more weapons through tradeskills will also help tradeskill economy
how many weapons are worth making through tradeskills none
Only thing that is really worth doing to weapons now is upgrading like MCS,Hellspinner
what i would like to see is Weapons that can only be made through tradeskills that would be good to use like a weapon that is worth using should be even in damage and use good damage types like chem, poison, cold, fire, and radiation
which will stimulate the production of these weapons and stimulate the economy just like the uproar when cas came out everyone had to have it just to have it and try it out
would be the same thing ppl will want the new weapons to try them see if they are comparable to what they are using
have types smg, rifle, swords, shotties, etc
now tell me that that isnt a good idea
let me rephrase my previous statement
more quality guns=good
more tradeskill weapons=good
more crappy useless junk weapons that no one uses=no gain
i would also like to see more tradeskillable clothing that doesnt require pppe but rather items found every day like ingots, cold/hot stones, soulfragments
id even say make new armor to combat the new weapons
example
New gun does fire damage
use Hot stones to make an armor that has good fire protection
but this same armor has a slight disadvantage to cold damage
in rl we like to call that checks and balances makes life equal
so a good player equiped with a variety of different damage type weapons could see the armor and change weapon and maybe the person could see the weapon and change armor etc
now i wouldnt argue with some like armor that is really superior like something that uses Ql 190+ soul frags kinda like VTE cuz these items already cost alot and as such should produce a very high quality item
i wouldnt mind there being a process to combine scopes with weapons and doing this would make a finished product maybe it could use electrical engi. ve scopes that is since no one would intentionally combine an item that cant be acquired anymore
and this would reduce the perception requirement by 50% but add to the skills needed to weild the weapon
there are so many ideas in my head i couldnt possibly right them down