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Thread: HugeNick's guide to Multi-Purpose Engineer.

  1. #81
    Quote Originally Posted by lazarus View Post
    btw where is Psychology ?

    edit: My bad.. it's just forgotten under " Final numbers of tradeskill setup"
    It isn't fogoten one. Read this.
    Nemezyda PvP/DD/Solo PVM/tradeskill engineer.
    Nemezyda's Top Craft with low IP cost Guide.
    Nemezyda's Implants Assembling Guide
    Alceona Ordinary MP.
    Baldhead He has a shiny baldhead.
    Lucepher 220 Enfo
    Cyborgwizard 200 NT

  2. #82
    Quote Originally Posted by Alceona View Post
    It isn't fogoten one. Read this.
    it was not on the device that psy was missing it was on ihavehugenick first post in the buttom. under final tradeskills setup.

  3. #83
    Quote Originally Posted by lazarus View Post
    it was not on the device that psy was missing it was on ihavehugenick first post in the buttom. under final tradeskills setup.
    Fixed

    And shoping list... ummm... maybe one day

  4. #84
    Bio Metamorphosis (maximum needed: 761 to use [urlhttp://auno.org/ao/db.php?id=116791]A Maker's Touch[/url]

    Duh!

    Kode Monkey needs to get back to work!

    Other various grammer and spelling mistakes as well.. if you want me to post them ^_^

    btw btw btw! remember to add the new +75 tradeskill item to be able to save IP! Har har!
    Grenadearchy Online
    Takun - Grenade Engineer [Equipt] - Crit Monster - Overlord of Mortar Kombat
    Grenades - Grenade Engineer [Equipt] - Leveling Monster - Advisor of Mortar Kombat

    Grenade Infos
    Pure DPS - [Setup] - 1701 Fling to cap Sloth - 1% crit is equal to ~28+ damage
    Agg/Def: 100% - 1440 Nano Init to insta cast Isotos - 150 Ranged Init to cap Sloth
    Agg/Def: 0% - 2640 Nano Init to insta cast Isotos - 1650 Ranged Init to cap Sloth

  5. #85
    sorry if this is obvious, but if you're doing ql300 right hand pistol and a selfable offhand one, the only option to hotswap for pvp self buffed is the onehander. therefore the section saying "IP pvp weapon of your choice" is obsolete, since the only possible one is shotgun
    main characters on RK1: Kingduck138 220 Engi Mongoose135 170 Agent Nnivekccub 165 Engi Kingduck135 170 Soldier Mongoose831 160 Agent Healdocheal 150 Doc Atroxshade 130 Shade Nanottwink 130 NT Mongoose144 125 Agent Ducktroxjr 117 Fixer Eternalguard 65 Enf Boringname 61 Fixer Kingduck139 60 Eng Atheist 60 MA Mongoose142 30 DocMongoose138 15 Agent Mongoose141 21 Agent

  6. #86
    Not really. I have been "swaping" q300 pistol (with soldiers buffs... ) and Sapphistic bow, few weeks after LE came out , and i had 250 CSS, no towers and not even whole research finished. With q300 Armor, towers, q300 Implants and research done it was possible without outside buffs. Now with new items its even easier and after 17.4 and combat research it'll be piece of cake.

  7. #87
    oh right, i wouldnt' have though 2.2k pistol self was possbile, but i'm a noob
    Last edited by KingDuck; May 22nd, 2007 at 21:40:15.
    main characters on RK1: Kingduck138 220 Engi Mongoose135 170 Agent Nnivekccub 165 Engi Kingduck135 170 Soldier Mongoose831 160 Agent Healdocheal 150 Doc Atroxshade 130 Shade Nanottwink 130 NT Mongoose144 125 Agent Ducktroxjr 117 Fixer Eternalguard 65 Enf Boringname 61 Fixer Kingduck139 60 Eng Atheist 60 MA Mongoose142 30 DocMongoose138 15 Agent Mongoose141 21 Agent

  8. #88
    Its rather easy actually, just remember you can use 2x MTI Geyser's 1650 burst is more of a problem.

  9. #89
    Definitely, 2201 pistol isn't a real problem. With the new 17.3 items it became embarrassingly easy.
    I think with those new items I might not even need RC to do it, but I didn't check yet, I don't have all items, nor am I sure I will make them just for the benefit of saying I could self it.
    RK1:220/30 Alicia "Muhandes" Jolt General of Destiny. My setup/A quick screenshot
    --------------------------------------------------------------
    "Guides": 210 symbs before 170, 220 symbs before 180, NM Engi Twinking 205, 210, 215, 220.
    WTB ql150 weapons, Grand Armbands, Eye of the Evening Star.

  10. #90
    17.4 global advantages should free up some IP and make things even easier ... after a while.

    +85 nano skill
    +85 FirstAid

    Perhaps enough IP to put into NanoInit for going a bit more deff?
    SC of Kvestakolal - Join us if you can spell it correctly
    * Mechanuf - 220 Multi-Purpose Combat Engineer
    * Hormonuf - 220 Healmonkey
    * Hackuf - 217 Phix
    * ... loads of other *ufs and *nufs

  11. #91
    Tbh i consider closing the whole project because of Master's Biding, i cant just ignore it as yet another tool, as the proc is actually very decent in both pvm and pvp, but getting enough PM/SI requirers craploads of IP, and there isnt many IP left for multi-purpose eng

  12. #92
    this is off topic but how much self pistol AR is acheivable at 220 with ql300 supple and decent setup? a rough estimate, not the absolute maximum possible
    main characters on RK1: Kingduck138 220 Engi Mongoose135 170 Agent Nnivekccub 165 Engi Kingduck135 170 Soldier Mongoose831 160 Agent Healdocheal 150 Doc Atroxshade 130 Shade Nanottwink 130 NT Mongoose144 125 Agent Ducktroxjr 117 Fixer Eternalguard 65 Enf Boringname 61 Fixer Kingduck139 60 Eng Atheist 60 MA Mongoose142 30 DocMongoose138 15 Agent Mongoose141 21 Agent

  13. #93
    Quote Originally Posted by KingDuck View Post
    this is off topic but how much self pistol AR is acheivable at 220 with ql300 supple and decent setup? a rough estimate, not the absolute maximum possible
    2000-2100?
    ->Moertje 220/21 - Side tokens collected 2500.
    - Real Life Yutto - of TETN :teeth: / - Atlantean //Current PVM Setup// PVP Setup//PVP swapping Setup

    ->Mulisch 150/4 - Side tokens collected 16 - wtf melee? (retired)
    ->Amoer 150/9 - friendly neighbourhood Trader!

  14. #94
    Over 2100 AR walking-around (no OSB's, no special twink gear, no towers, not reperking) wearing a full set of supple/combined.

    Probably as much as 2150 even with an average setup besides the supple (no symbs over QL240 or any exotic equipment.) I'm assuming you would keep the 8 Pistol Mastery perks trained and have all relevant LE personal research completed.

    Pistol skill would be about 90-100 less than AR, assuming typical AAO bonuses.

    I'm sure you could substantially better with some effort.
    Last edited by CarbonumCopy; May 24th, 2007 at 23:10:28.
    Yes, we have no signature today!

  15. #95
    2200 pistol AR self was possible before we got LE goodies raining upon us like no tomorrow... So now I guess it's like 2300. And with bunch of researches coming with 17.4.... I guess 2450 after researches done.
    Kuznechik, Board member of Disciples of Omni-Tek (and few dozens of alts)
    DoOT is recruiting
    -------
    Well, as a well-known fact - I know nothing (especially about engineers).

  16. #96
    kewl
    main characters on RK1: Kingduck138 220 Engi Mongoose135 170 Agent Nnivekccub 165 Engi Kingduck135 170 Soldier Mongoose831 160 Agent Healdocheal 150 Doc Atroxshade 130 Shade Nanottwink 130 NT Mongoose144 125 Agent Ducktroxjr 117 Fixer Eternalguard 65 Enf Boringname 61 Fixer Kingduck139 60 Eng Atheist 60 MA Mongoose142 30 DocMongoose138 15 Agent Mongoose141 21 Agent

  17. #97
    Quote Originally Posted by IHaveHugeNick View Post
    Tbh i consider closing the whole project because of Master's Biding, i cant just ignore it as yet another tool, as the proc is actually very decent in both pvm and pvp, but getting enough PM/SI requirers craploads of IP, and there isnt many IP left for multi-purpose eng
    Master bidding didn't supposed to work in pvm.
    Description: In combat the pet will occasionally perform an extra attack against player targets.

    So, is it really works in pvm?
    Kuznechik, Board member of Disciples of Omni-Tek (and few dozens of alts)
    DoOT is recruiting
    -------
    Well, as a well-known fact - I know nothing (especially about engineers).

  18. #98
    I have no idea, you tell me I cant use it

  19. #99
    Quote Originally Posted by IHaveHugeNick View Post
    Tbh i consider closing the whole project because of Master's Biding, i cant just ignore it as yet another tool, as the proc is actually very decent in both pvm and pvp, but getting enough PM/SI requirers craploads of IP, and there isnt many IP left for multi-purpose eng
    I thought it is PvP only? Does it register in PvM?

    Edit: just noticed it was asked before. I can say it doesn't seem to work for me in PvM, but I didn't play much lately.
    RK1:220/30 Alicia "Muhandes" Jolt General of Destiny. My setup/A quick screenshot
    --------------------------------------------------------------
    "Guides": 210 symbs before 170, 220 symbs before 180, NM Engi Twinking 205, 210, 215, 220.
    WTB ql150 weapons, Grand Armbands, Eye of the Evening Star.

  20. #100
    Quote Originally Posted by KingDuck View Post
    this is off topic but how much self pistol AR is acheivable at 220 with ql300 supple and decent setup? a rough estimate, not the absolute maximum possible
    I have 2400 AR, and working on 2500 AR setup. That's totally self, and of course can get better with OBs.
    RK1:220/30 Alicia "Muhandes" Jolt General of Destiny. My setup/A quick screenshot
    --------------------------------------------------------------
    "Guides": 210 symbs before 170, 220 symbs before 180, NM Engi Twinking 205, 210, 215, 220.
    WTB ql150 weapons, Grand Armbands, Eye of the Evening Star.

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