With the 18.7 patch, the three highest non-SL heals for doctors had their requirements and healing output changed. While I understand froobs are not the main consideration for the rebalance, I still would like to describe the effects and make a suggestion that would allow froobs to benefit from the changes as well. With limited or no impact on non-froobs, I hope it won't be boo'd away
One of the most important differences in equipment between froobs and non-froobs, is the use of implants instead of symbiants. Support symbiants buff every nanoskill in every available slot, while with implants you have to choose one out of several clusters that occupy the same spot.
In practice this means that doctors don't end up with equal amounts of BioMet and MatMet. The old nano's required more BioMet than MatMet to account for this.
As an example, this is the (pre-rebalance) setup of my level 200 solitus doctor: http://auno.org/ao/equip.php?saveid=201769. With this setup I could selfcast all the important nano's, with the exception of UBT. It results in the following nanoskills:
- BM: 888
- MM: 815
- PM: 756
- SI: 702
- MC: 824
- TS: 818
After the changes from the 18.7 patch, I can no longer chaincast Complete Healing and I don't have the skills to cast the updated heals, so my healing power decreased significantly.
The updated heals seem intended to compensate for this loss, but their requirements are based on wearing symbiants.
To use Emergency Medical Response (850 BM/MM), I implanted shiny MatMet instead of Time&Space, whichs leaves me unable to selfcast Superior Omni-Med Enhancement. Compared to chaincasting CH, my healing power is still weak, but in most situations it's acceptable. By going all out on nanoskills with a reanimator robe, buffing weapons and towers, I could use Recuperative Respite (950 BM/MM), which appears to be roughly equal to my old healing power, but at the cost of a lot of AC, HP and damage.
I would like to suggest to change the requirements of the rebalanced heals to be in line with the old heals, so that they require less MatMet than BioMet. The original Lifegiving Elixir had a BM/MM ratio of 1.10. Applying this to the new heals would give requirements of 850/773, 950/864 and 1050/955. Doctors with symbiants would probably not be affected much by this. Doctors with implants would gain some viable options to be about as good as they used to be when selfbuffed, or better with mochams.
Please share your thoughts