Any news on changes to bows, we have ai perks for them why not make them a viable weapon choice for low levels?
Any news on changes to bows, we have ai perks for them why not make them a viable weapon choice for low levels?
None for the moment ... at all.
Angevil, proud 220 MA from Rimor.
Flourishing anew. About twelve GUI/Perk/Armor setups done so far, hopefully that one will outlast the criticism of my perfectionism!
Ars Magna. Histories became artifacts, images of poor effect, memories filled with acts and neglect
As a vulture of cultures I indeed feed my seeds with much greed, soaked in pleasure I succeed
I'm still dreaming of a Blade of Boltar with fast attack and glory proc.
Maybe involve a Xan Weapon upgrade somewhere.
Mm "Bob of Xan" sounds kinda like a song...
But yeah, bows would be a nice alternative if we could get a SL perkline to go along with the AI line.
And more "modern" bows that use phys init instead of all the new ranged init ones.
Or ranged init support on our buffs etc...
I touched Death in a bad place.
My corporate slavery came with a shiny decoder ring.
bob should have sneak attack in it, its based on kyr'ozch rapier anyway, since they rip off our AS they could EASILY add SA to bob so everyone would really use it
Forever yours. Otmoz.
Duel/solo stats can be faked. Side xp cant be. TL7 nw for life
I touched Death in a bad place.
My corporate slavery came with a shiny decoder ring.
Gief BoB upgrade to replace my shen sticks and I'll be a very happy MA.
SA, FA and/or more damge would be neat for sure but I'll be happy with just a new mesh compared to the ugly-sticks.
Sleincour 220/30/70 Opifex Martial Artist
Patientis 220/28 Solitus Doctor
Ingha 220/30 Solitus Bureaucrat
Zizzla 150/20 Opifex Martial Artist
Grobian 142/12 Atrox Enforcer
Svengoran 127/15 Atrox Soldier
Illxlll 102/10 Nanomage Nanotechnician
Psicharpax 100/6 Nanomage Metaphysicist
Sleina 100/7 Opifex Fixer
Veteran of the Scandinavian RK1 clan guild ..:Nordic Alliance:..
What about an higher end AoE fear for PVM
It could be useful in some instances when you want to take on a dyna and are stuck with all the adds :/
Make the duration of it at least a bit longer than 11 seconds tho...
Code MA fears as executing from the fighting target as an AoE so that every mob other than the fighting target runs away.
Kind of like in any martial arts fight scene where the minions run away in fear and the hero(s) battle the main villain.
All of the fears could be coded that way, though the PvP fear would probably be left as a single target :/
Would love to see fears as a functional form of crowd control for MA's instead of just a weak AoE taunt.
I touched Death in a bad place.
My corporate slavery came with a shiny decoder ring.