When the patch notes were put up for 14.5 I got really excited like many other people because it was said there would be a "Quest for every profession".
Then like most other people I immediately thought of the fixer quest and how kewl that quest is for fixers. So here is my suggestion:
Take those stupid insult-to-every-profession rings away and make them a tradeskill item for jewelry makers who want to even bother with them. Engineers and Traders will love having something useful to do with those skills anyways. The rest of us get new "profession" quests that are unique (Unique = we do something different, instead of all getting a quest to do the same thing) and rewarding.
Here are some of my ideas:
NT: A new device (like the Hacked Nano interface for fixers) that improves their Nano-programming skill and maybe Mech Engi or something. This way NTs can be a master of Nano-programming with the help of a buff, like realistically most of us think they shoudl be.
MP: The Angel heal pet, they've been waiting patiently like fixers did for their special grid.
Engineers: Similar to the NT they should better at engineering (Engineers?) than Traders. Give them a device to do this.
Adventurers: A dual-wieldable pistol, or maybe a nice spear or something. They'd like more weapon selection.
Enforcers: Maybe a nice 2-handed edged sword for those that have been begging for it?
Agents: A phasing device (similar to cloaking device) to improve evades and concealment. Agents just can't take enough damage and it always seemed to me that someone who is hard to find should be hard to hit....
Fixers: Can't think of much of anything they actually need; maybe a virtual leet pet for the grid?
Soldiers: A medal of honor or something similar. Hopefully something that ups there damage ... most of us I think picture a soldier as being able to outdamage the other classes more often than they do.
Crats: A useful paperwork tradeskill item would be nice. How about diplomatic immunity papers? Something like a passport that makes them change side for about 30 seconds so they can get past guards. (Agents should probably be able to FP this )
MA: Something that makes them do more damage at high levels (maybe a good MA sword or piercing weapon), even at the expense of some healing or something. In my mind a trained killer assassin like a MA should be able to outdamage a big thug like an enforcer....
Doctor: Something to boost those Ptech & Chemistry skills and something else useful to do with it.... or maybe a better treatment buff to help with all the new high level implants.
Traders: Access to a "Trader bazaar" or "Black Market". A special place for Traders to buy/sell like the Fixers got the fixer grid.
Now these would get us excited about a "Profession quest". It would also help all of the professions be more like they envision themselves.