Originally Posted by
Lupusceleri
I am a very experienced 220 Agent in defensive setup, and have around 2900-3000 evades depending on buffs and towers. This is the amount of evades your supposed evade soldier would have, isn't it?
Now, I can tell you a thing or two about how this evade rating works, in the real world:
- You'll be harder to kill on the Battlestation, since gimps can't touch you.
- Anyone in a comparable setup is going to hit and perk you with everything they've got.
- The exceptions to this rule are other Agents, Doctors, and Meta-Physicists.
- If you have 300 towers and your opponent doesn't, lower AR perks such as Brawling vs Evade or RangedEnergy vs Dodge might miss. MIGHT, because I've had them land on me even in full evades setup with 300 towers.
- FullAuto users will have a hard time 30% capping FullAuto on you, even after debuffing your Dodge. This, again, because when one bullet in the chain misses you the whole chain will terminate at that point. Other specials, or perks, do not have this problem.
- Teaming with the right peoples at war or Tarasque can, indeed, make you unperkable. Soldiers have a better defense than evades against a zerg though, and it's called AMS. When AMS goes down (or is debuffed), you run to the back of your own zerg and come back when it's ready again.
I am still using a defense setup for above reasons. Doing so costs me a lot of killing power, but I do not put as much value into killing fast as Soldiers obviously do with their race against the clock. When I am fighting exclusively endgame players I will always swap away from my evades setup into higher hp/cost/AR, excepting a fight against Doctor, Soldier, or Fixer.