Hello guys..
It looks like Funcom wants to fix the low hp NTs.. Well that's a good thing, but there is one problem. You do it in a way where it nerfs -all- absorbs, even Bio Cocoon. That perk is the very core defense of some professions in PvP. I can guarantee you, even though I do not play any cocoon profession myself, that a LOT of peoples will leave the game over this "fix".
Now I have an alternative idea... It works very simple, you don't have to change game mechanics et cetera for it. First, set the absorb mechanics back to the way it was before 17.1. Then, change these two items:
Cranky Golem Eye
- Change the -100 BodyDev to -100 MaxHealth, or just lower the amount of BodyDev this item debuffs. Do the same thing to the -NanoPool its counterpart buffs.
Ethereal Implant of Berserker Rage
- Set the -1000 MaxHealth to -500 MaxHealth, or even lower... (-250 or so).
The point of these changes? NanoTechnicians were able to get their hp so low by using these two items, resetting BodyDev, and resetting Stamina If you have very low hp, the 40% damage cap kicks in in PvP. Next thing that happens, is that you hit the NT for about 10 damage per hit (or even lower), resulting in 70 hits before the top absorb is broken down
When you "unnerf" those two items, the possibility for a NanoTechnician to get this low hp goes away... In fact, the NanoTechnician will still be able to get fairly low hp as a defense (Meaning he can absorb one or two specials or so) before he gets hit, but it isn't as overpowered as before. Meanwhile, Cocoon professions have no more reason to leave the game, and peace is returned to AO Another good thing, is that peoples using these toys in PvM have gotten love.. They get more hp with less nano removed, they get more damage with less hp removed so they aren't as squishy!
Sincerely,
Lupusceleri.