Rahmorak,
What you say is quite right. NTs struggle to find the NCU for some of their buffs and have to make sacrifices and many of the newer nanos are hard to find/hard to get. I'd imagine that if the MPs got AC buffs we would struggle a lot more than the NTs even to find NCU to fit them in. Similarly, I'm sure that any very powerful nanos introduced for the MPs to fix the above highlighted situations would be made extremely rare. Certainly, if the 3 pieces of MP armour that drops from Patricia (good pal of Ian Warr) is anything to go by - they'll be very hard to get.
I think all MPs know the restrictions that the various elements of the NT defence have and also the rarity and difficulty to get of some of the nanos (the pest is no push over ). I'd say that if the MPs were to get something to balance those elements out a little more, then we'd expect them to be as hard to find and as difficult to get as the NT ones are.
We'd like the options too is essentially what we're saying. As things stand the MP is extremely weak against weapons use. This has been highlighted recently by the sudden resurgence of mass PvP through Notum Wars. We find that our pets are nearly always disabled or debuffed into uselessness and with that half of our defences and attack are gone. This leaves us with nanoskills debuffs, extremely poor weapons skills and a decent (though very nanocostly) single target nuke.
Trying to kill somebody with the just the nuke is a very hard business indeed (if it can be done without recharging nano) and trying to defend against the weapon of the opponent with just a very small dmg/init debuff (max -37 dmg/-261 weapons inits) is nigh on impossible. That is the major difficulty being highlighted here.
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