Thank you very much Jenshey. I don't want to highjack this thread, but i am sure this information can be usefull for does who still develop this game (if any).
As a developer my self, i take this type of information very serious, they are of great value and importance, and i hope more ppl could come forward and enlight there love. I think its also great to lean back and get a overview of what we really appreciating with this game and not. Even for my self when playing AO and looking back all this years.
I have some question Jenshey. On your "Cons" Would you feel that grinding is ok to an extent? What is to much grinding and what is not? Take example dyna boss loot? I think many people will find it rewarding to get something rare and of grate value, even if its just for twinking or looking cool.
When you put all that work in to implants, twinking items, NCU or some quest items like the "Ring of Plausibility" wouldn't it be worth all the effort?
Would you like if Equpiment twining was easier? Like not limited end game items to get that Alpha on, or level locks? I would love you feedback.
I already covered kiting issue with some very unique game mechanics and AI.
You said Chat window flexiblity, how important would you say the Interface in AO counts as part of the game? Compered to today's standards.
Cheers.