Please be advised that this post is OOC.
This thread is mostly prompted by a comment from Bionitrous in the patch day forum, which has been closed so I couldn't reply there. The post I'm referencing was replying to a comment about how neutral towers are being taken out by clanners, due to the towers ease of access to clan areas, and how if they areas were easier to get to for omni then the omni would be jumping the towers.
"So, what you are saying is that this isn't a role-playing game but a great big persistant Team Fortress Classic where nothing matters but the colour of your flag?"
Fact of the matter is that I think by and large this above synopsis is true when it comes to PvP in this game. Thusfar I haven't seen anybody really "roleplay" their character in game, and it seems that its virtually impossible to avoid the ever present gank when attempting to PvP anything, much less RP a PvP anything. I've seen far more individuals who care only about levels, loot and PvP then any shred of roleplaying. For some reason a good number of these types seem to be fixers for some reason.. I guess my question to those in this forum is as players in the game, is one deluding themselves by thinking AO is actually an RPG?
What I mean by this is the following. Its been my experience that the draw of an RPG is the opportunity to for a time exist as something other then yourself, to step outside the normal boundries your capable of and enjoy being and acting in a manner which you normally don't. So given that concept, how many people actually play AO for that purpose? Its my belief that people play AO for the purpose of enjoying the game itself, and the company of others who play it, not the imersion in a fictional character who is full of quirks, likes and dislikes. In other words, people play AO because its fun, not because its a roleplaying game. I think that the RPG extention on games like AO is a misnomer because in reality games like AO that are for the most part static, which doesn't enable the characters to shape the outcome of things. True it can be adapted some, but ultimately the story is going to work out in the way the designers want, and will not necessarily be shaped by the actions of all playing, as would a paper and pencil RPG.
For example, if all omni players somehow managed to whip out all the guards in Tir, the city won't suddenly become under Omni control, what will happen is the guards will respawn and eventually the Omni will be repelled or get bored/tired.
Well I see I'm rambling a bit here so I'll just pose the questions I have.
1) How can a game that doesn't adapt quickly and often to player actions be considered an RPG?
2) How many people actually roleplay? I don't mean use RP as a front or excuse for dispacable actions, I mean RP, for example the lvl 200 who still uses his trusty lvl 30 gloves because its his lucky pair, and continually talks in an odd dialect representing his characters upbringing?
3) Would MM games like AO be better described as MMOG's Massively Multiplayer Online Games, vs the current MMORPG?