I just realized (the thought was there before but now it beame real clear) that in an effort to balance the game there has to be be a real clear cut between pvm and pvp effects of every action players can make.
Fighting a player is just to diffrent form fighting a mob. Things that need to be there so a profession can survive encounters in pvm solo are at the same time unbalanced in pvp for example.
When rebalancing the professions i think there should be made different effects of actions (in a wider sense, so nanos, perks, specials and so on) for pvp and pvm.
This would mean work for the defs, but it would also allow them to approach problems in balancing much easier.