I'd really like you (Funcom) to fix MOBs so that they are more like players of the same level, but it occurred to me that this could have disastrous results. That's a shame, because it would make the game much more enjoyable (not to mention the fact that gameplay would make more sense).
Here's what got me thinking about this...I was wondering if it is worth getting debuff nanos like projectile magnet, etc., for use against MOBs. (My overall point is about the way MOBs work, not this particular question, but if any players out there can answer this, please do.)
If the MOBs were subject to the same rules we are, I could answer this question for myself. But there's no way for me to know if this is a waste of IP or not based on how debuff nanos affect me, because they're using them against me at different levels than I can, and the damage is calculated differently when they hit me after debuffing me than it will be when I hit them after debuffing them. Even if I could figure out the way damage is calculated against them, I don't even have a clue what their current dodge, etc., skills are so I don't know what they'd end up with after a debuff. (Also, is there even a chance of getting the debuff to work against anything except greens?)
That problem led me to following conclusion -- if you (Funcom) ever fix MOBs so that they have nanos/skills/armor/etc that more closely resembles live players of the same level, won't that totally ruin our characters (as if they're not already screwed up from previous nerfs, etc)? We mission runners spent all our IP based on what it takes to battle the MOBs with super-nanos, outrageous hitpoints, the ability to shoot while casting nanos, and other wonderfully unique skills. If they became "normal", I have no idea how I'd fight them.
I still want "normal" MOBs, so perhaps an IP reset would be in order after you fixed them.