Hello funcom fans and players. I have been dicussing the game and its story the way it works with other fans of AO. And many ppl i have been talking too, mean that the game is more a big chatting program with some hunting and carakter building added, than a game. And that it is a problem that the only goal is to get too lvl 200. I have been thinking alot about this problem, yet what im telling u here is just something i belive is the problem. And that details r not a part of this, only a picture of how it could bee done. If u look at other games, where there is a story line written to the game and becomming a part of what happining in the game. In AO the storyline is just a history written for what Rubi-ka is. It dont take part in the playing u do in AO. Why.? Becaus AO is a realtime game and the story have to bee comming as Time goes if it shuld bee affecting the game. But if u see the problem in ppl leaving AO after gaind lvl 200 u see that thats the goal ppl have, too reache lvl 200. Thats becaus ppl want too have the best carakter as possible. And getting there as fast as possible.
My idea is to make a story that effect the playing in the game, and that all players have the same goal.
If u see the misson as it is today u see it's just about getting xp so the players can lvl theyr carakter.
I will no try to explain what i men can make this game more interresting and a same goal for all players and for all lvl.
Bye making wonders, buildings of wonder r made bye players. The wonders have too have 3 sides 1 clan 1 neutral and 1 omni. The side that do finish wonder first within the timelimit for the game gets the WONDER of Rubi-ka. wonder can bee a weapon so strong (a pyramide or somthing) that otherside cant compear with the power of the weapon. Than the building time of wonder will bee like a cold war.
And the side that wins the wonder, r the ruler of Rubi-ka and the war will have a end.
Bye doing this the goal is not only to bee lvl 200 but all players lvl will have the same goal. and that is too win the war (cold war).
How building the wonder.
By making all missions small quests where u gets a item or somthing u have too bring back too a terminal made for this quests(wonder terminal). calculations for the building of wonder r made bye funcom out of how many mission taken in game in a spsefic time. I can see a pvp part in this too. With some solo missions(spesial miss term) where u gets a item that is 1 part of 2 items if combined will bee a special item. When u take a misson and doing it and gets the 1 part item u will get a message wherer\ to go too a pvp sone where 1 person from enemy side also taking a mission at same time as u got same message. u have to get item from him to finish and get ur item compleeted. Or u gets a message to get into a pvp sone to get mission item from him bye killing him befor he reach the place where he have to klick item on a stone or somthing. This is just pictures of how im thinking. i dont no anything about building games or anything about programming, so i dont no if it's possible too add somthing like this into game. But i think it's a good idea so i just wanted too tell u about it.
OBS... im not good in English, hope u all understand::::::::)))))).
Heumx