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Old Aug 20th, 2013, 21:53:04   #1
Esquire
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Crypt of Home in Broken Shores

OK, I give up. What's the way to get to Crypt of Home without being PVP flagged as a neutral? Have tried both citys in Broken Shores and both seen to have gas with 15 sec flag warnings around both of them.

Not really interested in being fodder for 220s at level 86 (1st, highest level toon, with not much twinking and dropped gear). And I've been known to do some PVP in the past in other games but standard "lowbie fodder" is just not that interesting of gameplay to me.
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Last edited by Esquire; Aug 20th, 2013 at 22:36:59..
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Old Aug 20th, 2013, 22:49:13   #2
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/tell helpbot lvl 86
[Helpbot]: L 86: Team 63-119 | PvP 68-109 | 829400 XP | Missions 60, 64, 68, 73, 77, 86, 94, 103, 111, 129, 154

You cant be cannonfodder for 220's at your level.
Enter grid -> go to Broken Shores on second floor -> exit grid -> jump into your yalm -> fly around/over any dangerous stuff and get to CoH unflagged.
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Old Aug 20th, 2013, 22:50:41   #3
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at your lvl 220's can't touch you, your not in pvp range. and the gas only makes you open to attack it does not give you a pvp flag in your ncu. just fly there and you will be fine.
or ask an engie to warp you if your scared.
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Old Aug 20th, 2013, 23:40:02   #4
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Thanks for info. Learned something new here. I have looked thru a couple of PVP guides and knew about the level separation for "battlegrounds" but they said nothing that the separation is thru-out the entire system. Looked like open world PVP to me for gas zones with what I read there.

Still what I would call a not-so-good-design, to be honest. Leveling content placed in a PVP zone ends up as nothing more than a "gate", for some, to that content and leads to PVP griefing and /ragequit. Seen it way more than once in my own guild with the saber drop placed in Restess over the years I played back in SWG. Now once those same people got geared out, it wasn't all that hard to get them involved into PVP gameplay on a equal footing basis, so to speak.

There seems to be a boat-load of reasons to PVP in this game, towers, city functions, points, etc and trying to force PVP via areas with leveling content is probably not needed or required. Funcom really needs to look over these areas, or place "warps" to these instances before this game hits steam. With all the outdated guides and miss-information I've seen, even the vet MMORPG player can get the wrong idea or impression.

And had no idea of a /helpbot command either. I'll have to try that ingame.
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I am the master of my fate:
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Old Aug 21st, 2013, 04:58:06   #5
Lliers
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City of Home (the grid exit on 2nd floor mentioned by Knyffen) is 100% suppression gas.

And it's 75% gas beyond the city limits unless you stumble into tower field surrounding CoH while its hot. I think there's actually a thin strip of not-notum-field that lets you get all the way to CoH from the City of Home if you follow the dirt path.
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Old Aug 21st, 2013, 06:29:06   #6
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Quote:
Originally Posted by Esquire View Post
Not really interested in being fodder for 220s at level 86
That must be a really old PvP guide you've been reading, as it's been a very long time since being level 75+ meant that you can be attackable all the way to the top.
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Old Aug 21st, 2013, 09:45:48   #7
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Like posters above said that must have been an old and not so good guide. It's near impossible to get involved in unwanted pvp in this game if you are careful and know what you are doing. You can go almost anywhere (there is a few exceptions) in Anarchy Online without risk of being attacked by other players.

So relax and enjoy your stay on Rubi-Ka
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Old Aug 21st, 2013, 17:54:07   #8
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Quote:
Originally Posted by Wakizaka View Post
That must be a really old PvP guide you've been reading, as it's been a very long time since being level 75+ meant that you can be attackable all the way to the top.
Seems it is. I also had to ask if player looting was in-game before this as it's included in this guide also.

Not really too many PVP guides left out there, it would seem. The wiki doesn't have all that much info on it either.

And for the poster that said to enjoy my stay...., Have and are including bringing an entire SWG guild over with another coming, I believe. Only thing I wish is I'd have found this game when SWG closed instead of running from game to game for the last 1.5 years. Would of saved a boat-load of frustration.
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Old Aug 21st, 2013, 19:00:08   #9
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http://www.ao-universe.com/

Chances are you've already discovered AOU, but for the sake of others it can't hurt to link to it here. It's the most updated & comprehensive guide site for AO

Welcome to AO & enjoy Rubi-Ka
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Old Aug 21st, 2013, 22:58:40   #10
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Quote:
Originally Posted by Esquire View Post
Seems it is. I also had to ask if player looting was in-game before this as it's included in this guide also.

Not really too many PVP guides left out there, it would seem. The wiki doesn't have all that much info on it either.

And for the poster that said to enjoy my stay...., Have and are including bringing an entire SWG guild over with another coming, I believe. Only thing I wish is I'd have found this game when SWG closed instead of running from game to game for the last 1.5 years. Would of saved a boat-load of frustration.
Nice to see influx of new players. See you out there on RK
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Old Aug 22nd, 2013, 08:02:29   #11
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Quote:
Originally Posted by Esquire View Post
Still what I would call a not-so-good-design, to be honest. Leveling content placed in a PVP zone ends up as nothing more than a "gate", for some, to that content and leads to PVP griefing and /ragequit. Seen it way more than once in my own guild with the saber drop placed in Restess over the years I played back in SWG. Now once those same people got geared out, it wasn't all that hard to get them involved into PVP gameplay on a equal footing basis, so to speak.

There seems to be a boat-load of reasons to PVP in this game, towers, city functions, points, etc and trying to force PVP via areas with leveling content is probably not needed or required. Funcom really needs to look over these areas, or place "warps" to these instances before this game hits steam. With all the outdated guides and miss-information I've seen, even the vet MMORPG player can get the wrong idea or impression.
No, no, no, no! Please don't make this game any easier!

All those zones are part of AO just like there are cities with guards that attack players from other factions and zones with nasty DoTs if you try to enter without special items.

Please also note that you need TWO people to open the door in CoH. I don't want that to be changed too.

Please also note that at Halloween you'll find special mobs that drop special loot in those PvP zones.

This is part of the game.
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Old Aug 22nd, 2013, 19:07:15   #12
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No, no, no, no! Please don't make this game any easier!

All those zones are part of AO just like there are cities with guards that attack players from other factions and zones with nasty DoTs if you try to enter without special items.

Please also note that you need TWO people to open the door in CoH. I don't want that to be changed too.

Please also note that at Halloween you'll find special mobs that drop special loot in those PvP zones.

This is part of the game.
I do understand where your coming from. After all, I lived (and played after a few extended breaks) thru the CU, NGE, and C6CD (Chapter 6 Combat Downgrade) over at SWG.

Where I'm coming from is that when SOE "blew up Restess" and turned it into a open world PVP zone (spent a lot of time there myself) they also added the "Emperor's Hand" in the middle of the city. That was a NPC that dropped the "Jinsu" saber (here it would be called NODROP/Unique) which jedi, later on, needed it for gearing progression to get their end game robe(s). There were threads on that from the moment they put that in until SOE Austin finally gave in and made the saber schematic trade-able and sale-able on the bazaar. Even after that the threads continued for the people who wanted to grind the saber themselves, instead of paying credits for it, on the problems of "ganking", people waiting at the hand and farming the PVE centric players who came in after the drop, and lowbies trying to get the saber for nothing more than PVE progression. It became a large mess and that was the only spot in SWG that placed PVE players right in the middle of PVP gameplay.

I went after the jinsu saber myself and got it, in fact I had several when they made it trade-able and sold every one of them or gave them away to guildies. However, I was also a guild leader and seen this problem crop up more than once with several different players in and out of my guild. I'm all for game difficulty (it's nice to not just "faceroll" NPCs again to be honest and have to think about pulling/etc), but trying to blend PVE and PVP by areas has caused more problems in games that it ever solved. The people who simply won't PVP will be gated from the content and progression and if it becomes that important for advancement hey will end up heading to another game due to being stopped. Or you have people who try and get farmed by "twinked" endgame PVPers who 1-shot kill without a problem and the end result is /ragequit. That doesn't help "our" game either, or Funcom for that matter, even if you and I happen to like PVP gameplay.
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I am the master of my fate:
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Old Aug 22nd, 2013, 20:04:07   #13
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Quote:
Originally Posted by Esquire View Post
I do understand where your coming from. After all, I lived (and played after a few extended breaks) thru the CU, NGE, and C6CD (Chapter 6 Combat Downgrade) over at SWG.

Where I'm coming from is that when SOE "blew up Restess" and turned it into a open world PVP zone (spent a lot of time there myself) they also added the "Emperor's Hand" in the middle of the city. That was a NPC that dropped the "Jinsu" saber (here it would be called NODROP/Unique) which jedi, later on, needed it for gearing progression to get their end game robe(s). There were threads on that from the moment they put that in until SOE Austin finally gave in and made the saber schematic trade-able and sale-able on the bazaar. Even after that the threads continued for the people who wanted to grind the saber themselves, instead of paying credits for it, on the problems of "ganking", people waiting at the hand and farming the PVE centric players who came in after the drop, and lowbies trying to get the saber for nothing more than PVE progression. It became a large mess and that was the only spot in SWG that placed PVE players right in the middle of PVP gameplay.

I went after the jinsu saber myself and got it, in fact I had several when they made it trade-able and sold every one of them or gave them away to guildies. However, I was also a guild leader and seen this problem crop up more than once with several different players in and out of my guild. I'm all for game difficulty (it's nice to not just "faceroll" NPCs again to be honest and have to think about pulling/etc), but trying to blend PVE and PVP by areas has caused more problems in games that it ever solved. The people who simply won't PVP will be gated from the content and progression and if it becomes that important for advancement hey will end up heading to another game due to being stopped. Or you have people who try and get farmed by "twinked" endgame PVPers who 1-shot kill without a problem and the end result is /ragequit. That doesn't help "our" game either, or Funcom for that matter, even if you and I happen to like PVP gameplay.
I understand your sentiment as i'm purely a pvm player but... getting ganked is, and always will be a part of AO, it's a faction based game, contested areas are a given, and besides getting ganked is easily avoidable, unless your clan and going for the xp buff in 4holes, then you can count on getting ganked once in awhile when in range of 220's, happened to me more than once.
although I would advise against running through borealis with a flag.
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Old Aug 23rd, 2013, 11:10:51   #14
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Quote:
Originally Posted by Esquire View Post
The people who simply won't PVP will be gated from the content and progression and if it becomes that important for advancement hey will end up heading to another game due to being stopped. Or you have people who try and get farmed by "twinked" endgame PVPers who 1-shot kill without a problem and the end result is /ragequit. That doesn't help "our" game either, or Funcom for that matter, even if you and I happen to like PVP gameplay.
AO is so huge that you can level up and advance your character without thinking about PvP at all. There is no choke point where you have to PvP if you don't want to. There are always alternatives.
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Old Aug 23rd, 2013, 13:29:34   #15
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Not really too many PVP guides left out there, it would seem. The wiki doesn't have all that much info on it either.
Aiken already posted a link to AO Universe. In case you haven't seen it yet, AO Universe has a nice little "Introduction to PvP" article:

http://www.ao-universe.com/index.php?id=14&pid=391

AO Universe also has some nice information on a PvP Quest and PvP daily missions.

I'm strictly PvM, and have hardly ever had a problem avoiding PvP. There are certain areas that I've learned to stay away from, go around, or travel through very very fast, but it's all doable without limiting my PvM activities.

EDIT: And welcome to AO!

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Old Sep 2nd, 2013, 11:21:38   #16
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Here they took the great old pvp zones and turned them into no-pvp zones it was always interesting going in certain places.. come in force or come not at all was the way it was at certain times of day. But I guess with not so many players anymore it becomes less interesting
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Old Sep 28th, 2013, 16:00:24   #17
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Since everybody already answered everything... Welcome AO and enjoy your stay :3

EDIT: nublain noticed this thread is old. But welcome anyway xD
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Old Oct 7th, 2013, 08:17:28   #18
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Please also note that you need TWO people to open the door in CoH. I don't want that to be changed too.
Just mentioning that it can be done solo easily enough with proper runspeed Just click one side and run to the other (very fast.. talking 1500+rs aproximately) and click there to get through.. but generally yes, you need two people clicking them 'simoultainiously' to open the door.

Side note; the door closes fast so run through it with all you've got! If by any chance the whole team does not get through there is a lever on the other side that can be used if somebody in team got through (however this spawns a nice suprise to anyone in the 'waiting room' ).
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Old Oct 7th, 2013, 22:44:20   #19
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Here they took the great old pvp zones and turned them into no-pvp zones it was always interesting going in certain places.. come in force or come not at all was the way it was at certain times of day. But I guess with not so many players anymore it becomes less interesting
ahh the good old days hanging out en mass at grid exits, major gankage
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Old Oct 7th, 2013, 23:19:27   #20
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Matthew 23:13 "and the trader hath casteth bulk trader at the young age of 14. and it was good. and so he hath an extra 260 comp lit and he hath equippeth better ncu's. and it was good too.
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