Originally posted by Sandrix
The only thing that the majority of enforcers were asking for was weapon diversity. The Tsunayoshi weapons were FC's response to our please (which have been consistent for over a year) yet they did not finish the job, and we still do not have weapon diversity. I still I feel have the right to request this.
No, the major things that enforcers were asking for were 1he/2he/piercing weapon buffs and a taunt fix.
You got rather more than that. (Even though taunt wasn't changed, I've noticed Enfs have an easier time holding aggro with the change in challenger.)
Semantic games.
This is blatantly erroneous. I said the QL *implies* inferiority, and that furthermore, inferiority does indeed exist. This is regarding the actual stats, and I will list them for you.
No split attack rating requiring a dark blue skill.
1HE
Our new Daitos, ql 135
AttackTime: 2.55s
RechargeTime: 2.4s
Damage: 10-347 (173) -- MeleeAC
Now compare them to the already existing SSC Byom and Rider Execution. I also consider it noteworthy to compare them to the piercing Kiddys, since there are no equivalent Piercing Tsunayoshi weapons.
Byom
AttackTime: 3s
RechargeTime: 1.2s
Damage: 10-490 (350) -- MeleeAC
Rider
AttackTime: 2.45s
RechargeTime: 2.5s
Damage: 10-484 (140) -- MeleeAC
Kiddy
AttackTime: 1.75s
RechargeTime: 1.55s
Damage: 10-330 (260) -- MeleeAC
Two extra specials.
STORE BUYABLE.
Oh, and let us compare the QL 200 Daito, the one you want them to put into the game, to the Rider.
QL 200 Daito:
AttackTime: 2.55s
RechargeTime: 2.4s
Damage: 10-500 (250) -- MeleeAC
Clearly *far* better than any other 1he option. I see no weapon variation here. Only more sameness ahead.
Do I even need to comment on this? Sneak attack and fast attack for the price of a .2/1.2 speed increase. 360 init takes care of that.
Now, 2hb.
Black Staff QL 135
AttackTime: 3.7s
RechargeTime: 3.7s
Damage: 37-518 (176) -- MeleeAC
Support Beam
AttackTime: 3.5s
RechargeTime: 2.5s
Damage: 33-519 (519) -- MeleeAC
Oh, and break out the QL 200 Black Staff:
AttackTime: 3.7s
RechargeTime: 3.7s
Damage: 50-750 (250) -- MeleeAC
Oh, look, yet another cookie cutter uber weapon.
Comparing the QB to a normal weapon isn't exactly the way to go.
2he
Dai-Katana
AttackTime: 2.55s
RechargeTime: 2.4s
Damage: 45-347 (254) -- MeleeAC
Queen Blade
AttackTime: 4s
RechargeTime: 7.2s
Damage: 417-1083 (66) -- ChemicalAC
Besides, the Dai-katana was the one weapon out of the lot that is balanced decently.
Slightly lower max damage than the Rider Warblade, but no split attack rating.
If you *actually* want diversity, as opposed to just wanting power for your class, you should be *against* QL 200 Tsunayoshi weapons.
I could finish off with the 1hb stats and show how the native alloy and lead pipe combo are better, but I am limited on time. As you can see, every Tsunayoshi weapon that was implemented is inferior to weapons which existed prior to this patch. Furthermore the amount of damage enforcers are expected to do has been raised with the coming of the Queen Blade, which has been around for a long time. In order for us to have a range of valid weapons at high level, it is necessary for the new weapons to be available in higher QL. Whether or not enforcers are too powerful does not hold relevance to the issue of whether or not enforcers should have weapon diversity.
Do the math.
The fact that it's almost inevitable that FC will mudflate this game into stupidity does NOT mean that we should hasten the process.
With the coming of Shadowlands, the raising of the level limit, and the admission of massive nano skill buffs coming with it, mudflation is something FC has in the works. Whether or not it is a good thing is irrelevant to the discussion of whether or not enforcers should have weapon diversity.
If you'd tried to say that mongo was not a heal because of it's taunt factor, you might have a leg to stand on.
Mongo is not a heal nano, it is a heal over time nano. A good one yes, but not comparable to MA and ADV heals.