Ok, I just hit level 99 and was trying to decide how to distribute my IP points. It almost made me cry to see how fast they went. There is a lot of dark blue in dem skills. It was then that I took notice of some of my more IP friendly skills like Concealment, Perception, Breaking & Entering, and Disarming Traps. Not only do these skills get more mileage out of the IPs fed to them, but I also get extra points due to my high base stats, Sense and Agility. On top of that, I even get some pretty nice buffs for these skills and they fit nicely with the Fixer's description. So why haven’t I touched them in over 50 levels?
They aren’t good for anything. I could have a million points in them and my character wouldn’t be any better. Well I’m lying a little. With a million points I could sneak through missions, but Funcom has stated that the ability to sneak missions will be removed in the future so my conscience is still clear. Does Funcom plan on ever using these skills or will they become a running joke like Swimming?
Concealment
Funcom has stated that they are not done with Concealment and that it will have some use in PvP. I just don’t want Funcom to forget the Fixer when they make the changes. I’ll never get off an aimed shot, so unless this skill has some other use, I’m screwed.
They should also remember that the skill should give some partial benefit. If it is made absolute then one of two things will happen. 1) Unless you have it maxed it will be useless. OR 2) Professions that can buff this skill to a high level will be penalized because the extra skill will not be needed. The Concealment skill should determine the speed that you can move while sneaking or the length of time that you can stay hidden before the skill can “recharge”. Then every point placed in Conceal will have meaning.
Perception
If Concealment will eventually be useful against players, then Perception will then have a purpose because I assume it will be the skill that is checked against. My concern here is that is it enough? Remember that every point put in one skill can’t be used for another. Will Perception be worth giving up a Full Auto gun or maybe duel wielding Gamma Ejectors to raise it?
I have not even mentioned PvE. Right now there is no use for Perception in PvE. If Funcom wanted to give me a present (and I know they do), have Perception used as a modifier for your chance to get a critical hit or have mobs that have high Conceal and can sneak up on or retreat from players.
Breaking & Entering
What can I say about this? Picking locks is a trivial skill and really isn’t worth the investment. There are just too many empty chests. I do have hope for this skill. It looks like it is going to become the Fixers trade skill. It’ll be one of the skills required to modify our Maussers to use chemical damage. Hopefully, we will see more items that can be hacked in the future and maybe even make it a requirement to use some items. I read on these boards about an item that was the drop from a named NPC that required B&E to use.
Trap Disarm
It isn’t worth the effort to disarm a trap. They don’t do enough damage to kill you so why bother. If it goes off, just heal back up and continue on. Direct damage based trap will never be made harmful enough to kill a player because it wouldn’t be fair to professions that couldn’t easily raise this skill. Because of this, I would like to see other types of traps:
- Alarm traps: For each trap that goes off the mobs in the dungeon become more alert, increasing their aggro radius and chance to detect concealed players.
- Poison: If trap goes off all members in area of effect will get a DOT.
- Lock down: Additional doors in the mission will be locked and the exit will be closed for a period of time or until a security switch located elsewhere is thrown. Of course all the locks including the exit could be picked.
These traps won’t kill a person outright, but will give a nice incentive to have someone who could handle them around. I still have problems justifying investing IP into this skill, because traps would only be in missions. A player will only put points a skill if it will improve their character more than the same IP points put into another skill. The fact that this skill would only have an effect part of the time makes it hard to justify using it over another weapon skill or evade which is useful all the time.