I'm a level 59 Trader. I found this static type cave in Clon****, it had green-yellows mostly and a few oranges. Nothing too hard. The layout is a cave type with the fireplace. I went there twice, the mobs and layout was the same.
The NT's I ran into casted 1 or 2 nukes spread apart, and fired normally. Other mobs casted roots once and as normal.
I went back an hour or so later, just because I was crusing around in my Yalm and thought it was a cool place for a change of pace.
I went back in, same mobs, in the same rooms. I'm working my way through, and I come across the NT. I deprive him, and before I know it, I have a sliver of health, I try heal up, then die. This happened in about 15 seconds.
I scroll up, and saw this damage from Nukes (cold, Projectile, Fire Nanos):
403
284
269
391
179
477
He was firing as well for about 50 a pop. I got 5 shots in and barely made a dent with a QL 130 Vektor. My Armor is all Secundus Decus (QL 60ish), with the AC coat as well. I'm not an uber QL 200 everything twink. I have about 1400 Health (Solitus).
This is crazy, there is something wrong that one mission or static cave can be normal, and another can be so nasty.
I never stood a chance, that's over 2000 points of damage in seconds.
It's bad enough camping a mission booth for the item you want, only to have to delete the mission because it's impossible with NT's and Traders chain casting, most of it while firing.
Please fix this for the next patch, if nothing else.