Here is the old (current on live) and the new Syndicate (ado quest brain) brain:
CURRENT
On User:
Modify Bio Metamor 100
Modify Matter Crea 100
Modify Time&Space 100
Modify Matt.Metam 100
Modify Psycho Modi 100
Modify Sensory Impr 100
Modify Comp. Liter 100
Modify Treatment 100
Modify 2h Edged 25
Modify Parry 50
Modify Fast Attack 50
Modify Max Health 250
Modify Melee. Init. 100
Modify First Aid 100
Modify Nano Resist 100
Modify Strength 15
Modify Stamina 15
NEW
On User:
Modify Bio Metamor 100
Modify Matter Crea 100
Modify Time&Space 100
Modify Matt.Metam 100
Modify Psycho Modi 100
Modify Sensory Impr 100
Modify Comp. Liter 100
Modify Treatment 100
Modify Melee Ener. 100 ------- the only change
Modify 2h Edged 25
Modify Deflect 50
Modify Fast Attack 50
Modify Max Health 250
Modify Melee. Init. 100
Modify First Aid 100
Modify Nano Resist 100
Modify Strength 15
Modify Stamina 15
So, the only thing we got is 100 Melee Ener. Nothing else. (Deflect and Parry is the same thing.)
The another subscription class, Shade, got "Marvelous changes!" - Another 25 Piercing, 50 NR, 100 Concealment AND 25 Computer Literacy! For Shades Syndicate Brain.
Again the short end of the stick for Keepers, when compared to the other subscription Shadowland class.
Why dont we get more AR like shades or other useful things? As a friendly suggestion: Double 2HE + Max Health and 50 Brawling would be welcomed add, for example.