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Thread: NM genome offensive perks, 1st genome

  1. #1

    NM genome offensive perks, 1st genome

    Since you misunderstood pretty much everything we asked for NM genome, how about making these at least nano skill dependant, not AR.

    So, 1st genome, Reject -> 17% of each nano skill for attack and 100% NR for def check. Same with Notum Domination.

    Might as well remove Synthesize, or at least make it offensive action like first two. In its current state, it completely negates (is that really needed?) effect of two MP debuff nanos (Hostility and Beneficial Scourge), which were the only ones left that were actually worth casting.

    Thanks.

  2. #2
    That will leave many nano casting professions without enought AR to perk since most don't have to max all 6 lines.
    Zirkonium 220 Nanomage Engineer - RK2 - Omni
    Mereditche 170 Opifex Agent - RK2 - Omni
    Misfiled 49 Nanomage Enforcer - RK2 - Omni (First! Mongo Smash!)

  3. #3
    Quote Originally Posted by Mereditche View Post
    That will leave many nano casting professions without enought AR to perk since most don't have to max all 6 lines.
    No, quite the contrary.

    Nano skill dependent perk actions that check NR for def, will not count in AAD, while in this current 110% AR Vs 100% duck state, it will count in AAD as well and make it pretty much useless for support profs, again.

  4. #4
    Quote Originally Posted by Klod9002 View Post
    Since you misunderstood pretty much everything I asked for NM genome
    Fixed.

  5. #5
    Yeah I'm afraid shield MPs and probably NTs will have troubles with AR vs duck. But making it nano skill dependant like Klod suggested would suck for everyone else.
    Techno "Calamite" Witch -- 220/22 soli crat
    Hbar -- 220/28 nano NT
    Electropanic -- 170/17 opi NT
    Insanenomore - 174/17 soli engi
    Darksmile -- 220/21 nano enf
    Drifting -- 150/8 nano MP
    ~~~~~~~~~~~~~~~~~~~~
    got more, but don't remember their names

  6. #6
    Nah NTs wont have trouble either.

  7. #7
    Quote Originally Posted by IHaveHugeNick View Post
    Nah NTs wont have trouble either.
    Well dunno, maybe just my NT's low AR. Got 2.5k which is nowhere near enough to land perks vs duck (I'm not crying or requesting changes btw, I don't find those perks all that useful for pvp that they'd be worth whining about, just stating facts)
    Techno "Calamite" Witch -- 220/22 soli crat
    Hbar -- 220/28 nano NT
    Electropanic -- 170/17 opi NT
    Insanenomore - 174/17 soli engi
    Darksmile -- 220/21 nano enf
    Drifting -- 150/8 nano MP
    ~~~~~~~~~~~~~~~~~~~~
    got more, but don't remember their names

  8. #8
    Quote Originally Posted by Calamite View Post
    But making it nano skill dependant like Klod suggested would suck for everyone else.
    Nope, if they put NR def check, it wouldn't.

    It's now useful only to people with high AR and I'm pretty much fed up with high AR profession's favoring. NM genomes should favor high nanopool, high intel/psy, high nano skill setuped toons, trox one should favor high str/stam and high AR, opi's should favor agil/sense etc... I hope you catch my drift.

    So, if not nano skill, it should check intel/psy for attack Vs NR.

  9. #9
    Opi perks should check Evade-clsC (atk) vs. Add All Off (def).
    Battle "Kitesfear" Hymns Field Marshall
    Arzamas "Reken" Sixteen Supreme Creator
    Bunch of alts


    7.62 - One size fits all.

  10. #10
    Quote Originally Posted by Kitesfear View Post
    Opi perks should check Evade-clsC (atk) vs. Add All Off (def).
    Good. Make your own thread about it.

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