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Thread: IPR, Re Done w/major Changes

  1. #41
    It would be nice if normal IPRs worked on base abilities again too. Wasn't this mechanic changed just because of low HP NTs anyway?

    Not to mention you can completely destroy a character by spending too much in base abilities since they suck up so much IP.

  2. #42
    Quote Originally Posted by Ixiaan View Post
    It would be nice if normal IPRs worked on base abilities again too. Wasn't this mechanic changed just because of low HP NTs anyway?

    Not to mention you can completely destroy a character by spending too much in base abilities since they suck up so much IP.
    I actually think it was changed because resetting base abilities when you have other skills raised makes a real mess of the IP calculation (a lot of other abilities have to drop down to caps - I'm not just talking trickle-down here.)

    I started maxing my base abilities every level after 205. I can't imagine why I wouldn't have, between equiping symbs and trickle-down into skills I had maxed but still needed to raise. Trickle-down might even make it a net savings in IP.
    Yes, we have no signature today!

  3. #43

    ...

    And you think that the 220 enf would get filthy rich by making lvl 50 carb (while running around with 0 ip in 2HE)? OMG nerf!

    /3b

    Quote Originally Posted by Awi View Post
    Unlimited IPRs would hurt badly specialised tradeskillers.

    You could see lev 220 trox Enforcers offering tradeskills and competing with low level engies etc.
    Of course trox enf would not be able to make QL 300 combined armors but 80-90% of tradeskilled items could be done by him.

  4. #44
    Quote Originally Posted by 3balls View Post
    And you think that the 220 enf would get filthy rich by making lvl 50 carb (while running around with 0 ip in 2HE)? OMG nerf!

    /3b
    My lev 220 adv did not spend a single IP for tradeskills and I made dozens of newbies happy making carb armour up to QL 50-60 without even running to my city.

    With full IPR and maxed tradeskills you would be surprised what lev 220 Trox Enforcer could do
    Awikun 220/70/30 Ranged adv - my Main that I hardly ever log
    Awisha 220/70/30 Shade - Can solo 95% of all bosses
    Cratawi 200/70/30 Crat - S7/DR Solo farmer
    Awiken 220/70/30 Eng - Pvm Eng
    Nukiwa 200/70/30 NT - almost forgotten (awaiting retwink)
    Awidoc 200/70/30 Doc - 200 fun pvp twink
    Awix 200/70/30 Fix - 200 fun pvp twink
    Awienf 220/70/30 Enf - tanked every single boss (and still lives)
    Soldawi 220/70/30 Sol - Pvm Sold
    Awima 150/xx/xx Ma - best S10 MA farmer
    Doctorawi 220/70/30 - Pvm Doc
    Awienfo 200/70/30 - Atrox with Pande red belt and 2xQL300 hammers
    Macierewicz 220/70/30 - Pvm Crat
    Zlakobieta 220/70/30 - max complit +top tradeskiller

  5. #45
    Quote Originally Posted by CarbonCopy View Post
    I actually think it was changed because resetting base abilities when you have other skills raised makes a real mess of the IP calculation (a lot of other abilities have to drop down to caps - I'm not just talking trickle-down here.)

    I started maxing my base abilities every level after 205. I can't imagine why I wouldn't have, between equiping symbs and trickle-down into skills I had maxed but still needed to raise. Trickle-down might even make it a net savings in IP.
    I don't think I have a single character that would not be gimped if I maxed all base abilities :P

    The IP calculation wasn't messed up either, you could just raise base abilities then raise a skill dependent on them, reset the base abilities and keep the skill (minus trickle down). I suppose that is somewhat bad, but not as bad as the chance of permanently messing up a character.

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