So reading the patch notes I get the feeling that the first mission I enter after the patch, I will no longer be capabel of calming the mobs because their level is now taken in to acount. So not only do I do crappy damage, now the only good thing I can do for my team is taken away.
And why force us to use higher level calms with way higher nano costs. Do you have any idea what impact that has on nt's try to solo missions?
This patch is defintly not something to be happy for. First you make roots harder to break, and then everyone gets buffs to break it, so now a lot of combat is gonna evolve around breaking roots, great. I wouldnt wonder if fx the engineer root breaking program depends on one of the skills that they almost dont use, so that they will have to spend more of their ip on things that doesnt give them any real damage output in pvp.