I've started reading some of the threads around here, but honestly, I feel there are far more important issues in RL to spend my time on, rather then reading 186 replies, most of which end up the same, on what I thought was a simple topic...
Somebody intelligent and knowledgeable *please* explain to me why this approach is wrong:
Problem/Goals:
There are Unique/Special items. They are useful and wanted. Not everybody should have them, or more properly, not everybody should have them without certain amount of effort invested. Hence, certain difficulty or restrictions need to be imposed.
Assumptions/facts/brainstorming:
- People come to game to have fun. This seems to be oddly overlooked sometimes.
- Most people _want_ to have the items.
- All people deserve equal "chance" at the items.
(Not saying that lvl 10 person should have the same chance as lvl 110 - of course not. But the lvl 10 should have a clear path to that item - such as "if I spend the time and become lvl 110, I can get the item just like everybody else")
- ALL people should be able to eventually obtain item, given Sane pre-requisites. they should also have reasonable amount of fun in doing so
Proposed solutions:
1. Make the mobs that give these items tough.
2. For more challenge AND fun, make it more *involved* - something along the line of quests, a series of actions that need to be performed.
Now, this to me seems to be *sufficient* solution.
I fail to comprehend the *reason* for 18 hour spawns, or need for camping! I fail to see the fun-ehancing element - something I assume players are here to obtain, and FunCom is here to provide! I fail to see why multiple dungeons aren't automatically spawned so more then one team at a time, if they have the pre-requisites and are good enough, don't get the same chance at the item!
If the mob is tough; and you have the pre-requisites (good enough team; high-enough level; and previous action required in case of more complex quests); why should you be exposed to 18 hour waits; moreover to 18 hours *uncertain* waits, where you haven't a clue when or where or *if* you will ever get what you came here for?
What purpose does the 18 hour uncertain wait have? If it's an artifical way of limiting the circulation of the item - BOY does it suck! :P
Honestly, I'm not sure I admire the people who spend weeks to obtain the item, as much as I wonder at their sanity
It ruins the exploration spirit I believe game should be based on. It turns it into drudgery, and yes, work. Not even pleasant, fun work - I honestly cannot believe ANYbody, in guild or not, level 200 or not, has *fun* in spending a week to get a particular item!
So why have it there? What's the FunCom's explanation / mechanic need to make obtaining special items so controversial and mind-numbingly boring and difficult?
Somebody *intelligent* please explain this to me, as I honestly just don't understand why this system is in place :-(
As it is, my only reasonably Fun chance of getting items is to go to eBay - certainly not something I believe FunCom should sponsor...