked classic or Jobe basic apts yet.
    .
    Dagget
    President,
    Venice Academy

  11. #31
    Db3 second floor, ground texture says errror until loaded. Few seconds on SSD longer on old drive.

    Tarasque is invisible. Including body, but targetable.

    Other than that, engine slow in general after hours of use, restarting AO helps, ram usage goes from 300mb to well above 1300mb.
    Quote Originally Posted by Michizure View Post
    This'll be fixed for the next patch

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